Cacatoes
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« on: December 22, 2008, 10:36:41 AM » |
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I tried to get recent maps which don't come with OA yet, if I missed some or if you want to add some just say it  Some HTTP download mirror I use so that players can download them lists them, and is visible here : http://download.tuxfamily.org/openarena/autodownload/baseoa/The name is : ROFL Beta Maps ( http://dpmaster.deathmask.net/?game=openarena&server=88.160.192.237:27960 ) === Checksum of the download repository === /autodownload/baseoa$ md5sum * d9f240836a34aa74cdb9b6c47b9e77c7 am_lavactf-b1.pk3 da1853ecccc67d25367331b3095a7117 ctf_inyard_v3_b1.pk3 31b2b839787078f14a1585ef97b43d38 cubecubecube.pk3 8d7deeee146dbb0a30ed98f4799e4ae7 daltonic.pk3 2b297e5c0c35827d875804d650054415 feliz-a1.pk3 5268ead165a219177be71de9c4629944 hydronex2.pk3 c14c72ce5ec89e73c57ea3497a7592a6 islandctf4a1.pk3 6347ed840b96d0fd8a6ae3a1dc988707 legocurse.pk3 ed5c68931f2439d07be3d12ecb0a46b5 legodeck-b2.pk3 ed5c68931f2439d07be3d12ecb0a46b5 legodeck.pk3 8b44b36358b939a91f42a52439a039bb mlca1.pk3 1117cd6067839585be8dfec39dd005de mlctf1beta.pk3 83db580c8f6775bf61dd772409085078 oa_ctf4ishum1old.pk3 5490197247eccd0ebe83a77ef7b31aca oa_ctf4ishum1.pk3 7ff5eab782edca713dc0fe7a2f9d811c oa_ctf4ishum2.pk3 2608c4ec83531265346503510f7486c6 oa_ctf4ishum3.pk3 f440d4470223e18fabd5abc75e30d69b oa_koth2_b2.pk3 ae1ba753a5a29ccfbd3c5fe4bab1c0c4 oa_koth2_b3.pk3 418a901dde970ef96622ee9b895879bc oa_lun3dm2_b1.pk3 b9ee89b6f05483f7a3fbab6fd472c620 oa_nemesis_final.pk3 7a4dd36aea959a3300edf1baba827206 oasago1f.pk3 a9e7bd179444a8d928b778a91f7cd953 oasago2b4.pk3 bbfd787e1dd8d0d2f1d01799934353d9 oasago2f8.pk3 85c23cee2e653ba5267e85e47b55b695 oasago2f9.pk3 9cab5c764a57e85e9f2f8fb397011f35 oa_uzul3_b1.pk3 f9a3b171fd0820ce2a53d6971cf18fc4 ps37ctf3.pk3 353b9d2c85f3e1f5f9a8996a72177893 ps5ctf.pk3 cbe1c8786b9c7ee0c14046d02cf955c7 ps9ctf.pk3 81d6b5be5adfb23efc961fa4d7ae0f22 schism-b2.pk3 b720c050737fc3e9e7a457902dd9110c void4b1.pk3 5f691b05f770c3ca8d7bf591b1baea0b z_am_galmevish2.pk3 f1ae911b9a04adabbd1c7c731b1d9240 z_am_galmevish.pk3 3e1ab6460a32a0e515ce7a7d03b106cf z_am_icyhell-a2.pk3 11268a47c07e32fd263534835fc164fd z_am_lavaarena.pk3 f65c277fe3bf3bfba0c020d3dd7822fd z_am_lavactf.pk3 a0f4af6f362c2fc0c23662e180a43f52 z_am_lavactfxl.pk3 e8593a19566cafe14a623c5fa535f86d z_am_mckinleyish.pk3 7660f7f4ef31bf1c0ef3937af65d9323 z_am_underworks-a1.pk3 785ac75bb8631c63b8a3fe631f5b3c66 z_blitzkrieg2.pk3 ac1590a5899d0064066c263d3d45517b z_hydronex2-b1.pk3 6744e1bf75ba549819d676921e884e2b z_hydronex2.pk3 fdc36bc2e33ebc83cc2781b0ad59d865 zoa_minia.pk3 eaa3c4a7b602e46d16bfac6c8d463104 z_q3dm6ish-ctf.pk3 2b134d0b4d9b169ebcbc032ae96dc7da z_q3dm6ishv3-b1.pk3 24486dd3c2247a60c941445b8ac24634 z_q3dm6ishv3.pk3
=== Map rotation === set ctf1 "g_gametype 4; map ctf_inyard_v3; set nextmap vstr ctf2" set ctf2 " map islandctf4a1; set nextmap vstr ctf3" set ctf3 " map mlctf1beta; set nextmap vstr ctf4" set ctf4 " map ps37ctf3; set nextmap vstr ctf5" set ctf5 " map am_icyhell; set nextmap vstr ctf6" set ctf6 " map oasago2f9_hintbrushes2; set nextmap vstr ctf7" set ctf7 " map feliz-a1; set nextmap vstr dm1"
set dm1 "g_gametype 0; map daltonic; set nextmap vstr dm2" set dm2 " map legocurse; set nextmap vstr dm3" set dm3 " map legodeck; set nextmap vstr dm4" set dm4 " map mlca1; set nextmap vstr dm5" set dm5 " map oa_nemesis; set nextmap vstr dm6" set dm6 " map oa_uzul3; set nextmap vstr dm7 set dm7 " map void4b1; set nextmap vstr dm8" set dm8 " map am_underworks; set nextmap vstr dm9" set dm9 " map oa_minia; set nextmap vstr ctf1"
vstr ctf1
edit: I forgot to add am_lava* maps, updated oasago2f9, added hydronex2. edit: added modified oa_ctf4ishum* maps, ps37ctf3 edit: found this oasago1 lost map ! and replaced hydronex2-b1 edit: modified map rotation to take into account q3dm6ishv3-b1 edit: readded lavactf-b1 edit (21 04 2009): hehe it's been a while: ctf_inyard_v3_b1, daltonic, feliz-a1, islandctf4a1, legocurse, legodeck, mlca1, mlctf1beta, oa_nemesis_final, oa_uzul3_b1, void4b1, z_am_underworks-a1, zoa_minia added ; missing because uncertain license : anodm4 (I emailed him ; I didn't check well the others either, some mappers may have to clarify it), oamap (please clarify if GPL  ). Congrats to mappers !
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« Last Edit: April 21, 2009, 10:27:45 AM by Cacatoes »
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RudyRailer
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« Reply #1 on: December 22, 2008, 11:10:29 AM » |
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Nice, ill try it. And hopefully no1 is on so, i can check all maps with voting without someone pressing f2:P
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Peter Silie
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Cakes 2008
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« Reply #2 on: December 22, 2008, 12:07:28 PM » |
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thx cacatoes! was fun playing at your server. i think that we found some minor things that could be done better in the maps we played. the round one (dm-map like in a colosseum) needs an upgrade for the first floor. maybe 2 pads to get quick up and maybe more room in the upper place.
@cosmo: your new ctf-map look very, very good!!!
it is worth to take a look at cacatoes maptest-server!
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PsYthe
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Obey 37.
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« Reply #3 on: December 22, 2008, 12:12:04 PM » |
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Cosmo has a new ctf map? Is he the one who made the new ctf4ish?
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cosmo
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on a dead horse
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« Reply #4 on: December 22, 2008, 12:26:25 PM » |
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RudyRailer these flowers don't belong to me. Although I retextured wrackdm16 I'm no spacemap lover. You won't see one from me. But thanks anyway. 
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Cacatoes
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« Reply #5 on: December 22, 2008, 12:53:51 PM » |
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Anyone to upload that map ? http://openarena.ws/board/index.php?topic=2579.0 (frcchaos), I wasn't able to get it ...
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Neon_Knight
In the year 3000
 
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« Reply #6 on: December 22, 2008, 01:30:10 PM » |
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I have it, but I should talk with onykage to see if he's still working on it. Remember that it has some Q3 models, which will be replaced with -ish models.
BTW, if you'll be uploading q3dm6ish-ctf, I have uploaded a new version.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Cacatoes
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« Reply #7 on: December 22, 2008, 02:04:08 PM » |
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Uploaded  Try some grapple hook on these round teleporters when your near of it (map mckinleyish ?), it has a nice effect 
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Neon_Knight
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« Reply #8 on: December 22, 2008, 02:22:59 PM » |
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Yep, McKinleyish has grapple. ^^
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Peter Silie
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« Reply #9 on: December 22, 2008, 03:54:13 PM » |
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RudyRailer these flowers don't belong to me. Although I retextured wrackdm16 I'm no spacemap lover. You won't see one from me. But thanks anyway.  right, was my failure :-( i mean the koth. but textures are so good. damn!
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Cacatoes
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« Reply #10 on: December 23, 2008, 06:53:15 AM » |
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It crashed yesterday (process still active, but server not joinable), for some unknown reason. Last map loaded was ctf4ishum1, that doesn't mean this mal is faulty. 0:00 InitGame: \g_needpass\0\elimination_ctf_oneway\0\elimination_roundtime\120\g_delagHitscan\1\capturelimit\8\g_maxGameClients\0\bot_minplayers\2\sv_allowDownload\1\sv_maxclients\12\sv_privateClients\2\g_gametype\4\timelimit\20\fraglimit\30\dmflags\0\sv_hostname\^^66ROFL^^77 BETA MAPS\sv_minRate\0\sv_maxRate\25000\sv_minPing\0\sv_maxPing\300\sv_floodProtect\0\sv_dlURL\http://download.tuxfamily.org/openarena/autodownload\version\ioq3+oa 1.35 linux-i386 Oct 20 2008\protocol\71\mapname\oa_ctf4ishum1\gamename\baseoa\g_obeliskRespawnDelay\10\g_rockets\0\g_instantgib\0\g_humanplayers\0 0:00 ClientDisconnect: 2 0:00 ClientDisconnect: 4 0:10 ClientDisconnect: 0 0:10 ClientDisconnect: 1 0:20 ClientDisconnect: 0 0:20 ClientDisconnect: 1 0:30 ClientDisconnect: 0 0:30 ClientDisconnect: 1 0:40 ClientDisconnect: 0 0:40 ClientDisconnect: 1 0:50 ClientDisconnect: 0 0:50 ClientDisconnect: 1 1:00 ClientDisconnect: 0 1:00 ClientDisconnect: 1 1:10 ClientDisconnect: 0 1:10 ClientDisconnect: 1 1:20 ClientDisconnect: 0 1:20 ClientDisconnect: 1 1:30 ClientDisconnect: 0 1:30 ClientDisconnect: 1 1:40 ClientDisconnect: 0 1:40 ClientDisconnect: 1 1:50 ClientDisconnect: 0 1:50 ClientDisconnect: 1 2:00 ClientDisconnect: 0 2:00 ClientDisconnect: 1 2:10 ClientDisconnect: 0 2:10 ClientDisconnect: 1 2:20 ClientDisconnect: 0 2:20 ClientDisconnect: 1 2:21 ShutdownGame: 2:21 ------------------------------------------------------------
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RudyRailer
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« Reply #11 on: December 23, 2008, 08:59:50 AM » |
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The map dm6ish-ctf , like dm6ish feel claustrofobic to me, the ceilings are way to low they may be 10% higher then they are now. and they may be roomier bigger to all sides maybe 5 % bigger.
The ctf map itselfe is very nice altough some black areas on the walls, like cacatoes said earlier in a post.
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Cacatoes
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« Reply #12 on: December 23, 2008, 09:04:38 AM » |
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About that crash, it seems to happen with oa_ctf4ishum1. The only things I changed are : - setting bots to min_players = 2 - setting pmove_fixed = 1 And I think the problem is related with bots, maybe it has to do with some incorrect build options for the map ?
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sago007
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« Reply #13 on: December 23, 2008, 09:31:18 AM » |
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And I think the problem is related with bots, maybe it has to do with some incorrect build options for the map ?
I looked in the pk3 file: The map has no aas file and therefore no bot support.
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Cacatoes
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« Reply #14 on: December 23, 2008, 10:27:16 AM » |
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That would be nice if these kind of things were handled properly by the engine. Some Warning would be better than ending up with a server unavailable ...
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sago007
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« Reply #15 on: December 23, 2008, 10:59:37 AM » |
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That would be nice if these kind of things were handled properly by the engine. Some Warning would be better than ending up with a server unavailable ...
I agree that it should be handled better. I have never looked at the code but it is possible that it can be handled by the game logic.
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Cacatoes
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« Reply #16 on: December 26, 2008, 08:35:39 PM » |
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[ Edit: SEE FIRST POST ] Updated: q3dm6ish-ctf am_galmevish2 am_mckinleyish Uploaded: blitzkrieg2 Removed from map rotation, but kept available : schism-b2 (not the right time to test it, is it) q3dm6ishv3 (same) set m1 "bot_minplayers 0; g_gametype 4; map oa_ctf4ishum1; set nextmap vstr m2" set m2 "bot_minplayers 2; g_gametype 4; map ps9ctf; set nextmap vstr m3" set m3 "g_gametype 4; map q3dm6ish-ctf; set nextmap vstr m4" set m4 "g_gametype 0; map oa_koth2; set nextmap vstr m6" set m5 "g_gametype 0; map schism-b2; set nextmap vstr m6" set m6 "g_gametype 0; map am_galmevish2; set nextmap vstr m7" set m7 "g_gametype 4; map am_mckinleyish; set nextmap vstr m9" set m8 "g_gametype 0; map q3dm6ishv3; set nextmap vstr m9" set m9 "g_gametype 4; map ps5ctf; set nextmap vstr m10" set m10 "g_gametype 4; map oasago2f8; set nextmap vstr m11" set m11 "g_gametype 0; map blitzkrieg2; set nextmap vstr m1"
vstr m11
Edit : Added oa_lun3dm2
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« Last Edit: January 07, 2009, 08:57:13 AM by Cacatoes »
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Peter Silie
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« Reply #17 on: January 07, 2009, 02:40:50 PM » |
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That would be nice if these kind of things were handled properly by the engine. Some Warning would be better than ending up with a server unavailable ...
I agree that it should be handled better. I have never looked at the code but it is possible that it can be handled by the game logic. that would be nice. custom-(non-gpl)-maps sometimes has no bot support (missing aas). this could be chrash down the server, so it is impossible to run some maps. other admins have the same problem.
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pulchr
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« Reply #18 on: January 07, 2009, 04:31:25 PM » |
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if the server checked for an accompanying .aas-file before switching to that map might work as a way to not load those maps?
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Peter Silie
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« Reply #19 on: January 07, 2009, 05:04:38 PM » |
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if the server checked for an accompanying .aas-file before switching to that map might work as a way to not load those maps?
or stop the bots.
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Neon_Knight
In the year 3000
 
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« Reply #20 on: January 25, 2009, 06:07:49 AM » |
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You should go to OAE thread in Development and ask for it there.  Ahm, I've uploaded a quick DM version of q3dm6ishv3, q3dm6ishv3-b1, could you replace it there?
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Cacatoes
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« Reply #21 on: April 21, 2009, 10:29:21 AM » |
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I made a bit of cleaning, only rotating between some recently added maps, but you can call vote for past maps. set m1 "bot_minplayers 2; g_gametype 4; map oa_ctf4ishum1; set nextmap vstr m2" // bot_minplayers 0 if no aas file set m2 "bot_minplayers 2; g_gametype 4; map ps9ctf; set nextmap vstr m3" set m3 "g_gametype 4; map q3dm6ish-ctf; set nextmap vstr m4" set m4 "g_gametype 0; map oa_koth2; set nextmap vstr m6" set m5 "g_gametype 0; map schism-b2; set nextmap vstr m6" set m6 "g_gametype 0; map am_galmevish; set nextmap vstr m7" set m7 "g_gametype 4; map am_mckinleyish; set nextmap vstr m8" set m8 "g_gametype 0; map q3dm6ishv3-b1; set nextmap vstr m9" set m9 "g_gametype 4; map ps5ctf; set nextmap vstr m10" set m10 "g_gametype 4; map oasago2b4; set nextmap vstr m11" set m11 "g_gametype 0; map blitzkrieg2; set nextmap vstr m12" set m12 "g_gametype 0; map oa_lun3dm2; set nextmap vstr m13" set m13 "g_gametype 4; map hydronex2-b1; set nextmap vstr m14" set m14 "g_gametype 0; map am_lavaarena; set nextmap vstr m15" set m15 "g_gametype 4; map am_lavactf-b1; set nextmap vstr m17" set m16 "g_gametype 4; map am_lavactfxl; set nextmap vstr m??????" set m17 "g_gametype 4; map oa_ctf4ishum2; set nextmap vstr m18" set m18 "g_gametype 4; map oa_ctf4ishum3; set nextmap vstr m19" set m19 "g_gametype 4; map ps37ctf3; set nextmap vstr m20" set m20 "g_gametype 4; map oasago1f; set nextmap vstr m21" set m21 "g_gametype 0; map legodeck; set nextmap vstr m1"
Beware though, some maps can't handle bots well, or have wrong spawn points, so the server is likely to crash !
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Neon_Knight
In the year 3000
 
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Trickster God.
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« Reply #22 on: April 21, 2009, 01:12:27 PM » |
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Maybe you would like to delete my old maps and download instead the entire mappack, which has all the other maps as well. http://openarena.ws/board/index.php?topic=2893.0
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Cacatoes
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« Reply #23 on: April 21, 2009, 02:02:54 PM » |
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I had it, but I thought there were just sources inside. I just noticed the big .pk3  Too late now, I think I have latest version for every map. But nevermind now, since they'll come into next OA version 
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Neon_Knight
In the year 3000
 
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Trickster God.
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« Reply #24 on: April 21, 2009, 03:36:29 PM » |
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Well... most all the new versions are with that pack.  And one of the ideas of that pack is for my work to be continued by others, not to be halted, since I was stopping with mapping, at least by now.  So, someone can take some map(s) of that pack and work on it/them.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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