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Author Topic: Automatic sprite script  (Read 14787 times)
fromhell
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GET A LIFE!
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« on: September 05, 2008, 08:04:43 AM »

it'd be cool if there was a Blender script for:

- Rendering 5 or 8 angles of a model in each frame
- Naming automatically (like LUMP_3_7, every frame an increase in _ as a letter)
- Cropping automatically
- Using the alpha channel to fill a opaque single transparent color (without any alpha-blend edge fading, probably GT128-ish this to avoid awful antialiasing artifacts)
- Offset generation? Oh that may be asking for too much.

Doing this would probably help streamline monster creation for Freedoom as well
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
andrewj
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« Reply #1 on: September 05, 2008, 10:47:55 PM »

Probably not too hard.

Python code might be too slow to do the image cropping.

Perhaps after I finish my version of the MDL and MD2 exporters I'll tackle this.
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jute
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« Reply #2 on: October 28, 2008, 06:21:13 PM »

AndrewJ, would you still be interested in doing something like this?  It would be very handy for Blasphemer.
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andrewj
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« Reply #3 on: October 28, 2008, 07:00:19 PM »

I'm still interested in it, just not in the mood to muck with Blender right now.

If you've got a skinned animated monster ready, that would be motivating.
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