brrr, things won't do... I don't know much bout programming stuff, but here is what i see...
-go in the GTKRadiant main folder (c:\Program Files\GTKRadiant probably)
---check
-copy the "q3.game" folder and rename it to "oa.game".
---check
-make also a copy of the "q3.game" file in the game folder, and rename it "oa.game".
---check, you did mean games folder right?
-open oa.game with a text editor and modify these lines like I did:
enginepath_win32="C:\Program Files\OpenArena\baseoa"
engine_win32="ioquake3.x86.exe"
basegame="baseoa"
basegamename="OpenArena"
knowngamename="OpenArena"
unknowngamename="OpenArena modification"
---this is what mine says, which part exactly do i have to replace? from name to "quake3"?
<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<!-- generated by Radiant setup, modify at your own risks -->
<game
name="Quake III Arena / Quake III: Team Arena and modifications"
enginepath ="C:\Program Files\Quake III Arena/"
gametools="C:\Program Files\Quake III Arena\Radiant-1.4/"
gamename="quake3"
/>
-now go in the oa.game folder and edit default_build_menu.xml with a text editor and change these lines:
--no default_build_menu.xml there
only local.pref or are you talking about the real game folder? not there either. default_project.proj??
[RadiantPath]: path to Radiant .. C:\Program Files\Gtkradiant
[EnginePath]: path to the engine .. C:\Program Files\OpenArena\
-in the same directory, there should be a "baseq3" folder, rename it to "baseoa"
---check
-go in that folder and add that to the shaderlist:
common
common2
oasky
oafx
beams
liquid_lavas
liquid_water
oalite
oaflares
oanew
oa_fogs
kaznexctf2
quark
el3dm1
evil8
-that's all, that was fun to edit all these files huh ? ^^
--- no way
aaaaargggh
(of course you could edit the Q3.game folder & files instead of creating OA specific files, but you wouldn't be able to do Q3 map using baseq3 folder.)
I hope that'll works
good mapping ! Cheesy