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Author Topic: GPL and MODs (Q3F, BotS, ...)  (Read 5181 times)
Peter Silie

Cakes 2008
Posts: 610

« on: January 31, 2009, 03:43:19 AM »

i found the q3f sources @ sourceforge:
the source seems to be part of another projetc. it is based on ioquake3 but the q3f-sources could be integrated into oa (?).
btw. another gpl-mod is bots. source also @ sf:
are there any other know gpl-mods for q3/oa?

Cakes 35
Posts: 14520

« Reply #1 on: February 01, 2009, 12:52:26 AM »

no, they are q3 SDK derived.
By the way have you ever played Q3F? Do you have any idea how much of a massive undertaking it would have to 'integrate' that?
« Last Edit: February 01, 2009, 12:54:10 AM by leilol » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github

Cakes 5
Posts: 203

« Reply #2 on: February 01, 2009, 04:07:45 AM »

what is q3f?
Peter Silie

Cakes 2008
Posts: 610

« Reply #3 on: February 01, 2009, 06:25:12 AM »

i do not know, that the differnce between the q3 and the oa sdk is so big. sorry for that.
if they were simlilar enough, it should be no problem to integrate the source. of course the media is not gpl and this requires a lot of work. but today there are 2 subprojects for an oa-fortress-implementation and i thought that the info above could help them. why reinventing the wheel three times?

q3f is a q3 modification to make a team fortress avaliable for the q3 engine.
team fortress is a classbased ctf game. very funny to play:
q3f works well as a mod under oa (but no servers...)
« Last Edit: February 01, 2009, 06:29:42 AM by Peter Silie » Logged
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