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Author Topic: oa_minia modifications  (Read 61023 times)
kit89
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« on: February 08, 2009, 05:33:08 AM »

I made a few major modifications to the general style & layout of oa_minia.
Personally I prefer it, but before I commit I'd like other peoples opinion.





Modifications

- Some wall look destroyed.
- Added Two new doors to middle of map.
- Recompiled .aas due to modifications.

Below File contains .bsp & .aas.
http://uploading.com/files/XE6WPTW9/zmap.pk3.html
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Neon_Knight
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« Reply #1 on: February 08, 2009, 08:14:40 AM »

oa_minia is one of the maps I like from this game. Smiley
The new changes are very nice. Will you clip out the crack in the Rocket-Rail area? It can be rocket-jumped, so you can avoid to pass into the normal lower exit. Also the two new entrances to PG are nice as well, helps to keep the dynamic aspect of the map.

One thing I strongly suggest for this map, is to spread ammo instead of putting it right next to the weapon. Spreading ammo keeps the players moving on the map instead of camping at the same area waiting for the ammo to respawn. Also, I suggest to replace one of the two RLs for another weapon, or reduce the number of weapons in the map. I can suggest you to remove (or replace) the RL next to Railgun, since both weapons are very powerful.
« Last Edit: February 08, 2009, 08:34:21 AM by Neon_Knight » Logged


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PsYthe
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« Reply #2 on: February 08, 2009, 12:23:29 PM »

Much better. Now the paths one can take around the map are much less linear and limited. The random cracks and breaks look nice. I don't think weapons need to be reduced or changed as Neon_Knight pointed out; I like the weapon layout, but the ammo could be in better spots. The oa_rpg map that comes with OA has its ammo in great spots; the ammo is far from the weapon it adds to.

Also, missbehaving has (or found) a website to upload and link your maps to:

no problem. anyone can use this upload space if they like. The password is: maps

http://allowdl.com/

If anyone uploads map updates to try out, then just name them accordingly, maybe with 'tmp-v1' or something in the file name. I wont delete any files as I'm going to fill this domain up with maps... cos all my map links are broken so just going to host the direct links myself



Allowdl is much less hassle than the website you used.
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kit89
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« Reply #3 on: February 08, 2009, 06:22:07 PM »


- Clipped edges
- Moved some weapons about
- Moved Ammo to encourage movement.

http://allowdl.com/files/zmap.pk3
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bill-----
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« Reply #4 on: February 09, 2009, 09:44:01 PM »


Wow.  Much faster map now!  I like.

oa_minia didn't flow well for me and I thought maybe
I was missing something.  No problem with that now.  I still
may be missing something in the original but it's clear that
with your modifications there's going to be a lot more action.

Also, you can now strafe jump lengthwise over the opening
in the floor of the central room and pick up that whole arc
of armor shards in one go.  Cool!

You can really get stacked fast, strafe-jumping through
that upper pathway from the RG ammo, RA, armor
shards over the opening, to the RG, etc., down to the RL.
Such are the rewards of jumping skill!  Time and play will
tell whether that's too much.  After some practice it was
pretty easy alone.  It'll be harder in a crowd.

And then there's the couple of extra camping spots added
(cough).  Neon Knight's hinted at one in his remark about
clipping the crack in the wall.  Once you've RJed there, you
can also step onto the near banner support to camp.  There's
another new spot in the other similar room, but I'll leave
that one (and the other similar ones in the original) to others
to talk about if they see fit.

Don't know that I object to them particularly.  The camper must
pay a health/armor price to get to them, the camper is
exposed and players will know to look for campers there.
Time and play will tell.



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kit89
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« Reply #5 on: February 17, 2009, 07:19:45 PM »

- Modified some ground textures
- Added pillar to one of the small sections of the map.
- Re-compiled with patch shadows
- Adjusted lighting so grounds textures weren't overly bright.

http://allowdl.com/files/zmaps.pk3
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chaoticsoldier
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« Reply #6 on: February 19, 2009, 05:36:40 AM »

Two thumbs up from me. Those entrances to the upper level add so much to the map. I thought it was enjoyable before, but I like it even more now! It's much more dynamic.

I don't mind the crack in the wall actually. I'm not sure the camping spots bill----- mentioned are very advantageous so you could probably leave the crack there without much worry.

The map looks better too. I like the new textures and I especially like it how the ground isn't as bright now. Everything is better. It's very nice.
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kit89
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« Reply #7 on: April 14, 2009, 02:58:38 PM »

-Improved the ramp.



http://www.savefile.com/files/2077355
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kit89
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« Reply #8 on: April 14, 2009, 04:37:02 PM »

-removed the stairs, replaced with jump pads.



http://www.savefile.com/files/2077415
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cosmo
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« Reply #9 on: April 15, 2009, 01:43:57 AM »

Hey Kit,

new version screenshots are looking good. I'll give it a go tonight.
There is only one problem: I intended the textures you used for jumppads as 'windows' and it looks strange to see them on the floor. Wink
There are better substitutions.
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cosmo
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« Reply #10 on: April 24, 2009, 11:31:36 AM »

Gave it a run and I like what I see so far. More cracks and damaged decals is nice. The curved rise improved a lot. I just feel uncomfortable with the triple jump pad replacement of your stairs. Did you try a single elevator instead? Please add bot support in next beta release to test a few quick fights.
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kit89
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« Reply #11 on: April 25, 2009, 06:46:22 PM »

- Removed Triple jump pad system.

Includes .aas

http://allowdl.com/baseoa/zoa_minia.pk3
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kit89
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« Reply #12 on: May 17, 2009, 05:38:07 AM »







- Variety of Small modification, to the Look & feel.

http://www.savefile.com/files/2106112
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kit89
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« Reply #13 on: May 17, 2009, 05:42:41 PM »

I really didn't like the design of the spiral ramp. It looked shabby & thrown in. So I've replaced it again. I personally think it looks much better now.



http://www.savefile.com/files/2106599

Every time I finish I do another revision...
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pulchr
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« Reply #14 on: May 18, 2009, 01:40:18 AM »

imagine if we had the same kind of polishing on all the other maps.

thumbs up kit89
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schlorri
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« Reply #15 on: May 18, 2009, 04:05:25 AM »

Hi,

I've played both versions and i have to say: great work!!! Now you can play 1v1 on it Smiley .
IMO a YA would be nice (at the moment it is easy to control), maybe under the ramp instead of RL?
Maybe the Quad should be tansformed into MH in tournament play...(under the Quad, on the ground?)

schlorri
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kit89
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« Reply #16 on: May 18, 2009, 04:19:52 AM »

- Improved performance
- Added more details around map.





http://www.savefile.com/files/2107125

Thanks for the Comments. I'm thinking this will be the last revision. Can't think of anything else to do with it at the moment.

r_speeds:
Min value: 2000
Average value: 4000 - 5000
Maximum value: 7800

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bill-----
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« Reply #17 on: May 18, 2009, 08:11:20 PM »

Consider moving your new jump pad further away from the platform it targets.  If the
player steps onto it when approaching from underneath the platform, he collides with
the underside of the platform.  When coming from the other side, he doesn't reach
the platform, falls onto the jump pad again and then gets bounced into the underside
of the platform.  You shouldn't have to move the target entity, just move the
jump pad itself 64-128 units away.

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kit89
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« Reply #18 on: May 20, 2009, 09:00:04 AM »

- Moved the Jump pad further away from the under side.
- Aesthetic changes.

http://www.savefile.com/files/2109580
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kit89
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« Reply #19 on: May 22, 2009, 08:47:43 AM »

-Modifications to lighting.
-Subtle Aesthetic geometry changes.

http://www.savefile.com/files/2112001
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kit89
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« Reply #20 on: May 22, 2009, 04:12:12 PM »

- Final
- Lighting changes.

http://www.savefile.com/files/2112465
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kit89
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« Reply #21 on: June 03, 2009, 01:10:56 PM »

A lot more modifications.







I've attempted to reduce the flatness of the level. To make it a little more varied and less bland.

http://allowdl.com/baseoa/zzoa_minia.pk3
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kit89
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« Reply #22 on: June 19, 2009, 07:16:00 AM »

-Small fixes that arose from previous modifications.

http://www.savefile.com/files/2133073

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kit89
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« Reply #23 on: June 22, 2009, 03:38:40 AM »

-Removed the floating platforms. They never fitted in.
-Changed floor heights.



http://www.savefile.com/files/2135326
« Last Edit: June 27, 2009, 07:51:29 PM by kit89 » Logged
kit89
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« Reply #24 on: June 29, 2009, 03:44:24 AM »

- A variety of tweaks

http://www.linxonline.co.uk/devel/OA/zoa_minia.pk3

This is probably going to be the Final release of oa_minia. I can't see anything else I can do to it...
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