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Author Topic: OA 0.8.0 releases to be pulled  (Read 20439 times)
fromhell
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« on: September 18, 2008, 11:07:15 pm »

The main reason - TraK's textures.

This post at cgtextures finally seals the deal:
http://old.cgtextures.com/forum/showpost.php?p=1735&postcount=18

Ever wonder why I was so hesitant about his demands of committing 'his' textures? This is the last time i'll ever take weasel words from a crybaby whiner.

Who knows when the next big fkn release of OA might make it now.

Gone will also be TraK's compiled map files. They won't come back unless someone retextures them.

At least with 0.8.1 we can get it promoted a little better once that's out. 0.8.0 was heavily overlooked
« Last Edit: September 18, 2008, 11:18:37 pm by leilol » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
pulchr
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« Reply #1 on: September 19, 2008, 12:56:19 am »

will the base of the game be the same? i mean are there any updates from ioquake3 or something new in the missionpack?

or is it only an update on the content?
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menganito
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« Reply #2 on: September 19, 2008, 02:39:52 am »

It's not an update, it's a "downdate", the 080 is dead, it's nonexistaent now.
I guess we'll have to wait till 081 or whatever comes next...
And to think I hoped to see more players united under the 080 version...
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epicgoo
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« Reply #3 on: September 19, 2008, 03:26:08 am »

freaking little bastard! Did he give you non GPL textures as if they were GPL?
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kernel panic
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« Reply #4 on: September 19, 2008, 07:17:22 am »

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

I was retexturing lun3dm4 and had it at about 80% done...with mostly Trak textures...
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Sauer2
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« Reply #5 on: September 19, 2008, 08:01:07 am »

Lets see it from a objective view.
They are not a too big loss, because, beside the license problem they looked cool, but they were freaky fucking small (max 256).
I first thought, they have too be that small, so I also made some small ones (sorry), but then i wondered, when i saw bigger ones.
(In my favorite textured level, with the server room)

BTW: What is about Slimefac, was it taken out because of his textures?

CU,
Sauer2
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cosmo
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« Reply #6 on: September 19, 2008, 08:35:57 am »

nope, slimefac is not out. It's still in the game and playable but just not selectable from skirmish/single player menu. Type in /map slimefac and you're done. Most of it's textures are handdrawn by me and it's kinda low effort due the plain nature of the whole map. Wink

TRaKs textures were awesome. The best thing that happend to OA so far. It's a pity.

Textureresolution doesn't need to be big all the time if the mapper places them in a different way. Go for better brushwork and you're done with 128x128 Wink
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- HUNT HIGHSCORES - mapping - xmpp://cosmo@spaceboyz.net
qubodup
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« Reply #7 on: September 19, 2008, 08:56:10 am »

fromhell, it is 50% your fault that these textures were submitted, without double-checking the terms. You knew about the textures being cgtextures based. Or did you forget?

Why are you panicking?
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Sauer2
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« Reply #8 on: September 19, 2008, 10:25:17 am »

Textureresolution doesn't need to be big all the time if the mapper places them in a different way. Go for better brushwork and you're done with 128x128 Wink
They looked cool, but only in 1:1 size.
The problem is, they were looking very crappy and pixel-like if you play in a solution higher than SVGA and come closer to a wall.
I think, this is a problem in many games.
For example Nexuiz, which has a high end engine with HDR and Parallax mapping and...
A part of its graphics looks crappy by size and the effects dont compensate it. (!!)

And you can not tell me, good as the graphics look, the creators of the graphics were not able to create bigger sized ones!
Performance can't be the point. It is a high end engine.
I think it is wrong economizing.
CU,
Sauer2

BTW: Sorry for making this a bit off-topic.

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BrainChemistry
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« Reply #9 on: September 19, 2008, 10:42:24 am »

Quote from: qubodup
fromhell, it is 50% your fault that these textures were submitted, without double-checking the terms. You knew about the textures being cgtextures based. Or did you forget?

Why are you panicking?

Why would TRaK intentionally lie? This is in no way acceptable.

Quote from: TRaK
I got permission to distribute the (modified) textures as GPL. While the photo reference is copyright of cgtextures, the modified textures in the pack are GPL.

Quote from: CGtextures.com admin
It's not allowed to redistribute textures downloaded from CGTextures by itself or in texture packs (not even modified versions).

If the textures were distributed under GPL or CC then everybody would be allowed to redistribute them apart from your map, that's why the textures are not compatible with GPL.
(Placing them under GPL would also make a lot of companies very unhappy, because they often cannot distribute games which use materials under a GPL license)

As a consequence the maps shouldn't be re-implemented (even after re-texturing) since this is the only way not to credit TRaK anymore. A project shouldn't credit someone who obviously tried to sabotage it.
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damocles
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« Reply #10 on: September 19, 2008, 12:11:29 pm »

There's the slight chance that CGTextures changed his mind about licensing after the fact (i.e. a few weeks after TRaK's correspondence and forum post you-know-where), and didn't notify the affected parties.  Same thing happened just last weekend, where someone said "I don't like the looks of this anymore" and just pulled the plug -- funding gone, just like that.

Or, different things may have been said to different people.  If we can assume that the agreement between TRaK and CGTextures was legit, it was stated (two months prior to the texture pack's release) that commercial distribution of textures or texture packs is prohibited, while the GPL does not prohibit commercial distribution.

We only have TRaK's one forum post to go on, as far as there being an exception made for this particular set of textures -- no posted e-mail, no word from CGTextures (not that we asked)... so, we don't know if this agreement is even real to begin with.  (But, even if it were, the "no GPL" post probably trumps it anyway (until we find out otherwise).)

Still doesn't mean we can't pull the release or block people.



I'm not a doctor, but I play one on TV. *opens bottle of cough syrup*

Edit: Nice bold type.  Not a lawyer, either.
« Last Edit: September 19, 2008, 12:19:59 pm by damocles » Logged
qubodup
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« Reply #11 on: September 19, 2008, 01:21:47 pm »

Why would TRaK intentionally lie? This is in no way acceptable.
Why do you think that TRaK lied?


As a consequence the maps shouldn't be re-implemented (even after re-texturing) since this is the only way not to credit TRaK anymore. A project shouldn't credit someone who obviously tried to sabotage it.
Why do you think that he tried to sabotage it?
« Last Edit: September 19, 2008, 01:33:19 pm by qubodup » Logged

epicgoo
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« Reply #12 on: September 19, 2008, 02:08:06 pm »

Why would TRaK intentionally lie? This is in no way acceptable.
Why do you think that TRaK lied?


As a consequence the maps shouldn't be re-implemented (even after re-texturing) since this is the only way not to credit TRaK anymore. A project shouldn't credit someone who obviously tried to sabotage it.
Why do you think that he tried to sabotage it?
Welcome to the internets where people do weird things for no reason
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qubodup
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« Reply #13 on: September 19, 2008, 02:52:35 pm »

Welcome to the internets where people do weird things for no reason
Yes, but this is not good enough as the freaking only reason
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BrainChemistry
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« Reply #14 on: September 20, 2008, 02:59:19 am »

Quote from: qubodup
Quote from: BrainChemistry on September 19, 2008, 10:42:24 AM
Why would TRaK intentionally lie? This is in no way acceptable.
Quote
Why do you think that TRaK lied?


Quote from: BrainChemistry on September 19, 2008, 10:42:24 AM
As a consequence the maps shouldn't be re-implemented (even after re-texturing) since this is the only way not to credit TRaK anymore. A project shouldn't credit someone who obviously tried to sabotage it.
Quote
Why do you think that he tried to sabotage it?

Check my post again and the cited statements (smaller pt-size) of TRaK and the CGtextures admin. They say exact opposite things about licensing. That is why I think it was intentionally.

The statements of damocles and f0rqu3 may be explanations.
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qubodup
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« Reply #15 on: September 21, 2008, 06:40:55 pm »

trak got message that his gpling is ok. he now asked if he may post a copy of said message and whether it would be ok for the cgtextures admins to contact fromhell (or vice versa).

Again: Only because they officially do not allow.... blah bleh bluh.

THIS WAS OLD NEWS PROVIDED TO YOU BY PEPSI COKANE

You probably want to go to following ghetto: http://openarena.ws/board/index.php?topic=2307.msg18041#msg18041
« Last Edit: September 21, 2008, 06:44:18 pm by qubodup » Logged

ctb
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« Reply #16 on: September 22, 2008, 12:32:07 am »

I don't know if this is relevant or not, but on his website (http://trak.mercenariesguild.net/node/3) it says:

Quote
As some of you may be aware, there was some recent controversy over the licensing status of my textures, which caused me to temporarily remove download links to my textures. Cgtextures.com has confirmed that my textures can be licensed under the GPL, and as such the downloads are once again available.

So can we confirm or deny this?

Side question: If someone made substitute textures and released them under the GPL would this fix the problem?
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kernel panic
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« Reply #17 on: September 22, 2008, 04:10:02 am »

Quote
Side question: If someone made substitute textures and released them under the GPL would this fix the problem?

Side answer: that would not only be a solution (if it finally turns out that there's actually a problem, I have my doubts), but a highly desirable thing under normal circumstances too. There's a lack of good original material on the 2D visual side. The bad news is that not many people have the skills to do a good work in this area, and among those who have there are even less that want to spend their time at it for a project like this. The good news is that with as cheap a tool as a mobile phone camera and a couple of Free programs like The Gimp and Inkscape you can  generate a lot of good looking and useful textures. Even just the pics of interesting stuff like all sorts of materials, terrain, pipes, wires, skies, etc. can be very helpful. Mappers can make the needed modifications as they go...
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TRaK.
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« Reply #18 on: September 22, 2008, 05:02:35 am »

See my reply in the other forum post about this: http://openarena.ws/board/index.php?topic=2307.msg18041#msg18041

Hopefully this situation can be resolved soon.
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BrainChemistry
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« Reply #19 on: September 22, 2008, 05:07:04 am »

From this: http://openarena.ws/board/index.php?topic=2307.msg18041#msg18041 I conclude TRaK did not try to sabotage the project (if he is telling the truth) and so replacing of the textures should be the way to go. Still the whole situation is quite unsatisfactory for anybody, including the community.

Why TRaK isn't fixing the map (replacing textures) and getting back involved. For anybody else (including TRaK) this is a lesson to never use third party content if it is not explicitly GPL licensed.
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andrewj
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« Reply #20 on: September 22, 2008, 05:22:23 am »

Why TRaK isn't fixing the map (replacing textures) and getting back involved.
The textures ARE gpl and hence there is no need to replace them.
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kernel panic
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« Reply #21 on: September 22, 2008, 05:25:44 am »

BrainChemistry, I think you are being harsh and unrealistic. I don't see why Trak should have to go back to work and replace anything at all if he doesn't feel like it. If it turned out that those textures are no longer clean, which doesn't seem to be the case, Trak would be as much a 'victim' as the rest of the OA community. Making some work--and making it _for free_--doesn't convert you in the maintainer of it for the rest of your life. Requiring so, apart from being rude, would effectively kill every existent open source project.

You are right about the need to double check the origin of any material used, and that it applies to _everybody_.
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epicgoo
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« Reply #22 on: September 22, 2008, 05:51:56 am »

There is still no real proof. I won't believe trak until fromhell gets an email from cgtextures.
Special permission without proof of the permission does not mean anything at all.
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BrainChemistry
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« Reply #23 on: September 22, 2008, 06:52:43 am »

Quote from: andrewj
The textures ARE gpl and hence there is no need to replace them.

I think the whole situation is because nobody really knows what license really applies to the textures (especially the modified ones).

Quote from: kernel panic
BrainChemistry, I think you are being harsh and unrealistic. I don't see why Trak should have to go back to work and replace anything at all if he doesn't feel like it. If it turned out that those textures are no longer clean, which doesn't seem to be the case, Trak would be as much a 'victim' as the rest of the OA community. Making some work--and making it _for free_--doesn't convert you in the maintainer of it for the rest of your life. Requiring so, apart from being rude, would effectively kill every existent open source project.

kernel panic, you completly misunderstood me. Actually my hint was meant as a friendly concession since I (as a mapper myself) would be really interested to modify my map a way it can be published (without troubles). TRaK seems to be a mapper which always goes the whole way (from brushwork to texturing) so why should he leave his (indeed nice) work for someone else to finish? Also if you read my post in connection with my first post in this thread you may understand that it was not meant in a harsh but a friendly way. - If TRaK doesn't like the idea though, of course he HAS NOT to do it...

Quote from: f0rqu3
There is still no real proof. I won't believe trak until fromhell gets an email from cgtextures.
Special permission without proof of the permission does not mean anything at all.

This is true.
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kernel panic
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« Reply #24 on: September 22, 2008, 07:12:30 am »

Quote
kernel panic, you completly misunderstood me. Actually my hint was meant as a friendly concession since I (as a mapper myself) would be really interested to modify my map a way it can be published (without troubles). TRaK seems to be a mapper which always goes the whole way (from brushwork to texturing) so why should he leave his (indeed nice) work for someone else to finish? [...] If TRaK doesn't like the idea though, of course he HAS NOT to do it...

Yes, I had completely missunderstood you. :)
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