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Author Topic: OA policy on map remakes?  (Read 3179 times)
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« on: October 23, 2008, 02:59:00 AM »

Hi,

I have been doing Quake3 and UT mapping for a couple of years. I have remade (implemented starting from scratch) some Quake1 and UT maps for Quake3. These maps could be used in OA after a simple (but tedious) re-texturing. I am willing to do this, but first I would like to know the 'official' position of the OA development team on the inclusion of such maps.

As I stated above, the maps are complete remakes (not BSPC converted crap). However, I had not asked the original map authors to give permission for the conversions. Are such maps acceptable for inclusion in OA? I am willing to release my versions under the GPL or any other license acceptable for OA.

The list of converted maps:

ultrav (Q1, available on LvL as 'q3_ultrav')
elkdm2 (Q1, available on LvL as 'q3_elkdm2')
Curse][ (UT)
Bloodflowers (UT)

BTW, are the official maps included in the PK3s under the GPL? If yes,  the corresponding MAP files (i.e. the 'source code') or a download link to them should be in the OA package. If not GPLed, then what kind of license do they have?

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sago007
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« Reply #1 on: October 23, 2008, 05:22:26 AM »

There are already many remakes in Open Arena (created from scratch), so that is not a problem.

The source for included maps are here:
http://openarena.ws/svn/source/assets/maps/
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fromhell
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« Reply #2 on: October 23, 2008, 06:20:36 AM »

Depends. If it's very accurate, then that could be a problem of plagiarism.
You should also ask the original authors too.
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asking when OA3 will be done won't get OA3 done.
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I do not provide technical support either.

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