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Author Topic: [no] just so you know  (Read 19858 times)
fromhell
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« on: November 09, 2008, 05:34:58 pm »

this is of my absolute LOWEST priority

(though for some others it would be a higher priority)
« Last Edit: October 28, 2011, 07:05:34 pm by fromhell » Logged

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Snickersnack
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obnoxious OA fan


« Reply #1 on: November 09, 2008, 09:15:11 pm »

Interesting. Is OA486 meant to be a homage to 486 games or to actually run on a 486? Smiley
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jute
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« Reply #2 on: November 09, 2008, 09:41:53 pm »

I don't know how lo-fi you're willing to get audio-wise, but the GSM 6.10 WAV format might prove useful for keeping everything under 10mb: http://musicthing.blogspot.com/2007/09/dude-releases-74-minute-album-on-single.html
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andrewj
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« Reply #3 on: November 09, 2008, 11:39:38 pm »

Quote
Patent Issues with GSM 06.10

Philips is claiming intellectual property on GSM 06.10. They haven't contacted the authors of this library, but at least two large companies that wanted to integrate GSM 06.10 codecs into their products have been approached; one decided to pull their codec, another to pull just the encoder and leave the decoder. (So, apparently, at least some lawyers think the intellectual property applies only to one half of the process.)
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jute
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« Reply #4 on: November 10, 2008, 09:47:42 am »

Bummer!
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lis6502 [pl]
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« Reply #5 on: January 25, 2009, 01:17:41 am »

You want to make OA minimal, meant of size, or you want to make it possible to run in high fps on crappy hardware?
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fromhell
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« Reply #6 on: January 25, 2009, 01:22:03 am »

all 5
there's also a different style and more culture compatible content (i.e. no sling-clad tiny-nippled huge-breasted women here)

I haven't thought of modeling anything for it yet though
« Last Edit: January 25, 2009, 01:24:00 am by leilol » Logged

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jute
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« Reply #7 on: January 26, 2009, 04:50:19 pm »

what kind of music (style, file format) are you considering for this?
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fromhell
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« Reply #8 on: January 27, 2009, 12:10:24 am »

I don't know to be honest!!! OA486 is aiming for that 10mb mark. I know it can hit that with the simplicity of assets in question.
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« Reply #9 on: January 27, 2009, 03:05:24 pm »

Well, I don't know how MIDIs are allowed in a GPLed game, but I think only MIDI can be that small in filesize... other ideas?
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« Reply #10 on: January 27, 2009, 04:37:19 pm »

There shouldn't be any GPL-related problems with using MIDI.  I think tracker files might be better for this kind of thing.  They can be really small (without being chiptunes, too).
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andrewj
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« Reply #11 on: January 27, 2009, 06:12:33 pm »

Avoid MIDI, it is lousy on Linux and Vista.
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fufinha
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« Reply #12 on: January 27, 2009, 06:35:11 pm »

but an os is the least important aspect of midi
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RAZ3R
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« Reply #13 on: January 27, 2009, 07:28:14 pm »

Avoid MIDI, it is lousy on Linux and Vista.

Lots of 80486's running vista these days.
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jute
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« Reply #14 on: January 29, 2009, 03:48:05 pm »

I think simply from an aesthetic standpoint that tracker files are a better option.  There are many very small (20k or fewer) tracked songs out there, not all of which are chiptunes, so size isn't a significant issue.
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RMF
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« Reply #15 on: July 24, 2009, 11:30:08 am »

Check this out:
http://www.theprodukkt.com/kkrieger
Their game is 96kb, but with about half or maybe 1/4th of the options OA has.. Still even if it was 1%, 9.6mb for a game like openarena isn't much!
The whole game has to be rewritten I think, but the result is good if you want to stay under the 10mb mark Wink
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Marble of Doom
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« Reply #16 on: July 24, 2009, 03:45:30 pm »

The reason it can be 96kb is that none of the textures are are stored with in it, they are all generated by your cpu while it is being loaded.
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fromhell
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« Reply #17 on: July 24, 2009, 11:01:44 pm »

It's not about the media quality though. OA486 would settle for beyond minimal.

My own motivation is lacking since suiting the pro gamer niche is the least of my worries, but this project exists if anyone wishes to make stuff for it. I haven't shown any examples of an art direction for it though, but I know it's about being tiny in the memory footprint.
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« Reply #18 on: July 25, 2009, 11:13:15 am »

The reason it can be 96kb is that none of the textures are are stored with in it, they are all generated by your cpu while it is being loaded.
I know, but you could do that with OA too maybe Smiley
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