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Author Topic: GPLed but untextured maps  (Read 7152 times)
sago007
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« on: May 30, 2008, 12:59:22 pm »

It has started to get popular to release maps under the GPL. I just wanted to mention a few of the authors that have chosen to contribute to the world.

With texture packs like TRaK's it should be possible to give them a look to suit.

Spirit:
http://maps.sp1r1t.org/
There is already one of his maps in OA (I think dmn_clown converted it) and I wouldn't mind some more.

Lunaran:
http://www.lunaran.com/

Vondur:
http://wp.vondur.net

It is quite a lot of maps and if someone want to take the hard task of retexturing one or more of them it would be appreciated.

You might want to make a post here first so there isn't multiple people texturing the same map.
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« Reply #1 on: May 31, 2008, 05:03:36 am »

Excellent news. I hope to have some time in the future to do some of this.
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fromhell
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« Reply #2 on: May 31, 2008, 11:05:51 am »

There's also rpg3dm1 which author's site has been down for quite some time Sad but it's in the OA svn, left alone!
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andrewj
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« Reply #3 on: June 01, 2008, 12:55:34 am »

If it's merely a matter of choosing replacement textures, then that's within my capabilities and I'll probably tackle a map after my exams are finished.
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kit89
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« Reply #4 on: June 03, 2008, 08:22:55 am »

I'll take a look.

I'll post more once I find a map that appeals to me. Wink
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andrewj
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« Reply #5 on: December 22, 2008, 11:24:18 pm »

I have began work retexturing Lunaran's map Lun3DM2 aka "Lets Drink Beer and Shoot Things".
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andrewj
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« Reply #6 on: January 02, 2009, 06:37:28 am »

I'm now working on oa_nemesis, a retexturing of Vondur's map "Nemesis Online".  The original theme was kinda techy and kinda gothic, but I'm going to make it mostly gothic, using his other map in OA, "Khaooohs", as a guide.
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dash9
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« Reply #7 on: January 02, 2009, 07:56:50 pm »

I'm now working on oa_nemesis, a retexturing of Vondur's map "Nemesis Online".  The original theme was kinda techy and kinda gothic, but I'm going to make it mostly gothic, using his other map in OA, "Khaooohs", as a guide.
Why would you want to retexture a map instead of just providing a pak with the missing textures (textures having the same name and which are similar to the originals)?
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andrewj
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« Reply #8 on: January 03, 2009, 12:56:20 am »

Why would you want to retexture a map instead of just providing a pak with the missing textures (textures having the same name and which are similar to the originals)?
Using different texture names (which is by far the easiest part) means the original map will still work correctly if somebody downloads and plays it.
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dash9
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« Reply #9 on: January 03, 2009, 01:54:05 pm »

Why would you want to retexture a map instead of just providing a pak with the missing textures (textures having the same name and which are similar to the originals)?
Using different texture names (which is by far the easiest part) means the original map will still work correctly if somebody downloads and plays it.
If I understand correctly, providing a pak with the missing textures (you could contribute to jack thompson's pak) is easier than changing each Q3 map.
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