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Author Topic: OADM_DROPOUT beta1  (Read 11296 times)
awatemonosan
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« on: February 06, 2009, 11:20:55 am »

Try it out, Let me know how you guys like it

This intended to be a DM map but i included flags for decor and for fun.

Haven't mapped for quake 3 for a while, i know there is a few things missing.
If anyone can figure out where i went wrong on the .arena file let me know.
I will have a server hosting this very soon.

http://awate.homeip.net/downloads/oadm_dropout.pk3

« Last Edit: February 06, 2009, 11:29:29 am by awatemonosan » Logged
Neon_Knight
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« Reply #1 on: February 06, 2009, 01:21:01 pm »

Let's check it out.
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sago007
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« Reply #2 on: February 06, 2009, 02:32:14 pm »

The map is unlucky to be overwritten in the map list because of the divided by 4 rule. Removing "single" from "type" fixed it. I can also fix it in the game code but it will not help right away.
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awatemonosan
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« Reply #3 on: February 06, 2009, 03:35:51 pm »

Hey, thanks! I assume i have it fixed... i cant test it via vnc very well Tongue
 i simply fixed the one rather make a patch or a new version.
You can find the link up at the top.

Tonight i will setup a dedicated server so people can play it.

Let me know what you think! ive worked on this layout dozens of times till i came up with this design. i hope you like it!
« Last Edit: February 06, 2009, 03:41:51 pm by awatemonosan » Logged
Neon_Knight
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« Reply #4 on: February 06, 2009, 04:34:10 pm »

Nice map. Smiley

I suggest two things tho:
- Try to make the ways less narrow if you can.
- Try not to put similar ammo so close one from the other. Specially with rail & rocket ammo, there are two packs close enough to do that.
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Snickersnack
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« Reply #5 on: February 06, 2009, 09:29:47 pm »

I like this map.  Grin
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awatemonosan
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« Reply #6 on: February 07, 2009, 12:28:05 am »

Nice map. Smiley

I suggest two things tho:
- Try to make the ways less narrow if you can.
- Try not to put similar ammo so close one from the other. Specially with rail & rocket ammo, there are two packs close enough to do that.

ok, ill see about doing both of those in the next version. Thanks for trying it out!
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awatemonosan
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« Reply #7 on: February 07, 2009, 12:31:01 am »

I like this map.  Grin

Thanks! any other feedback or suggestions?
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awatemonosan
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« Reply #8 on: February 07, 2009, 01:04:22 am »

OA DEDICATED SERVER IS UP!
awate.homeip.net
Try it out, if i see people ocnnecting i will join in and play with you.
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Snickersnack
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« Reply #9 on: February 10, 2009, 07:42:51 pm »

I like this map.  Grin

Thanks! any other feedback or suggestions?

I like this map's vertical personality. It's open, yet enclosed. It kind of reminds me of some of the Elite Force space maps.

Suggestions, hmm... I  found it a little hard to see in the interior areas of the lower floors. I was tempted to bump my normal brightness setting.

Being a space level, it's easy to get knocked off ( part of their appeal Wink ). Maybe the rocket ammo should be a little more scarce or spread out?

Substituting Flight for Quad Damage might be fun.
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awatemonosan
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« Reply #10 on: February 18, 2009, 04:55:01 pm »

I like this map's vertical personality. It's open, yet enclosed. It kind of reminds me of some of the Elite Force space maps.

Thank you! I've spent a long time thinking about this design, trying it out in many games. This is my 4th reversion for open arena.

Suggestions, hmm... I  found it a little hard to see in the interior areas of the lower floors. I was tempted to bump my normal brightness setting.

Allright, Ill make it brighter.

Being a space level, it's easy to get knocked off ( part of their appeal Wink ). Maybe the rocket ammo should be a little more scarce or spread out?

I've never been good at item placement... Ill lessen the ammo.

Substituting Flight for Quad Damage might be fun.

The design of the quad room was no accident, its easy to see the pipe leading from the quad room from the blue side and you can see all the exits of the room that pipe leads too from almost everywhere.
Its easy to go from geting the quad to quickly finding an enemy and making that quad worth while but in turn its also easy to get screwed over leaving that quad room.
Maybe putting flight somewhere else might be good. Maybe a jump pad near blues side...

Sorry about the server being down, had to canabalize a computer recentlly, ill have the server up again sometime soon.
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Cacatoes
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« Reply #11 on: April 16, 2009, 06:49:43 am »

Anyone's got this map and could upload it to http://allowdl.com/ ?

Also, more importantly, is there sources with it, and is it GPL ? Wink
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Neon_Knight
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« Reply #12 on: April 16, 2009, 08:29:11 am »

I guess I have it, let me find it...
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awatemonosan
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« Reply #13 on: May 16, 2009, 01:04:54 pm »

I guess I have it, let me find it...

my web server is back up and running. you may download from there again. Sorry for the disruption.

I havnt officially picked a license for it. its free for anyone to use where ever they like with or wtihout credit. just dont claim it as your own Smiley
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PopeJo
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« Reply #14 on: May 17, 2009, 01:53:45 am »

I guess I have it, let me find it...

my web server is back up and running. you may download from there again. Sorry for the disruption.

I havnt officially picked a license for it. its free for anyone to use where ever they like with or wtihout credit. just dont claim it as your own Smiley
as a ctf-map it is not good.
-quad platform leads only to one base
-flagplattforms are to close to each other
-spawnpoints decide the game

as a dm map its fun
-best with few players. max 4. more players and you're dead before you can grab a weapon.
-its an open map and therefore you get very fast games (camping not possible)
-I'd suggest using a battlesuit, rather then a quad. I mostly blow myself up with quad, because there are so many little walls and unexpected ramps in that map. a battlesuit would enable one to rocketjump,  plasma spam and shoot shoot shoot witout the fear of getting killed by ones own splashdamage.

neat and very fast DM map. well done Smiley
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Neon_Knight
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« Reply #15 on: May 17, 2009, 06:29:45 am »

I guess those flags are there just as decoration. In the filename it says "OADM1" so... Tongue
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bill-----
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« Reply #16 on: May 18, 2009, 08:45:36 pm »

The wider walkways are better.  Plus the placement of several smaller
vs single large health and armor is interesting. 

Where you spawn matters a lot in FFA too.

You can grab RG, drop down to QD, dash to the RA, and reach
the central MH platform with a little air strafe from the jump pad, at which point
you're playing InstaGib while everyone else tries to hide.  Once
you get to the blue flag platform, you can rule all for 15-20 seconds.

An alternative arrangement that might smooth this out would be
to move RG to where QD is, move QD to where MH is,
move MH to the red flag platform and move RA to the blue flag
platform.   

The red flag platform is quickly reachable with air strafe from the jump
pad below and behind it, and with the MH becomes a counterbalance
to the blue flag platform and it's RA.  The QD is exposed and everyone
can see you going for it.  The RG, powerful as it is on an open map,
is a little harder to get.




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awatemonosan
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« Reply #17 on: May 22, 2009, 02:28:35 pm »

I've never been great at figuring out what to put where, i will take everyones suggestions into consideration and make a new version. if anyone has more suggestions please let me know Smiley
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Neon_Knight
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« Reply #18 on: February 21, 2011, 03:14:05 pm »

New link, not sure if it's the latest version:

http://www.onykage.com/files/armageddonman/rftvh/oadm_dropout.pk3
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT
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