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Author Topic: MDL exporter  (Read 35872 times)
fromhell
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« Reply #25 on: March 17, 2009, 12:29:15 pm »

After re-exporting fired guns weapons I've noticed the UVs shift 1 pixel to the left
this is a bug

anything on the fact its vertically flipped along with the skin? that's unnecessary
the whole gamma thing can go too
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
andrewj
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« Reply #26 on: March 17, 2009, 09:13:56 pm »

Noted.  I'll be working on the exporter again soon.
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fromhell
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« Reply #27 on: January 21, 2010, 12:35:17 am »

1 pixel to the left
Also one pixel upward too.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
andrewj
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Cakes 23
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« Reply #28 on: January 24, 2010, 08:25:32 pm »

Blender is unusable on my currrent hardware (menus are not drawn).
Time to upgrade heh.
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Marble of Doom
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« Reply #29 on: January 24, 2010, 08:27:27 pm »

Time to upgrade heh.

Blender no longer runs on my G4 macs either.
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fromhell
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« Reply #30 on: February 23, 2011, 02:59:20 am »

do you mind if I post this exporter with a page somewhere?
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
andrewj
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Cakes 23
Posts: 571



« Reply #31 on: February 24, 2011, 02:39:47 am »

no prob.
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andrewj
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« Reply #32 on: March 29, 2011, 07:10:04 am »

Try this one, no gamma fiddling, inverted the skin, did something about the off-by-one UV coords (dunno if it worked or not, let know).
 
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