Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« on: November 19, 2011, 09:17:37 PM » |
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After a long time (?) I've decided to make a skin. End of the story. This is a skin for Arachna, inspired in Beast Wars' Blackarachnia. I've used OA's SDK, which, for some reason, covered her head, something I don't want. :S And before you tell me, yes, it needs A LOT of polish, but in-game works very well. D/L link.
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« Last Edit: January 05, 2014, 10:27:44 PM by Neon_Knight »
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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fromhell
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« Reply #1 on: November 19, 2011, 09:24:28 PM » |
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If painting in Blender you'll need to check RGBA before saving to get your alpha channel also you need to arrange a .shader and slap a alphaFunc GE128 on the stage.
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #2 on: November 19, 2011, 09:31:31 PM » |
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I'll check it, thanks.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #3 on: November 19, 2011, 09:49:42 PM » |
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OK, I don't know what the hell I did, but suddenly, these messages appear: :S
unknown token 'fixedtorso' is models/players/arachna/animation.cfg unknown token 'fixedlegs' is models/players/arachna/animation.cfg unknown token 'fixedtorso' is models/players/arachna/animation.cfg unknown token 'fixedlegs' is models/players/arachna/animation.cfg
I don't know if this is related to the skin... seems not, but the other skins work well...
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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fromhell
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« Reply #4 on: November 19, 2011, 11:17:49 PM » |
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longstanding q3 bug. ui.qvm doesn't know what those are (cgame.qvm does though)
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Peter Silie
Member
Cakes 2008
Posts: 610
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« Reply #5 on: November 20, 2011, 03:54:06 AM » |
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Well done! But the black parts are realy black, which could give this model a prob in online gaming (best places for this model will be dark ones ). And unfortunately you modified my "hating" model, because the hitbox fits not well to it
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #6 on: November 20, 2011, 04:56:31 AM » |
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My idea was to play around while creating the skin. I haven't replaced anything in the model.
I'll redo the black parts to be lighter.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Bane
Member
Cakes 5
Posts: 225
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« Reply #7 on: November 20, 2011, 06:48:58 AM » |
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Good skin , I like how you modeled it after the original Blackarachnia and not the later ones that didn’t look as cool. Also I am having some trouble seeing the details in her face it just looks all black in the screen shots.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #8 on: November 20, 2011, 06:56:04 AM » |
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I'm going to be honest to you: I love Transmetal!BA from the second half of the third season more than the black and yellow one.
[offtopic] Though I still think the third season could have been cooler if it was two separated seasons instead of cramming lots of stuff into one season. [/offtopic]
And the face, well, I don't know why that happens, I did a shader, but it screwed with something, because I can't see the body. :S
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #9 on: November 20, 2011, 08:40:52 AM » |
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Okay, time for not only a small update, but for help asking as well. :S I'm attaching the newest version, but the body doesn't appear. Any idea on how to solve this? Head this way for the latest version
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« Last Edit: December 04, 2011, 10:48:25 AM by Neon_Knight »
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Graion Dilach
Member
Cakes 12
Posts: 403
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« Reply #10 on: November 20, 2011, 09:43:34 AM » |
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Looks nice.
After you finished the main, you could recolor the orange glowing parts as teamcolors for the nice teamskins.
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One shall remind what have he left behind... to actually realize that it's still cool.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #11 on: November 20, 2011, 01:02:09 PM » |
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a3 - Fixed the body not appearing. Thanks to Graion Dilach for this one! - Fixes a problem with the old package, where the body has the mesh all over it. - arachna/bwidowblue added. It's inspired by Transmetal!Blackarachnia. - Sources. Which means, both skins were redone from scratch. And, in all honesty, they look better. Bugs: - Hair is not appearing. I tried to use an old one, with no success. -.- To do: - Organic!Blackarachnia from Beast Machines as the Red team's skin. (I can't be the only one who liked that sequel!) For these skinnings I've just used one of Gimp's default brushes with different colors. And, I have to admit, looks neat in-game, for such cheapness. This way for the latest version
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« Last Edit: December 04, 2011, 10:49:04 AM by Neon_Knight »
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #13 on: November 20, 2011, 02:46:13 PM » |
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arachna/bwidowblue has the Transmetal color scheme.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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WingedPanther
Member
Cakes 4
Posts: 190
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« Reply #14 on: November 23, 2011, 08:02:50 PM » |
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I like it. I may have to pull out my BeastWars DVDs and watch it again
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Programming is a branch of mathematics.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #15 on: November 23, 2011, 08:44:00 PM » |
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Oh, yes, this one's stagnant. Screenshots are from an Under-Construction remake of am_lavactf for OA3. It will be a lot better, it didn't make it in time for 0.8.8. (There were previous versions, but I'm dropping the one-floor scheme for a two-floor one) First things first. The two previous skins now have hair! And now, some early screenshots of arachna/bwidowred, a.k.a. "Beast Machines' Blackarachnia": What I want to do, in order to finish with this homage? Give each skin it's own hair color. bwidow and bwidowred should have black hair; and bwidowblue should have gold hair. And that's it.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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WingedPanther
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Cakes 4
Posts: 190
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« Reply #16 on: November 24, 2011, 12:22:04 PM » |
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Very nice looks. Good job.
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Programming is a branch of mathematics.
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Peter Silie
Member
Cakes 2008
Posts: 610
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« Reply #17 on: November 24, 2011, 12:33:27 PM » |
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And amazing screenshots of the map! Looks great.
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Bane
Member
Cakes 5
Posts: 225
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« Reply #18 on: November 24, 2011, 06:21:26 PM » |
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I know soon or later someone is going to ask you this, so it might as well be me do you plan on making a skin for her in the tradition black and red black widow colors.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #19 on: November 24, 2011, 07:25:32 PM » |
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As to bring widowe back to life? If nobody has a problem...
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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WingedPanther
Member
Cakes 4
Posts: 190
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« Reply #20 on: November 25, 2011, 07:32:45 AM » |
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I always think of her being black and red and pissy that she didn't get a transmetal body.
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Programming is a branch of mathematics.
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Coder
Nub
Cakes -14
Posts: 47
Coding(logical)
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« Reply #21 on: November 25, 2011, 01:50:43 PM » |
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woo nice i wanna see tins in 0.9
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #22 on: November 26, 2011, 07:42:04 AM » |
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Here's bwidow/bwidowred.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #23 on: November 27, 2011, 08:01:20 PM » |
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Time for a new update. (screenies soon) - New skin: arachna/bwidowrage, based on WingedPanther's idea. - arachna/bwidowred included in the pack. - arachna/bwidow and arachna/bwidowblue have hair. Blue hair, but it's hair, at least. - Each skin has a proper icon. - Includes four bots, each one with a different skin from the pack. These bots use Arachna's regular AI. Download: http://www.onykage.com/files/armageddonman/z_arachna-bwidow-a3.pk3
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #24 on: November 27, 2011, 08:11:06 PM » |
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OK, screenshots, showcasing the four skins...
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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