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Author Topic: 0.8.0 released!  (Read 81695 times)
sago007
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« Reply #25 on: August 12, 2008, 12:27:43 pm »

@kilgore:
Version incompatibility has been the norm until now.

From 0.8.0 it stops until 0.9.0 meaning 0.8.0, 0.8.1, 0.8.2 etc. can play together.

It will be broken again in 0.9.0 to cut back on filesize but 0.9.0 is not scheduled until 2009-09-09
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albertolp
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« Reply #26 on: August 12, 2008, 06:14:45 pm »

Great news ^^
I cant wait to play it. I wish we were all in the same release coz sometimes the servers are a lil bit empty Wink

Id be great some way to distinguish players with 0 ping in the choosing server screen... So u can tell if there is only bots in the server... u.u

Anyway this has been always a problem with q3... you can work around it easily with some webs (http://dpmaster.deathmask.net/?game=openarena&sort=ip&showplayers=yes&hide=both&hideheader=1&hideplayers=1) or adjusting some program... but it'd be nice to see some tips in the screen so you can tell, coz ive been having problems minimizing the oa screen to copy the ip... the only way i have is using alt+enter and typing the ip that i previously prepared in some corner of the screen coz alt + tab (nor copy&paste) work for me

anyway... and again... GREAT NEWS!! I CANT WAIT TO SEE THE NEW ADDS
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fromhell
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« Reply #27 on: August 12, 2008, 06:38:20 pm »

From 0.8.0 it stops until 0.9.0 meaning 0.8.0, 0.8.1, 0.8.2 etc. can play together.
I sure hope so !!

Id be great some way to distinguish players with 0 ping in the choosing server screen... So u can tell if there is only bots in the server... u.u

Baseoa server browser can filter out bots in the player count
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
natirips
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« Reply #28 on: August 13, 2008, 05:14:46 am »

Quote
0.8.0 released. The mouse doesn't suck. Please upgrade to this exciting new version Smiley
The mouse was just fine to begin with, but at very least it doesn't feel any worse (keep up the good work Cheesy).

But to the point: how can I copy the old weapons switching/pickup sounds (i.e. from 0.7.6 (I have that one))? These sound like a metal lighter. Also, if possible I'd like to use the old announcer.

Or do I just play the old version?

Other than that the new version is just fine and I almost like it so far.
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fromhell
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« Reply #29 on: August 13, 2008, 05:16:56 am »

It'll take some getting used to, you'll love the sounds eventually.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
natirips
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« Reply #30 on: August 13, 2008, 05:32:01 am »

It'll take some getting used to, you'll love the sounds eventually.
So I play the old version? XXDD

A guess there's no helping it but to live with them....
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pulchr
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« Reply #31 on: August 13, 2008, 06:53:19 am »

seriously, something has to be done about the railgun and or hitsound. i can't hear anymore if i hit with that weapon. i have a hard time seeing how that's an improvement.
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Cacatoes
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« Reply #32 on: August 13, 2008, 07:21:02 am »

In worse case, we'll make servers getting unpure, and allow use of some custom .pk3.
I agree with pulchr & others, would be nice to change some of them again, hope it will be in a new patch.

There could also be some new sounds produced instead of using old ones.
One of the problem was there was so few contributions that choice for new sounds was limited.
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^5Ivan
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« Reply #33 on: August 13, 2008, 08:09:56 am »

- New announcer voices from Fuzztooth
- New plasma gun model and skin from enki
- New sound effects for shotgun, railgun, and weapon switching
- New CTF event sounds
Thease are awesome! I tried the game today.
Changes in the "Create menu" are cool also. And I think the menus seem a little cleaner (may be just my imagination).

Now I'm just waiting for servers to update so I could play my favorite oasago2 with players with 0.8.0.
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fromhell
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« Reply #34 on: August 13, 2008, 03:37:29 pm »

i can't hear anymore if i hit with that weapon.
that's because it's trying to play files that don't exist since the last vm change, i didn't have time to rectify this (hithi.wav, hitlo.wav)
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
albertolp
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« Reply #35 on: August 13, 2008, 03:43:43 pm »

Id be great some way to distinguish players with 0 ping in the choosing server screen... So u can tell if there is only bots in the server... u.u

Baseoa server browser can filter out bots in the player count

Ive playing new version Smiley I noticed it... that was great improvement!! pity theres only like 5 servers online Sad

Sound is not working in oa for me most of the times (sometimes work sometimes, dont.. i think is an issue with my card) so i cannot tell about the sound issues that others are telling, but I think that theres only one thing missing....

Other stuff (like skins, sounds, little issues, minor changes) will be better in future versions, but I  think its really great to play already. The only things I miss are better maps in pure servers...

The maps are... plain awful... q1 maps conversions are not intended for mp even tho can be played... plain awful...
the 4 maps added in 0.7.7 was kinda ok.... compared with the rest of the maps....
another example... the q3dm6ish is great (I even like more V1 textures than v2) but why not use dm6 and its other multiples versions? dm6++ etc.... Im sorry I have no idea about licenses... maybe just talkin nonsense

To say that osago castle's 2 is the best map in CTF is not telling much of them... really Smiley

« Last Edit: August 17, 2008, 09:50:03 pm by albertolp » Logged
pulchr
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« Reply #36 on: August 14, 2008, 12:06:35 am »

i can't hear anymore if i hit with that weapon.
that's because it's trying to play files that don't exist since the last vm change, i didn't have time to rectify this (hithi.wav, hitlo.wav)

well, that's something to look forward to then =)
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Reuti
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« Reply #37 on: August 15, 2008, 06:49:21 am »

Well I can't download it yet since I'm a mac user... but I'll ask anyway... Is 8.0 compatible with the last version?

Yes, I compiled it on 10.4.11 with my installed Xcode 2.5 as Intel only version. Besides OA you will need to download and install: libogg, libvorbis and libsdl. Well, it's not a double-clickable application for now, but I have to start it in the terminal. Besides this it's working fine.
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cosmo
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« Reply #38 on: August 16, 2008, 01:53:55 am »

Other stuff (like skins, sounds, little issues, minor changes) will be better in future versions, but I  think its really great to play already. The only things I miss are better maps in pure servers...

The maps are... plain awful... q1 maps conversions are not intended for mp even tho can be played... plain awful...
the 4 maps added in 0.7.7 was kinda ok.... compared with the rest of the maps....
another example... the dm6ish is great (I even like more V1 textures than v2) but why not use dm6 and its other multiples versions? dm6++ etc.... Im sorry I have no idea about licenses... maybe just talkin nonsense

To say that osago castle's 2 is the best map in CTF is not telling much of them... really Smiley

I thought the same as I stumbled across OA the first time (which was 0.71)
There were 7 new maps in 0.76 but they get not played, server admins don't put them in rotation. This and the lack of feedback for improvement keeps me from spending much time on mapping for OA.
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charred
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« Reply #39 on: August 16, 2008, 10:38:33 pm »

Just chucked a server on the torrent, when it's finished it should be able to handle anyone downloading it. I really should look into setting up my own public server, I'm just lazy Sad

Cheers on the new release, can't wait to play it!
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Reenen
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« Reply #40 on: August 17, 2008, 12:27:34 pm »

How about creating a "Fan" page on Facebook... It spreads the word pretty quick...
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Case
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« Reply #41 on: August 21, 2008, 01:41:54 am »

Great release the new weapons change tactics, the models look stunning, the sounds don't bother me like others on the forums, and OA continues to be fun and exciting to play Smiley
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vince-mystery
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« Reply #42 on: August 22, 2008, 07:55:24 am »

Thank u for this exciting new version.
I've played oa ever since 0.6.0 version and up untill 0.8 it has been a great game. I have even recomended it to some of my friends, but...
0.8 is the worst version of all. Why? Loads of stuff, starting with the sounds which remind me of ol' 60's porn movie, through mines - now thats a weapon immitation, ending with mouse control. I thought that a new version would bring imrovements not deterioration. One thing i'd appreciate is keeping the vertex option, apart from that it's poor. Very poor. New maps? hmm no comments on that.

Anyways all the best with development, but there is one player less in openarena.
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natirips
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« Reply #43 on: August 23, 2008, 07:04:37 am »

Thank u for this exciting new version.
I've played oa ever since 0.6.0 version and up untill 0.8 it has been a great game. I have even recomended it to some of my friends, but...
0.8 is the worst version of all. Why? Loads of stuff, starting with the sounds which remind me of ol' 60's porn movie, through mines - now thats a weapon immitation, ending with mouse control. I thought that a new version would bring imrovements not deterioration. One thing i'd appreciate is keeping the vertex option, apart from that it's poor. Very poor. New maps? hmm no comments on that.

Anyways all the best with development, but there is one player less in openarena.
Lol, if everyone would stop playing games just because they suck, I bet 99% pro-PIRATE-ry games wouldn't have a single player.
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MCMic
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« Reply #44 on: August 24, 2008, 06:21:18 pm »

i don't really like this version Sad

I hate the new sounds and anouncer voice.
I don't really like the news models (sorceress and plasmagun)

And i don't find the new maps (but i think that is my problem ^^)
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sirosis
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« Reply #45 on: August 26, 2008, 08:25:12 am »

Hey, the new version is great. The only problem I have is that I can't seem to find certain weapons. Is the BFG in the maps that come with the game? Or am I just not playing the right levels?

Also, the first post said that the mission pack weapons were added to the regular game, and they do seem to load into the levels, but are they actually in the old levels? I found a nailgun, but I think that was in the new level.
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pulchr
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« Reply #46 on: August 26, 2008, 08:55:06 am »

the new weapons are not in the maps unless the mapper has put them there. or you are playing a game mode that gives you all weapons instantly.

the bfg is rarely put in maps since it's so ridiculously overpowered.

i think there's a bfg at the top of the "king of the hill"-map and also high up in the middle of ctf4ish
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zuma
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« Reply #47 on: August 28, 2008, 07:12:42 am »

0.8 input- worst input ever. it has even delays sometimes when shooting a weapon, so i cant hit  with rail or hit myself with rocket on a wall. physics has become worse too, cant do some tricks with rocket launcher. (tested on linux).

says zumz
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Cacatoes
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« Reply #48 on: August 28, 2008, 07:36:29 am »

0.8 input- worst input ever. it has even delays sometimes when shooting a weapon, so i cant hit  with rail or hit myself with rocket on a wall. physics has become worse too, cant do some tricks with rocket launcher. (tested on linux).

says zumz
Your issue seems more like lag related than something else.
Play on LAN and see if there is a delay between click and effective shoot Tongue
Play on unlagged servers and complain when you fall back to 0.7.1 type servers ...

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natirips
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« Reply #49 on: August 28, 2008, 09:02:03 am »

0.8 input- worst input ever. it has even delays sometimes when shooting a weapon, so i cant hit  with rail or hit myself with rocket on a wall. physics has become worse too, cant do some tricks with rocket launcher. (tested on linux).

says zumz
Have you tried playing offline (with bots). I see no lag. I also see no lag during LAN play (4 players over 108Mbit/s thoughput router). Rail (and some other weapons like rocketluncher) does take some time to recharge but that's normal. I can do all the rocket jumping tricks normally. Maybe you have a keyboard issue? I can play normally either using my laptop's integrated keyboard (which sucks for driving though because I can't hold left, forward and space at the same time) or an external USB keyboard.

Also, which linux (game engine works like a charm on linux for me)? Maybe you misconfigured something?
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