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Author Topic: Gauntlet and Blender  (Read 6028 times)
GreenKiller
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« on: November 14, 2008, 07:37:19 AM »

I created a ( experimentally ) new gauntlet model with Blender and  I tested it in OA. It works but how can I add a skin for the Gauntlet so that the md3 Exporter notice it ?

Screen:

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Snickersnack
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obnoxious OA fan


« Reply #1 on: November 14, 2008, 04:15:15 PM »

The md3 export script seems to work for me on v2.46. Does your gauntlet skin show  up okay  in blender?
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GreenKiller
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« Reply #2 on: November 15, 2008, 04:38:37 AM »

Hmm the model is shown correctly, but when I texture the gauntlet the textures does´nt work in Open Arena.
I use Blender v2.45, and I tried 2 different md3 exporter.
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Snickersnack
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« Reply #3 on: November 15, 2008, 12:26:59 PM »

Sorry, I just tried to make a test gauntlet and the skin didn't show up on mine either.  :S

I looked at the md3 with a hex editor and saw that the path for the skin was listed as my working directory (ie /home/snickersnack/Desktop) instead of  /models/weapons2/gauntlet/MYTESTSKIN.TGA. I corrected the path with my hex editor (khexedit) and the skin showed up fine.

There's probably a better way to do this. Wink
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epicgoo
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« Reply #4 on: November 15, 2008, 02:50:19 PM »

ffs Cheesy
exporter asks for the shader path
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