Ultimate am_underworks2. (?)
- Lighting redone. This should get rid of the "whole white-lighted level" effect.
- Passage "Generator Room → Pillar area" was changed to "Generator Room → Sewers"
- Opened the power cell in the Generator Room. It now includes another passage (a tricky one) to the Sewers. This new passage has two alternatives to choose.
- Extended the catwalk in the sewers. It now goes all the way around the Generator Room, right until the dead end entrance.
- Added a big pillar in the Depot Area. Should serve as cover. Because this interrupted the trajectory between the jumppad and it's destination, said jumppad and destination were moved to near the boxes, near the big locked door.
- Previous deadends in the catwalk at the Depot Area were modified: the deadend near the exits to the Generator Room now has a launchpad to the other extreme.
- In the passage between the Depot Area and the Pillar Area, there's now a jumppad, which allows players to go from the bottom to the top.
- Minor overall changes.
Item placement was left untouched.
I'll upload the version when changes are finished.