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Author Topic: DM6ish re-visited  (Read 24873 times)
kit89
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« on: July 19, 2008, 11:25:37 AM »

Decided to give DM6ish a little touch up.

The layout & weapon/item placement is the same as the old version.
Most modifications where done on textures & lighting.

http://linxonline.co.uk/devel/OA/zdm6ish.pk3

Enjoy.

C&C welcomed.
« Last Edit: July 29, 2008, 08:36:26 AM by kit89 » Logged
kit89
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« Reply #1 on: July 19, 2008, 06:52:14 PM »

And here's some screenshots.













Enjoy!
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kit89
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« Reply #2 on: July 20, 2008, 05:04:30 AM »

Modified:

- lighting source changed to have flares

http://linxonline.co.uk/devel/OA/zdm6ish.pk3


C&C welcomed. Smiley
« Last Edit: July 29, 2008, 08:36:38 AM by kit89 » Logged
CFQ
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« Reply #3 on: July 20, 2008, 06:04:29 AM »

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kit89
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« Reply #4 on: July 20, 2008, 07:11:06 AM »

Thanks CFQ for testing. Smiley

- Fixed corrections stated by CFQ

http://linxonline.co.uk/devel/OA/zdm6ish.pk3
« Last Edit: July 29, 2008, 08:36:53 AM by kit89 » Logged
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« Reply #5 on: July 20, 2008, 07:24:28 PM »

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kit89
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« Reply #6 on: July 21, 2008, 01:48:47 AM »

Quote
- why did u remove MegaHealth in mainroom ( replaced by simple health item ) ?
- And rocket over the cross ?
- And redarmor ( replaced by yellow armor ) ?

I never touched the weapon locations in dm6-ish, possibly a missing entity during conversion. Took me ages to get Q3Radiant to actually import the Quark .map so it then could export to GtkRadiant .map. I had to go into the file and edit it manually to import as not even quark would open it...

Your right about the Rocket launcher I can clearly remember it in the middle of the cross. However I can't remember the armour nor mega health. And checking back at the older version of dm6-ish I have, it doesn't show up either.

Would you be able to take a few shots of the locations of any missing items?
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CFQ
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« Reply #7 on: July 21, 2008, 05:19:31 AM »

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kit89
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« Reply #8 on: July 21, 2008, 05:28:50 AM »

Thanks CFQ.

- Fixed problems stated by CFQ.

http://linxonline.co.uk/devel/OA/zdm6ish.pk3

C&C welcomed. Smiley
« Last Edit: July 29, 2008, 08:37:07 AM by kit89 » Logged
fromhell
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« Reply #9 on: July 22, 2008, 02:17:15 PM »

Maybe you can try adjusting the lip of the 'secret' door so the bots won't act retarded on it

I've just tried it, and although it does look better it'll be packaged alongside the old dm6ish, in case of the whinies.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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« Reply #10 on: July 22, 2008, 02:34:48 PM »

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kit89
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« Reply #11 on: July 22, 2008, 03:54:39 PM »

Quote
Maybe you can try adjusting the lip of the 'secret' door so the bots won't act retarded on it

I'll place a bot clip over the lip to prevent them from going near it. Smiley
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kit89
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« Reply #12 on: July 23, 2008, 02:25:39 AM »

Modifications:

- Added bot clip around potential lip as 'secret' door opens.

http://linxonline.co.uk/devel/OA/zdm6ish.pk3

« Last Edit: July 29, 2008, 08:37:19 AM by kit89 » Logged
Neon_Knight
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« Reply #13 on: July 28, 2008, 08:17:26 PM »

404 Not Found

The requested URL /dev/OA/zdm6ish.pk3 was not found on this server.

Can you upload it to another server?

EDIT: I had a version here, but I guess is an older version, 19/07/2008. :/
« Last Edit: July 28, 2008, 08:28:57 PM by Armageddon_Man » Logged


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kit89
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« Reply #14 on: July 29, 2008, 04:04:29 AM »

There's been a few modification to that particular server. I'll try & get those problems resolved.
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kit89
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« Reply #15 on: July 29, 2008, 04:06:41 AM »

Problems resolved, you should now be able to download it again.

http://linxonline.co.uk/devel/OA/zdm6ish.pk3
« Last Edit: July 29, 2008, 08:37:32 AM by kit89 » Logged
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« Reply #16 on: July 29, 2008, 07:32:06 AM »

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kit89
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« Reply #17 on: July 29, 2008, 08:39:33 AM »

Thanks for the tip CFQ, I never realized.

Changed the name & updated the links. Smiley
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« Reply #18 on: July 29, 2008, 03:24:37 PM »

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Sauer2
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« Reply #19 on: August 16, 2008, 11:03:56 AM »

Nice work, only one thing to complain about.
Could you make the red lights a bit brighter?
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kit89
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« Reply #20 on: August 19, 2008, 06:41:47 AM »

Could you post screen shots of your lighting issue?

There is only one area that I would say is a bit dark & that's the bend within the tunnel.
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Sauer2
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« Reply #21 on: August 20, 2008, 10:50:37 AM »

Its easy to explain:
-all red lights are a small bit too dark
-the starting Area (the small room with the rocket launcher) is too dark.
The tunnel pipe have to be dark, i guess.
BTW: I believe there is a small texture missing at the start of the tunnel pipe. Behind the entry.
Looks as if you could see through the wall in one direction.
« Last Edit: August 20, 2008, 10:52:51 AM by Sauer2 » Logged
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