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Author Topic: a quick fix for the invisible s_marine  (Read 5894 times)
jessicaRA
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Wild pony spotted derping around oasago2.


« on: December 07, 2008, 01:48:10 PM »

http://jessicara.co.uk/src/dl/z-081smarinefix.pk3.  you will still get missing texture warnings because i didn't correct the ones in the shader file not already included in the shader file but it does make s_marine visible on the legacy client.
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jessicaRA
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Wild pony spotted derping around oasago2.


« Reply #1 on: December 07, 2008, 02:17:58 PM »

by the way, this won't work on pure servers unless the server has the same pk3
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Neon_Knight
In the year 3000
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« Reply #2 on: December 07, 2008, 05:40:04 PM »

Graion Dilach has putted the fix on the SVN Commits thread.
I'm moving on to Linux, so by now I can't test it, but I will.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT
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jessicaRA
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Cakes 16
Posts: 115


Wild pony spotted derping around oasago2.


« Reply #3 on: December 07, 2008, 06:11:19 PM »

i just thought it would be useful in pk3 form, as invisible players are definatly frustrating when they have the rail.  i did test it in single player so it should work online if the server has it.  and sorry i didn't know it was already posted as a fix elsewhere.
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Neon_Knight
In the year 3000
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Trickster God.


« Reply #4 on: December 07, 2008, 06:50:42 PM »

Heh, no drama. ^^
I hope the fix can get its way on 0.8.2.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT
Want to contribute? Read this.
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