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Author Topic: GTKRadiant 1.5 - Texture load failed: "textures/"  (Read 15874 times)
Cacatoes
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« on: December 12, 2008, 05:21:50 AM »

Hi, i'm totally noob with gtkradiant.
I wanted to open some existing maps. Most textures do load, except a few ones.
Any idea of what I am doing wrong ?

Code:
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
GL_VENDOR: Tungsten Graphics, Inc
GL_RENDERER: Mesa DRI Intel(R) 965GM 4.1.3002 x86/MMX/SSE2
GL_VERSION: 1.4 Mesa 7.0.4
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_120 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_ATI_separate_stencil GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_point_sprite GL_NV_texture_rectangle GL_NV_texgen_reflection GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SUN_multi_draw_arrays
Loaded Texture: "/opt/gtkradiant/bitmaps/notex.bmp"
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = 24bpp
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
Loading map from /usr/local/games/openarena-0.8.1/baseoa/maps/oasago2.map
Open file /usr/local/games/openarena-0.8.1/baseoa/maps/oasago2.map for read...success
Started logging to /home/fab/.radiant/1.5.0/radiant.log
Today is: Fri Dec 12 11:31:40 2008
This is GtkRadiant '1.5.0' compiled Mar  2 2006
Official qeradiant.com build by SPoG
gcc version: 3.4.4
Texture load failed: "textures/"
Loaded Texture: "textures/e7/e7sbrickfloor"
Loaded Texture: "textures/common/caulk"
Loaded Texture: "textures/e7/e7brickfloor01"
Loaded Texture: "textures/e7/e7walldesign01b"
Loaded Texture: "textures/e7/e7panelwood2"
Loaded Texture: "textures/e7/e7beam01"
Loaded Texture: "textures/e7/e7walldesign01"
Loaded Texture: "textures/e7/e7brnmetal"
Loaded Texture: "textures/e7/e7bmtrim"
Loaded Texture: "textures/e7/e7bricks01"
Loaded Texture: "textures/base_trim/deeprust"
Loaded Texture: "textures/skies/nitesky"
Loaded Texture: "textures/common/nodraw"
Loaded Texture: "textures/clown/red_banner"
Loaded Texture: "textures/clown/blue_banner"
Loaded Texture: "textures/common/clip"
Loaded Texture: "textures/gothic_light/pentagram_light1_3k"
Loaded Texture: "textures/e7/e7sbrickfloor_ow"
Loaded Texture: "textures/e7/e7swindow"
Loaded Texture: "textures/e7/e7bmtrim2"
Loaded Texture: "textures/sfx/b_flame2"
Loaded Texture: "textures/sfx/b_flame1"
Loaded Texture: "textures/sfx/r_flame1"
Loaded Texture: "textures/sfx/flame5"
Loaded Texture: "textures/sfx/flame6"
Loaded Texture: "textures/sfx/flame1"
Loaded Texture: "textures/common/donotenter"
Loaded Texture: "textures/e7/e7panelwood"
Loaded Texture: "textures/e7/e7dimfloor"
Loaded Texture: "textures/common/trigger"
Loaded Model: "models/flags/r_flag.md3"
Loaded Texture: "models/flags/pole"
Loaded Texture: "models/flags/r_flag"
Loaded Model: "models/flags/b_flag.md3"
Loaded Texture: "models/flags/b_flag"
Loaded Model: "models/powerups/armor/armor_yel.md3"
Texture load failed: "yellowArmor"
Loaded Texture: "/opt/gtkradiant/bitmaps/shadernotex.bmp"
Loaded Model: "models/weapons2/rocketl/rocketl.md3"
Loaded Texture: "models/weapons2/rocketl/skin"
Loaded Model: "models/powerups/ammo/rocketam.md3"
Texture load failed: "models/powerups/ammo/rockammo"
Loaded Texture: "models/powerups/ammo/rockammo2"
Loaded Model: "models/powerups/health/medium_cross.md3"
Texture load failed: "mediumCross"
Loaded Model: "models/weapons2/railgun/railgun.md3"
Loaded Texture: "models/weapons2/railgun/skin"
Texture load failed: "models/weapons2/railgun/energy"
Texture load failed: "models/weapons2/railgun/glass"
Loaded Model: "models/weapons2/plasma/plasma.md3"
Loaded Texture: "models/weapons2/plasma/skin"
Loaded Model: "models/powerups/ammo/plasmaam.md3"
Texture load failed: "models/powerups/ammo/plasammo"
Loaded Texture: "models/powerups/ammo/plasammo2"
Loaded Model: "models/powerups/ammo/machinegunam.md3"
Texture load failed: "models/powerups/ammo/machammo"
Loaded Texture: "models/powerups/ammo/machammo2"
Loaded Model: "models/powerups/ammo/shotgunam.md3"
Texture load failed: "models/powerups/ammo/shotammo"
Loaded Texture: "models/powerups/ammo/shotammo2"
Loaded Model: "models/weapons2/lightning/lightning.md3"
Loaded Texture: "models/weapons2/lightning/skinlightning"
Loaded Model: "models/powerups/ammo/lightningam.md3"
Texture load failed: "models/powerups/ammo/lighammo"
Loaded Texture: "models/powerups/ammo/lighammo2"
Loaded Model: "models/powerups/health/large_cross.md3"
Texture load failed: "largeCross"
Loaded Model: "models/weapons2/shotgun/shotgun.md3"
Loaded Texture: "models/weapons2/shotgun/skinoa"
Loaded Texture: "models/weapons2/shotgun/shotgun_laser"
Loaded Model: "models/powerups/overload_base.md3"
Texture load failed: "OverloadProngs"
Loaded Model: "models/powerups/obelisk/obelisk.md3"
Loaded Model: "models/flags/n_flag.md3"
Loaded Texture: "models/flags/n_flag"
Loaded Model: "models/mapobjects/torch/torch.md3"
Loaded Texture: "models/mapobjects/torch/torch"
Loaded Model: "models/powerups/ammo/railgunam.md3"
Texture load failed: "models/powerups/ammo/railammo"
Loaded Texture: "models/powerups/ammo/railammo2"
map load timer:  1.27 second(s) elapsed
Logged

Todo: Walk the cat.
Neon_Knight
In the year 3000
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Cakes 49
Posts: 3775


Trickster God.


« Reply #1 on: December 12, 2008, 05:57:37 AM »

Some shaders have wrong paths to some files, (or have wrong properties, in case of JPGs maybe they have Progressive saving, or in TGAs the origin is set wrong) but it doesn't affect them as viewed ingame.
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Cacatoes
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« Reply #2 on: December 12, 2008, 07:44:09 AM »

Thanks for the answer, I won't pay too much attention to them then Wink
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[uM]Cyberdemon
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« Reply #3 on: January 16, 2009, 01:45:45 PM »

before i start another topic: here is my error:
when i tried to compile oasago2.map from SVN, i didnt change anything!

C:\q3map2build>"F:\gtkradiant 1.5.0\q3map2.exe" -fs_basepath "E:\OpenArena" -fs_
game "baseoa" -game "OA" "E:\OpenArena\baseoa\maps\oasago2f9.map"
2.5.17
1 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant    - v1.5.0 Apr 26 2007 19:01:46
Last one turns the lights off
VFS Init: E:/OpenArena/baseoa/
VFS Init: E:/OpenArena/baseq3/

--- BSP ---
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/common.shader
entering scripts/detailtest.shader
entering scripts/oasky.shader
entering scripts/beams.shader
entering scripts/liquid_lavas.shader
entering scripts/liquid_water.shader
entering scripts/oalite.shader
entering scripts/oaflares.shader
entering scripts/oanew.shader
entering scripts/oa_fogs.shader
Script file scripts/quark.shader was not found
entering scripts/evil8.shader
entering scripts/clown.shader
entering scripts/clown2.shader
entering scripts/mc-oa.shader
entering scripts/terrain.shader
entering scripts/oasfx.shader
entering scripts/nki.shader
entering scripts/islandctf.shader
entering scripts/suction.shader
entering scripts/czest.shader
entering scripts/acc.shader
Loading E:\OpenArena\baseoa\maps\oasago2f9.map
entering E:\OpenArena\baseoa\maps\oasago2f9.map
WARNING: Couldn't find image for shader textures/NULL
Entity 0 (worldspawn) has lightmap scale of 1.2000
        0 areaportals
Size: -4504, -3976,  -888 to  4656,  3368,  1640
block size = { 1024 1024 1024 }
      827 leafs filled
writing E:\OpenArena\baseoa\maps\oasago2f9.prt
************ ERROR ************
WindingFromDrawSurf failed: MAX_POINTS_ON_WINDING exceeded

C:\q3map2build>"F:\gtkradiant 1.5.0\q3map2.exe" -fs_basepath "E:\OpenArena" -fs_
game "baseoa" -game "OA" -vis "E:\OpenArena\baseoa\maps\oasago2f9.map"
2.5.17
1 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant    - v1.5.0 Apr 26 2007 19:01:46
Last one turns the lights off
VFS Init: E:/OpenArena/baseoa/
VFS Init: E:/OpenArena/baseq3/

--- Vis ---
Loading E:\OpenArena\baseoa\maps\oasago2f9.bsp
************ ERROR ************
Error opening E:\OpenArena\baseoa\maps\oasago2f9.bsp: No such file or directory

« Last Edit: January 19, 2009, 08:45:21 AM by [uM]Cyberdemon » Logged

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Half unfeeling machine, half raging horned devil. This walking nightmare has a rocket launcher for an arm and will definitely reach out and touch you. Make sure you're loaded for bear before you get to this guy.
Neon_Knight
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Cakes 49
Posts: 3775


Trickster God.


« Reply #4 on: January 16, 2009, 02:18:28 PM »

Which version are you trying to compile?
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT
Want to contribute? Read this.
[uM]Cyberdemon
Half-Nub


Cakes 12
Posts: 65


[uM] Clan Delegate OA Player


WWW
« Reply #5 on: January 16, 2009, 02:51:16 PM »

the standard oasago2.map from assets ...not the f
  • versions
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ultraMAIM Clan .-. http://ultraMAIM.de .-. IRC: irc.quakenet.org #ultraMAIM

Half unfeeling machine, half raging horned devil. This walking nightmare has a rocket launcher for an arm and will definitely reach out and touch you. Make sure you're loaded for bear before you get to this guy.
Neon_Knight
In the year 3000
***

Cakes 49
Posts: 3775


Trickster God.


« Reply #6 on: January 16, 2009, 04:09:40 PM »

Yes, AFAIK there're at least 4 versions in the assets, and none of them are the latest. (sago has said version in 0.8.1 was 2f6 or 2f7, I can't remember now, but sources aren't in the assets)
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT
Want to contribute? Read this.
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