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fromhell
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« Reply #1 on: December 13, 2006, 12:11:13 AM » |
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The license isn't defined at all it seems. It does NOT mean it is okay that we can use them
(sorry, need to be very picky for an all gpl project like this, no exceptions)
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Logan
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« Reply #2 on: December 13, 2006, 12:40:51 AM » |
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The license isn't defined at all it seems. It does NOT mean it is okay that we can use them
(sorry, need to be very picky for an all gpl project like this, no exceptions)
So at this point, we're waiting for someone to write music for the game? I wouldn't mind at least a title screen beat or something. I actually like no music because if you have a good sound system, it's easy to tell where your opponent is. Sound always plays a major role in games like these.
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*Logan* Let Me Kill You In Open Arena--> Digichalk 0.8.5 Let Me Kill You In Quake Live--> Logan26
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fromhell
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« Reply #3 on: December 13, 2006, 12:43:06 AM » |
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with the current menu system in place it's not currently possible to make a default "menu" jingle.
it's possible in the "missionpack" ui code though.
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Reenen
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« Reply #4 on: December 13, 2006, 12:44:38 AM » |
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Yes, they didn't explicitly state it. But both the composers gave email addresses, and UFO:AI is also a GPL game.
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« Last Edit: December 13, 2006, 12:50:44 AM by Reenen »
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fromhell
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« Reply #5 on: December 13, 2006, 12:47:16 AM » |
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and UFO:AI is also a GPL game.
probably only engine-wise though. The content currently treads on the XCOM ip (and the Halo ip as well since they have weapons modeled exactly after the convenant's plasma weapons last time i checked)
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Reenen
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« Reply #6 on: December 13, 2006, 12:50:49 AM » |
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Quote Mattn: under which licence you are planning to contribute these tracks? creative commons?
Quote Psymong: 'Creative commons' sounds about right, my music is free to beg, borrow or steal, as long as it's put to good use and I'm credited, I'm happy Smile
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fromhell
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« Reply #7 on: December 13, 2006, 01:07:23 AM » |
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cc isn't gpl compatible.
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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jdodson
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« Reply #8 on: December 13, 2006, 01:15:03 AM » |
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i wrote this song in 20 minutes, that is also the name of the song. if anyone cares to use it, i can put in a melody and expand on it to make it better. i am considering writing a few other songs if you need more. ah right, the link: http://jdodson.org/~jdodson/music/temp/20_minutes.wav
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Reenen
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« Reply #9 on: December 13, 2006, 01:16:42 AM » |
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Well... like I said one could contact the author, and publish this specific versions of the music GPL... but it's only a suggestion.
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Psymong
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« Reply #11 on: December 14, 2006, 07:52:08 AM » |
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Hello everyone, Hi Reenen I'm happy for you guys to use my music, under any license that would be convenient for the project. However, I'd also much prefer to compose some new music with the game in mind. I've got quite a lot on the go at the moment, so my contributions might be slow at first. But I'm always keen to work on some games music So, choose a few tracks of mine (if any) that you want to use and (if you want) I'll get to work composing some new music ASAP. All the best guys, impressive project by the way, I'm downloading the latest version as I type... Cheers, Psymong
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Speedator
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« Reply #12 on: December 16, 2006, 06:15:23 PM » |
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cc isn't gpl compatible.
This is btw not relevant for artistic stuff.
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dmn_clown
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« Reply #13 on: December 17, 2006, 03:05:22 AM » |
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This is btw not relevant for artistic stuff. It is relevant when Creative Commons licenses are GPL incompatible. from the link I posted above: This is a non-copyleft free license for artistic works and entertainment works. Please don't use it for software or documentation, since it is incompatible with the GNU GPL and with the GNU FDL. and: The GNU GPL can be used for general data which is not software, as long as one can determine what the definition of "source code" refers to in the particular case. Can't get much clearer than " it is incompatible with the GNU GPL and with the GNU FDL"
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Psymong
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« Reply #14 on: December 21, 2006, 08:29:16 AM » |
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Hello again guys,
I'm currently working on 3 or 4 tracks that would be suitable for the project, I'll post up some rough versions sometime soon.
Cheers,
Simon
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Psymong
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« Reply #16 on: January 04, 2007, 04:51:12 PM » |
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Phoenix Wright
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« Reply #17 on: January 07, 2007, 11:02:12 PM » |
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Here's my commentary on it, although I know I'm not part of the development team:
OpenArena01.ogg sounds like it'd fit as Menu music, it sounds a bit too calm to be battle music. OpenArena02.ogg sounds pretty good for battle music, but it shouldn't be played at Max volume because it will do a good job of drowning out the sound. OpenArena03.ogg, I don't think the intro part would be necessary, if it's going to be used as a battle song. The loop alone will do nicely, in my opinion.
I actually listened to these three while playing (had Winamp running in the background as I played) and the second and third loops really felt proper for a first person shooter.
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OBJECTION!
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fromhell
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« Reply #18 on: January 08, 2007, 12:48:23 AM » |
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Also I forgot to say i've committed these in the SVN but with different filenames (for backwards compatibility with levels that point to Quake3 music files)
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Psymong
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« Reply #19 on: January 08, 2007, 07:27:43 AM » |
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Thanks for your comments Pheonix, I think the first one was planned for use with the spacey jump-pad level. But they can all be changed if they turn out not to work so well in-game.
And leileilol: thanks for all your honest and attentive feedback.
I'll probably be back in the IRC channel some time in the future, whenever I've got some new tracks that might be suitable.
Cheers guys,
Simon
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