fromhell
|
|
« on: July 01, 2010, 08:33:59 PM » |
|
How should the SVN be reorganized?
I need people experienced with SVN trees and such to help me out with concieving a new tree structure here. I'm seriously thinking of doing the 'seperate projects' idea since I only really specialize in art direction. Like divided in:
single player project - campaign management, bot files ui project - menu files, menu graphics, console, this also includes missionpack assets mapping project - maps, ass files, levelshots modeling project - players, weapons, items, objectives, mapobjects texturing project - the ambitious part. 2X sized loose replacements of map textures! sound project - sound effects, voiceovers music project - music, not considered sound effects here code project - the OAX googlecode repository handles this already, though this tree would have the whole engine source in addition to the patches, for completeness. This is what the oss community would check out usually to compile, rather than all of the media data
I learned the SVN move command I should've learned about earlier, so i'm thinking, planning before actually moving. I should've done this years ago.
I also really want to add SVN users, and get this project kicked out of stagnance already. I'm already doing animation work for the 3.X branch and i'm REALLY liking my results so far. I wish I could do that for everyone in the 0.X branch, setting up ik rigs and then redoing the individual animations is no easy task.
|