jute
Lesser Nub
Cakes 2
Posts: 104
|
 |
« on: December 12, 2008, 09:58:01 PM » |
|
Here's some looping music I wrote for OA. If you feel it's appropriate for the game I can make more. I tried to model it after my memories of Quake 2's music, with lots of boneheaded riffing. I made the drum sounds, I played the guitars, I wrote everything. http://www.jeshimoth.com/jutegyte/OA01.oggThere's a possibility the mix isn't great, since I did everything in about 2 hours and my ears might be fatigued. If I do more, I'll try to standardize the mixes after I've done them all.
|
|
« Last Edit: December 12, 2008, 10:01:21 PM by Jute Gyte »
|
Logged
|
|
|
|
jute
Lesser Nub
Cakes 2
Posts: 104
|
 |
« Reply #1 on: December 13, 2008, 12:13:30 AM » |
|
|
|
|
Logged
|
|
|
|
jute
Lesser Nub
Cakes 2
Posts: 104
|
 |
« Reply #2 on: December 18, 2008, 04:08:31 PM » |
|
|
|
|
Logged
|
|
|
|
Insu
THIS ONE POST HERE SHOULD DO IT.
Cakes 0
Posts: 1
|
 |
« Reply #3 on: December 18, 2008, 07:57:35 PM » |
|
Loved your guitar drifts. I have allways wanted to produce something like hard rock soundtrack for games or demos. I don't know how to play guitar so i have been playing with electric music samples more.
|
|
|
Logged
|
|
|
|
damocles
Bigger member
Cakes 0
Posts: 158
May cause drowsiness
|
 |
« Reply #4 on: December 18, 2008, 08:20:53 PM » |
|
I am very surprised nobody responded in the last week -- these work very well when played in-game. (You will need to adjust OpenAL/SDL s_musicvolume.)
Having already listened to the others, the "chopped samples" feel of OA04 and OA05 occasionally threw me off -- I kept misplacing as if I were listening to OA01 and OA02. (This could change if all of these are to be refined later.)
|
|
« Last Edit: December 18, 2008, 08:25:33 PM by damocles »
|
Logged
|
|
|
|
jute
Lesser Nub
Cakes 2
Posts: 104
|
 |
« Reply #5 on: December 18, 2008, 08:51:19 PM » |
|
the "chopped samples" feel of OA04 and OA05 occasionally threw me off -- I kept misplacing as if I were listening to OA01 and OA02. (This could change if all of these are to be refined later.)
Ha! I was wondering if it was noticeable. Actually, OA02-05 are based on "chopped samples" of OA01, the idea being that it's both quicker than recording two guitar parts and a bass part for every song and also more of an interesting creative challenge. (And so much modern metal music is so heavily quantified that it sounds like chopped samples anyway....) I also thought it would unify the tracks, but maybe I went a little too far. I'll work on differentiating future tracks more. Thanks for the feedback, guys!
|
|
|
Logged
|
|
|
|
fromhell
|
 |
« Reply #6 on: December 21, 2008, 03:54:27 AM » |
|
Music! Too bad this is my lucky online hour and I can't listen to it right now.
|
|
|
Logged
|
asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
|
|
|
jute
Lesser Nub
Cakes 2
Posts: 104
|
 |
« Reply #7 on: December 24, 2008, 09:56:22 PM » |
|
Any chance you'll be able to listen anytime soon? I'd be happy to continue working if the style is suitable, but I don't want to pursue it further unless I get some sort of confirmation.
|
|
|
Logged
|
|
|
|
BenDrake
Nub
Cakes 0
Posts: 6
|
 |
« Reply #8 on: January 07, 2009, 12:21:13 AM » |
|
Wow, this is great. I would love listening to these whilst playing OA. Any chance at getting them in?
|
|
|
Logged
|
|
|
|
fromhell
|
 |
« Reply #9 on: January 09, 2009, 02:58:05 AM » |
|
I liked OA03 and OA04. I didn't care much for the synthies in 01/02
|
|
|
Logged
|
asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
|
|
|
|
BenDrake
Nub
Cakes 0
Posts: 6
|
 |
« Reply #11 on: January 09, 2009, 05:47:07 PM » |
|
The new synth is certainly less generic sounding. I think OA needs to have a fairly consistent musical style though. So if more people got involved (I'm thinking about it) there would have to be some collaboration.
|
|
|
Logged
|
|
|
|
jute
Lesser Nub
Cakes 2
Posts: 104
|
 |
« Reply #12 on: January 18, 2009, 08:59:43 AM » |
|
fromhell?
|
|
|
Logged
|
|
|
|
fromhell
|
 |
« Reply #13 on: January 19, 2009, 01:10:49 AM » |
|
The synth is more tolerable than ever  OA06 sounds good for some wider, void type levels (like suspended) OA07 not sure, could be too repetitive for a song that could go on for 3 more times OA08 sounds good as well, though I can't say for what kind of level (I still suck as a music critic, please don't depend on the arrival of my replies)
|
|
|
Logged
|
asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
|
|
|
Marble of Doom
Bigger member
Cakes 4
Posts: 151
Caketastic
|
 |
« Reply #14 on: January 22, 2009, 06:54:30 PM » |
|
Great job! I'm personally not a real big fan of synths but I like the new OA01 & OA02. OA05 may be a bit too choppy and repetitive but it's tolerable. All in all really great work. With just alittle more polish on some of the songs, I'd like to see this in the next OA release!
|
|
|
Logged
|
|
|
|
jute
Lesser Nub
Cakes 2
Posts: 104
|
 |
« Reply #15 on: January 23, 2009, 10:58:00 AM » |
|
Thanks for the comments. Once I've finished enough tracks to replace all the original music tracks, I'll probably do a little additional mastering, but I don't know if they're going to get any more polish than that. Work like this is only exciting to me if I can do it quickly: the more time I spend on a single piece, the less I want to make another. I might try extending some of the tracks with some industrial ambiance.
|
|
|
Logged
|
|
|
|
Neon_Knight
In the year 3000
 
Cakes 49
Posts: 3775
Trickster God.
|
 |
« Reply #16 on: January 23, 2009, 11:02:17 AM » |
|
Have you been hearing some music apart from game music to make these? These sounds cool, but feels a bit "empty".
|
|
|
Logged
|
"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
|
|
|
jute
Lesser Nub
Cakes 2
Posts: 104
|
 |
« Reply #17 on: January 23, 2009, 11:30:16 AM » |
|
Have you tried them in-game?
|
|
|
Logged
|
|
|
|
jute
Lesser Nub
Cakes 2
Posts: 104
|
 |
« Reply #18 on: January 23, 2009, 06:23:03 PM » |
|
|
|
|
Logged
|
|
|
|
lis6502 [pl]
Nub
Cakes 0
Posts: 3
|
 |
« Reply #19 on: January 25, 2009, 01:23:52 AM » |
|
This music is awesome! It sounds like my favourite tracks from Q2. Altrought, synth in oa1 and 2 just sucks! It dont matches there.
|
|
|
Logged
|
|
|
|
Graion Dilach
Member
Cakes 12
Posts: 403
|
 |
« Reply #20 on: January 25, 2009, 03:20:54 PM » |
|
I'm playing them all in the background while I'm playing OA.
Sounds perfect! I don't feel the differences between OA01's and OA02's old and new version, but the music is grea! Especially when I played the Lunaran map...
I've putted them all into my MP3 player as well.
|
|
|
Logged
|
One shall remind what have he left behind... to actually realize that it's still cool.
|
|
|
jute
Lesser Nub
Cakes 2
Posts: 104
|
 |
« Reply #21 on: February 01, 2009, 01:16:08 PM » |
|
|
|
|
Logged
|
|
|
|
Neon_Knight
In the year 3000
 
Cakes 49
Posts: 3775
Trickster God.
|
 |
« Reply #22 on: February 01, 2009, 01:20:02 PM » |
|
Awesome ^^
|
|
|
Logged
|
"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
|
|
|
alokin
Nub
Cakes 6
Posts: 15
|
 |
« Reply #23 on: February 16, 2010, 11:06:20 AM » |
|
Hey, I really like the music here, but there hasn't been much talk about it in a while (I just joined the forums). What is the condition of music in OA? Are there optional music packages, or how does that all work?
|
|
|
Logged
|
|
|
|
Graion Dilach
Member
Cakes 12
Posts: 403
|
 |
« Reply #24 on: February 16, 2010, 04:05:04 PM » |
|
The SVN contains all these musics, but the name conversions to Quake 3 hasn't been made, so they are unusuable in the moment.
I think it will happens before the next major revision.
EDIT: As Udi said in your music thread. Ah well, when I read this, I haven't read that.
|
|
|
Logged
|
One shall remind what have he left behind... to actually realize that it's still cool.
|
|
|
|