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Author Topic: DM Map: Pillar Panic (Beta 1)  (Read 8986 times)
sago007
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« on: September 17, 2008, 09:06:19 AM »

Another map that might not make it anywhere... it was an old idea that I just had to see in practice.

You run around a lot of pillars. Enemies can come from any side at anytime. It might be too much in the end but I had to try it. It works OK in instantgib against bots but with normal weapons you often don't get enough time to kill the enemy.

http://files.poulsander.com/~poul19/public_files/pillarpanicB1.pk3

Screens from beta 1:


« Last Edit: August 14, 2010, 04:01:28 AM by sago007 » Logged

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PsYthe
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« Reply #1 on: September 17, 2008, 01:26:13 PM »

I bet that was a difficult map to make... Cheesy

It does look cool though, but it may not be very useful.
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epicgoo
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« Reply #2 on: September 17, 2008, 01:30:25 PM »

I'd love to run on the pillars fragging the low life forms Cheesy
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kick52
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« Reply #3 on: September 17, 2008, 02:55:39 PM »

Sago, you lazy copy 'n' paste bastard!
:p
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sago007
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« Reply #4 on: September 17, 2008, 03:43:37 PM »

The only problem was aas wouldn't be compiled. The bots had to be serious limited because of the (for a bot) advanced layout.
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andrewj
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« Reply #5 on: September 18, 2008, 12:18:38 AM »

The only problem was aas wouldn't be compiled.
That is surprising for such a map, what were the errors?
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qubodup
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« Reply #6 on: September 19, 2008, 11:11:00 AM »

A nice simple map I'd say.

http://www.flickr.com/photos/qubodup/tags/pillarpanic/

I encourage you to play around with it (design wise) by making pillars fall on each other and introducing new pieces.

PS: Is all content of the map gpl 2 ?
« Last Edit: September 19, 2008, 11:13:27 AM by qubodup » Logged

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