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Author Topic: skirmish map bug & beast  (Read 3427 times)
zaizaexu
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« on: November 30, 2008, 06:40:19 AM »

there's a bug in the skirmish map menu that loses maps if you have too many map pk3s. i've done a little searching and found this post by beast. one of the features seemed to be what i was looking for...

* fixed memory corruption if more than 64 maps are in base directory

i downloaded the pak8.pk3 into baseoa and sure enough it fixed the problem. i went from having 80 maps to 130. sadly though this means that OpenArena 0.8.1's qvms were being overridden in the process, so i lost the new weapons and all the great improvements. ideally i'd like to find out what the bug fix was and have it implemented in openarena (and upstream to ioquake3 i guess).

sadly i wasn't able to find the source code or a diff file for what beast did. does anyone know where i might find one?
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sago007
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« Reply #1 on: November 30, 2008, 07:21:23 AM »

I have the beast source and actually thought I had applied the change... it must have gotten lost at some point.
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zaizaexu
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« Reply #2 on: November 30, 2008, 07:50:21 AM »

that's great news sago007. Smiley

i'm guessing you will implement the bug fix yourself, but can i grab a copy of the source anyway?
« Last Edit: November 30, 2008, 08:38:54 AM by zaizaexu » Logged
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