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Author Topic: Want to participate, how can i?  (Read 9097 times)
Chronos
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« on: August 04, 2008, 04:16:46 AM »

Hy!
I'm a fan of the Open source applications and of Q3(OA), and would like to participate, but i don't know how.
I'm Hungarian, so i could translate, and i know a few programming languages, but I'm not an expert. But I'm creative Smiley If i could somehow take part of the development of OA i would be happy.
If anyone can answer my question please don't hesitate.
Regards, Bye // David "Chronos" Horváth
« Last Edit: August 04, 2008, 04:47:47 AM by Chronos » Logged
kit89
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« Reply #1 on: August 04, 2008, 05:29:29 AM »

There is a variety of thing you can do. But it totally depends on what you are willing & can do.

From a graphical standpoint:

- Many of the maps need a face lift.
- New textures to coincide with the Q3 textures
- New/improved Weapon models
- Fix some bugs in a few game characters
- Create some models for mapping

Coding side:

I'm not fully clued into the coding side of OA atm. I suggest checking out the IRC & talking to Sago007.

Others:

- Audio
- Documentation
- Testing the latest builds & giving bug reports
- And much more that I haven't thought of at this moment.

Smiley
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Sauer2
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« Reply #2 on: August 04, 2008, 06:06:31 AM »

- Many of the maps need a face lift.
Is Slimefac such a map?
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fromhell
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« Reply #3 on: August 04, 2008, 06:53:41 AM »

Is Slimefac such a map?
no, but q3dm6ish is Tongue
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
pulchr
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« Reply #4 on: August 04, 2008, 09:01:03 AM »

Is Slimefac such a map?
no, but q3dm6ish is Tongue

i think that's something we all can agree upon! Cheesy
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TRaK
Takes your "dying" game, and sticks non-Free content into it!
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« Reply #5 on: August 04, 2008, 11:50:15 AM »

I'm actually working on a quick un-uglification of q3dm6ish right now. I'll prolly have a version ready in a couple hours or so.
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Sauer2
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« Reply #6 on: August 04, 2008, 12:21:22 PM »

oh, nice.
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