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Author Topic: Original Song I made.  (Read 17740 times)
arthursucks
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« on: September 09, 2008, 09:27:14 PM »

Being a huge open source geek and musician I saw that OpenArena was missing some game music.  After getting my ass handed to me royally online, I decided to try my chops at some melodies.

http://arthursucks.googlepages.com/OA_track01_finished.ogg

This is what I came up with.  I'm not sure if this is the kind of sound you want for the game.  I figured something simple that doesn't get in the way of the game play might be best.  I currently use Ubuntu Studio for my music and video work.  This song was programed in LMMS and then mastered in Ardour.  I have the "source" files if anyone would like to see them.

I'd love to help, if I could.
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qubodup
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« Reply #1 on: September 10, 2008, 02:36:48 AM »

I think the track is pretty close to perfectly fitting. Nicely dark.

A little more diversity (the beats are too predictable all the time I think)

Anyways: If you want the possibility of inclusion in the project to exist, you will have to release the sources and the track under the GPLv2 (or: "GPLv2 or any later version")

I would like to hear more tracks from you because as I already said, I find it quite fitting.

I believe that only fromhell is able to decide whether or not the track gets included or not.


This one might be a good one for the menu?
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pulchr
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« Reply #2 on: September 10, 2008, 10:12:11 AM »

yeh, and the samples used have to be gpl'ed too

but i liked it. the game needs some music.
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damocles
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« Reply #3 on: September 10, 2008, 11:41:09 AM »

Have you tried listening to how it sounds ingame?

(Short version, if you haven't already done this: Zip appropriate files, rename to .pk3, place in openarena-0.8.0/baseoa, and call \music "filename.ogg" in the console.)

Do you notice anything a little too far ahead of the beat, about a minute in?

Really could work for the baseoa or missionpack menu.  See what else develops...
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arthursucks
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« Reply #4 on: September 10, 2008, 12:27:05 PM »

I believe all the samples that come stock with LMMS are included under the GPL.  I made sure to only use the stock samples.
I'm gonna give the music a test to see how it feels in game.  I was wondering how to do that!  Smiley

Thanks!
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qubodup
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« Reply #5 on: September 11, 2008, 08:00:22 AM »

The project file also is source, could you post it? and if possible, find out if the samples are gpl or not.
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Timedude
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« Reply #6 on: September 17, 2008, 05:15:16 AM »

Hey, I like the song! It's very.. dramatic. Could work rather well imo.

-Timedude
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qubodup
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« Reply #7 on: September 18, 2008, 11:58:08 AM »

fromhell GET YOUR BUTT IN HERE
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Peter Silie
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« Reply #8 on: September 18, 2008, 01:03:51 PM »

Big THX for your great work!
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qubodup
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« Reply #9 on: September 19, 2008, 06:11:33 AM »

Okay. For some reason fromhell never explains it, but apparently you have to submit your stuff to this thread if you want it included.

My assumption is:

You will have to find out the license of all the files and write this info in some text file with your release.

You will have to include all sources: wav files and the project file of the software you used.

Then post it to the svn commits thread as posted above..

PS: I hope that's okay for you. write here if you want help with anything.
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arthursucks
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« Reply #10 on: October 11, 2008, 12:24:45 AM »

Does anyone know if BSD licensed samples are allowed?  I want to use the package hydrogen-drumkits.  It's not GPL but BSD.  If I'm not mistaken that's compatible right?
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fromhell
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« Reply #11 on: October 11, 2008, 12:30:06 AM »

Modified BSD, yes. Just BSD, no.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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