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Author Topic: map causes game crash  (Read 13303 times)
onykage
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« on: November 20, 2008, 11:56:39 PM »

anyone have any ideas what would cause the game to crash on death in a custom map?
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Cacatoes
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« Reply #1 on: November 21, 2008, 01:05:18 AM »

/com_maxhunks ? Is your map large with big textures ?

You may also check your server log ...
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onykage
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« Reply #2 on: November 21, 2008, 08:39:10 PM »

not crashing on a server, its like on single player, and its a little bitty map.  A training map to be exact.  I can post it if anyone wants to have a look and see whats going on.
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Cacatoes
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« Reply #3 on: November 22, 2008, 04:12:17 AM »

Why not Wink
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onykage
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« Reply #4 on: November 22, 2008, 03:12:46 PM »

well here it is, i mean it works, I just dont understand what would cause the crash.
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Cacatoes
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« Reply #5 on: November 23, 2008, 03:49:38 AM »

Crashes as you described, maybe it's a spawning problem ?

Code:
[...]
CL_InitCGame:  1.58 seconds
64 msec to draw all images
Com_TouchMemory: 0 msec
^6C^7acatoes^7 entered the game
MODE is unbound, use controls menu to set.
^6C^7acatoes^7 was in the wrong place.
[game frozen on click to respawn!]
[killed it !]
Code:
Received signal 15, exiting...
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
----- Server Shutdown (Signal caught) -----
==== ShutdownGame ====
AAS shutdown.
----- Server Shutdown (Server fatal crashed: VM_Free(qagame) on running vm) -----
==== ShutdownGame ====
recursive error after: VM_Free(qagame) on running vm
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onykage
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« Reply #6 on: November 23, 2008, 04:20:51 AM »

nope, atleast i dont think so.  Ive tried multiple spawners, and it doesnt matter.  Even used more then one in the same area.  Same thing.  Like I said, im LOST.
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WilgoX
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« Reply #7 on: November 23, 2008, 04:36:09 AM »

if you have a black screen and bugs when you move on your map: when you make the cube(its first step) you must press Hollow and then press Esc.

P.S its for GtkRadiant.
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FM|WilgoX
WilgoX
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« Reply #8 on: November 23, 2008, 07:38:31 AM »

Oh, i download your map and launch, its cool and work fine. I understood your problem:when you die in lava the game frozen(and my computer too :p ).
I see when i die in lava the chat message is: "FM|WilgoX was in the wrong place". Set lava settings  to "FM|Wilgox flip into lava."

P.S where you found the was in the wrong place thing? 0_0
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FM|WilgoX
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« Reply #9 on: November 23, 2008, 08:02:32 AM »

If you want to put lava in your level, make a cube, give it the common/nodraw texture, and the upper face should have a lava shader like liquids/lavahell_xdm1. It doesn't need lights or special settings.
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onykage
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« Reply #10 on: November 23, 2008, 09:18:40 AM »

oh..

never thought about the nodraw + shadder way.  I'll try that.  I used caulk instead of the nodraw. 

What i did was just a triggerdmg 9999 on top of the lava brush to cause instant death. 

Altho that still doesnt explain the crashing. unless its the trigger.  I'll play with this more, if I dont get anywhere, I'll post up the raw map file.
« Last Edit: November 23, 2008, 09:35:38 AM by onykage » Logged
Neon_Knight
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« Reply #11 on: November 23, 2008, 09:48:31 AM »

That method doesn't use any triggers since the shader itself contains the info about the lava. You can use a trigger_hurt and put it to 9999 to make player instant death, but IMHO that's unnecesary.
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