Hi,
I have made a modified (enhanced) version of the BSPC utility. I created it for my personal use, but I thought it might be useful for other mappers, too. This is part of the README of the new version:
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This is an enhanced verson of the BSPC utility for Quake III Arena. It is
based on version 2.1h of the source code.
New features:
1. When MBSPC is used for converting BSP files to MAP files (switch
'-bsp2map'), the correct texture name is written for every brush side.
2. A new switch '-texinfo' has been added. If you specify this switch,
MBSPC writes a simple text file (extension '.txi') containing the list
of textures and models (i.e. all shaders) used in the BSP file specified.
For example:
mbspc -texinfo ztn3dm1.bsp
will produce a sorted list of texture names called 'ztn3dm1.txi' (see the
example file included).
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Texture alignment information (scale, shift, rotation) is not written to the MAP file created. It would be a fairly complex job to recreate this info from the BSP, and I did not need this functionality.
The archive containing a Win32 EXE and the source code can be downloaded from here:
http://menczel.extra.hu/mbspc.zipEnjoy!