Pages: [1]
  Print  
Author Topic: Open (Quake) Live?  (Read 14900 times)
befno
Half-Nub


Cakes -6
Posts: 78


« on: February 01, 2009, 11:04:22 AM »

So, this is, like all of today's applications nowadays, a multi purpose question.  First, is anyone here on the closed quake live beta? If so, what do you think of it, in what ways do you think it'll be any kind of competition or will affect in any way the regular q3?  Second, do you think quake live has some elements that can be implemented in OA, and viceversa?  Could OA show a few things or 2 to QL?  And more importantly, given that it's fairly easy to write up a firefox addon for example, would fromhell or someone from this community be interested in porting OA so that it can run from a firefox addon?  Do you think that would in some ways increase OA's popularity?  I mean, firefox users seeing the "OA addon" when they go to their addon browser or in firefox's addon site, under a "games" or related category. 

What'dya all think?
Logged
Neon_Knight
In the year 3000
***

Cakes 49
Posts: 3775


Trickster God.


« Reply #1 on: February 01, 2009, 12:15:07 PM »

I'd like to see, since Id have to approve user-made content for QL, an OA-pack for that game.

I guess that there are maps which will be well received there, like ps9ctf or oasago2.
Logged


"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT
Want to contribute? Read this.
befno
Half-Nub


Cakes -6
Posts: 78


« Reply #2 on: February 01, 2009, 12:22:15 PM »

I'd like to see, since Id have to approve user-made content for QL, an OA-pack for that game.

I guess that there are maps which will be well received there, like ps9ctf or oasago2.

That'd be awesome.  Kinda cool to see the remade for OA quake 1 dm levels in QL too. Smiley
Logged
Neon_Knight
In the year 3000
***

Cakes 49
Posts: 3775


Trickster God.


« Reply #3 on: February 01, 2009, 12:33:28 PM »

DM2 (Claustrophobopolis) from Q1 was on Q4, although I didn't see it yet.
Logged


"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT
Want to contribute? Read this.
pulchr
Member


Cakes 34
Posts: 625



WWW
« Reply #4 on: February 01, 2009, 01:18:53 PM »

there are lots of things in the quake live beta that is interesting. community functions with friends and rankings are very nice.
it's also nice to see that they're not that limiting on what the player can customize. i bet there are things capped, but i haven't had any problems so far.

i haven't played 'regular' quake 3 for quite some time (online) so i really don't know what people there think. friends and ability to see where your friends are playing is a great bonus - yeah, i know you can have that in a web server browser, but the way quake live handles it is nice. forums at the same place is also a convenient thing.
Logged
Catoptromancy
Nub


Cakes 0
Posts: 4


« Reply #5 on: February 06, 2009, 08:04:18 PM »

ca
Logged
Gl!tch
Nub


Cakes 0
Posts: 17


« Reply #6 on: February 06, 2009, 09:09:56 PM »

quakelive is pretty cool atm. I like the new weapon balance (rail only does 80 damage on there, shotgun does 110 at point blank range, rockets move significantly faster etc). I much prefer the oa chaingun and nailgun though. Also almost all of the old maps have been rebalanced, in terms of item placement, the odd wall here and there to stop rail camping (on space ctf for example). these tiny changes make a massive difference to the way the maps play, and these may be the elements (if any) that OA might want to adopt.

Not too many decent ctf maps on quakelive atm, which is a major drawback for me. Most people are playing CA for their team based action in lieu of a decent ctf mappool. They've added team arena maps to it, but the ctf community is very divided about them. personally i quite like rune ctf, but theres proximity mines to contend with and they're really annoying.

The friends functions and generally the way the community is handled is quite good. The statistics are nice, although it leads to things like people leaving just before a game ends so they dont get a loss on their stats page. Theres a skill matching system that tries to ensure you play with players of your skill level, though it doesnt work particuarly well atm since 90% of the players are extremnely experienced quakers, and the other 10% of newer players arent having much fun. Think when it goes public and theres more players it should work out tho.

If they add the community favourite maps (things like the ra3 maps, threewave ctf maps, ztn and hub duel maps) then i can see quakelive completely replacing quake3. If they dont manage to add these maps (they dont belong to id) then i think a lot of people will get bored of quakelive quickly and head back to thier mods on quake3.

One thing quakelive has which oa does not is a callvote shuffle command, which can be used to shuffle teams around. pretty usefull, could be good for oa too.

oh, nearly forgot - there's already more cheaters on quakelive than i've encountered in over a year of oa.
« Last Edit: February 06, 2009, 09:12:24 PM by Gl!tch » Logged
befno
Half-Nub


Cakes -6
Posts: 78


« Reply #7 on: February 07, 2009, 04:50:11 PM »

Hehehehe, really?  That many cheaters in quake live?  Im in the closed beta, and i havent run into any.  For some reason too, i get really low fps, 20-30, on quakelive, as opposed to over 60 in oa.  Weird, since it's almost the same game. 

So, would these community features QL has would be possible in OA?  I think a dedicated, small team could come up with a OA plugin for OA, and the OA site could have some sort of redesign that could include player stats, rankings, etc.  Wouldnt that be a great project to take on? It'd be a big task, i know, but it'd probably increase interest in OA tenfold.  Regarding integration into QL, fromhell probably wouldnt want to have OA levels or the like included in QL (it's still a big question whether id will include custom content into QL), but again, being OA a free software project, a fork could be made. 

comments?
Logged
christooss
Lesser Nub


Cakes 3
Posts: 121


« Reply #8 on: February 07, 2009, 07:08:58 PM »

cheaters are not baned atm cause ID wants to gather as much information possible about cheats.

BTW are conf options like crosshair not moving when you get hit avalible in OA?

EDIT removed bob 0 suggestion cause its in OA already. If you move crosshair doesn't move Smiley
« Last Edit: February 07, 2009, 07:47:53 PM by christooss » Logged
Gl!tch
Nub


Cakes 0
Posts: 17


« Reply #9 on: February 07, 2009, 09:32:44 PM »

That many cheaters in quake live? 

No, not MANY, but there are a few there. I've never seen a single one on oa Smiley
Logged
fufinha
stop making alt accounts and self-termination
Member


Cakes 7
Posts: 584


retired


« Reply #10 on: February 08, 2009, 12:05:12 AM »

That many cheaters in quake live? 

No, not MANY, but there are a few there. I've never seen a single one on oa Smiley

There is no anti-cheat system. There is no challenge.
Logged
Snickersnack
Member


Cakes 1
Posts: 196


obnoxious OA fan


« Reply #11 on: February 08, 2009, 04:59:59 PM »


There is no anti-cheat system. There is no challenge.

Hehe, I've heard skilled crackers enjoy cracking games more than playing them.
Logged
RAZ3R
Bigger member


Cakes 0
Posts: 154



« Reply #12 on: February 09, 2009, 09:47:19 PM »

Nice idea, in theory... but if there's no anti-cheat system maybe you will get the same ammount/more cheats, just made by different people, as some people may see it as an easy 'learning' game to make cheats for?
Logged

befno
Half-Nub


Cakes -6
Posts: 78


« Reply #13 on: February 10, 2009, 09:54:16 AM »

Ok, but then an anti-cheat system could be made, kinda like anticheat for quake2.  An open, free based anticheat system.  Security through obscurity doesnt work, as everyone knows.
Logged
Pages: [1]
  Print  
 
Jump to: