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Author Topic: A Few Questions  (Read 2605 times)

Cakes 0
Posts: 5

« on: November 14, 2008, 07:21:26 pm »

I'm working on a map, and I've run into some problems, so I decided to ask them here.

1. when ever I create water/a liquid, the brush looks correct, but it remains solid. I've tried all the different methods of making a liquid that I could find on Google.

2. How do I add bots to my map?

3. What are the criteria for getting my map included into openarena?

4. this isn't applicable to my map, but I was looking at the sources for a lot of the others, and why aren't the non-visible sides of those maps caulked? (ex. fan)

If it makes a difference I'm just using q3map instead of OA map (I didn't have an oamap)

Cakes 0
Posts: 68

« Reply #1 on: November 22, 2008, 03:13:14 am »

Question 1:
You make the brush and apply a water texture to all faces of the brush. These can be found in the directory 'liquids'. Be careful to select a texture which has a WHITE border around it in the GtkRadiant texture browser (e.g. 'clear_calm1'). The white border means that it is actually a shader which specifies 'surfaceparm water' in its script.

Question 2:
When the map is compiled to a bsp file, run BSPC as follows:

bspc.exe -forcesidesvisible -bsp2aas [drive]:\[path]\mapname.bsp

where 'mapname' is the name of your map. This will produce the file '[drive]:\[path]\mapname.aas'. You must include this file into the final PK3, in the directory 'maps'.
BTW, PK3 files are standard format ZIP files, they can be manipulated for example by Total Commander.
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