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Author Topic: bloom stuff  (Read 4891 times)
Fitacus
Lesser Nub


Cakes -3
Posts: 142



« on: July 31, 2008, 04:39:31 PM »

I like the bloom effect with brightskins in OA bcuz it enlarges the target field of default model (sarge is to skinny tbh Cheesy ). The other bloomed light sources annoys me on many maps. Could it be possible to turn 'em off although /r_bloom 1? ;P
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"The things you own, they end up owning you."
fromhell
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GET A LIFE!
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Cakes 35
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« Reply #1 on: July 31, 2008, 04:46:38 PM »

That would require a two-pass bloom that would be very slow
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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