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Author Topic: How to strafe jump? How to move fast?  (Read 40380 times)
Ivan_D
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« on: February 24, 2009, 07:28:53 PM »

Yes, I know there are loads of topics explaining this. Kthxbye.

For all those who saw me flying over the maps and asked "how do you move like this?" (or "explain to me how to jump like this"): if I sent you to look for my post at forum then you found it. This is it.

So. There is the best video made by the great man Quan-Time (endless respect to him) that explains secrets of strafe jumping and related tricks like air strafing. I recommend it not only because it's the best explaining movie on this topic (imho) but also because it's good if you see yourself how everything is done and read all the explanations which makes understanding very easy. The movie is called "Genesis - The Beginning Of".
http://www.quakeunity.com/file=2170 (345 Mb)

There is an online version at Google Video service. The picture is ruined by recompression and I think you will watch it much more than 10 times if you begin training, so that's why I recommend downloading the vid from quakeunity instead of watching it online. But if you need it:
http://video.google.com/videoplay?docid=485602530153341227

And you will probably need this link: http://cggdev.org/
http://en.wikipedia.org/wiki/DeFRaG (hmmm)

Genesis should be enough for understanding how and starting the practice. You can also look at how it looks like when the techniques are perfected: there is a video of the pro player w3sp that (I guess) leaves noone not impressed, "w3sp_strafes":
http://www.quakeunity.com/file=2593 (385 Mb)

When you achieve some good results, join Raindow community's "VQ3 FREESTYLE" server ( 83.254.194.53:27961 ). You will surely find like-minded ppl there and maybe someone will ask you to explain how to sj. Smiley

Related topics I found by searching the forums:
http://openarena.ws/board/index.php?topic=318.0 (maybe the first one on this theme with loads of links to online tutorials and theoretical explanations)
http://openarena.ws/board/index.php?topic=1338.0 (yet another discussion)
http://openarena.ws/board/index.php?topic=1651.0 (RAZ3R's tutorial with config settings examples. RAZ3R actually is as cool as a fridge and I recommend reading what he wrote. You better do it, seriously.)
http://rainbow.furver.se/index.php?name=Forums&file=viewtopic&t=1431 ("i'm curious about what advantages i would gain by learning trickjumping")
http://rainbow.furver.se/index.php?name=Forums&file=viewtopic&t=448 ("I'm a new OA player and am looking for some very basical informations on how to...")

Quote
<dash9> btw, when I watched that video for the first time, (well, for the first times), I was a little lost, because I did not know you have to use defrag.. so mention that you have to install defrag in that message, please

< cool ending phrase here >
« Last Edit: February 24, 2009, 08:29:17 PM by Ivan_D » Logged

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« Reply #1 on: February 24, 2009, 08:21:08 PM »

nice post ivan
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Fitacus
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« Reply #2 on: February 25, 2009, 12:47:09 AM »

Dawai, Ivan, dawai, dawai!
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fromhell
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« Reply #3 on: February 25, 2009, 01:02:00 AM »

tl;dr

HOW TO STRAFE JUMP:

1. strafe.
2. jump.

you strafejumped
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« Reply #4 on: February 25, 2009, 06:29:01 AM »

Thanks Ivan
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fufinha
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« Reply #5 on: February 25, 2009, 07:26:35 AM »

Another thing to note..

If you are moving at high speed (or any speed) then if you let go of all directional keys, then keep pressing jump on land.. you will NOT lose any speed. You can also turn in any direction with the mouse while jumping. Most players have the right mouse button binded to jump which means it couldn't be simpler to move accross a large area without using the keyboard at all Cheesy
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menganito
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« Reply #6 on: February 25, 2009, 08:11:50 AM »

Ivan: spasibo, I love q3 defrag videos and tutorials. I am one of those who can strafe jump, but suck at it and want to change it Cheesy
I cannot even do the easiest jumppads in tr1ckhouse Sad

Missbehaving: I thought I was one of the fwe to have +moveup bound on mouse2, is it really so widely used?
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fufinha
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« Reply #7 on: February 25, 2009, 08:26:18 AM »

You might be right, especially with OA players who are new. I mostly play q3 v1.16 and there's alot of serious players there and servers with clanbase configs. I've tried lots of peoples configs and most, if not all, have right mouse binded to jump.

It's best if there's someone there to give you a little guidance, especially to tell you if your doing anything wrong. If you learn a bad habit.. then it's very difficult to snap out of it. In many cases it's easier to teach someone who has little experience.
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epicgoo
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« Reply #8 on: February 25, 2009, 08:42:58 AM »

dont move your mouse too fast or you will lose speed
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fufinha
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« Reply #9 on: February 25, 2009, 08:56:32 AM »

Alot of people do that, to stop themselves going too fast if they are doing easy strafe pads.

You need to move the mouse quickly to each side, at the same time you press jump.  The best angles left and right range from 25/30 degrees. I usually tell people 10 oclock and 2 oclock and they kinda understand that better. Cheesy

When your in the air, do NOT move the mouse.. only switch direction when your about to touch the ground.. then repeat that sequence.

Using that method, you will become familar with the angles that give you more speed.. as your speed increases you should also increase the angle outwards.. but just a little.

Slow mouse movements are effective when your in the air and you can gently push the mouse outwards to gain more acceleration.. but I would only try this after learning the correct angles. It's not necessary if you are doing the easy strafe pads. A smooth surface for the mouse also helps so you are able to glide the mouse very gently and also be able to move it quickly at each direction left and right.

The first two jumps to gain momentum are the hardest. It's also hard to explain since there's various ways to do it.
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Ivan_D
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« Reply #10 on: February 25, 2009, 11:02:48 AM »

Quote
Missbehaving: I thought I was one of the fwe to have +moveup bound on mouse2, is it really so widely used?
Well, no idea. RAZ3R said that it helps a lot (for example in doing perfect RJ every time). I learn to use it (still didn't get used to) because I can't do half-beat sj without it (because of my keyboard's problem).

Quote
Alot of people do that, to stop themselves going too fast if they are doing easy strafe pads.
Heh, yeah. Another solution is to never do easy pads. Smiley
« Last Edit: February 25, 2009, 11:10:08 AM by Ivan_D » Logged

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« Reply #11 on: February 25, 2009, 11:16:23 AM »

But once you do the hard ones.. then it's rather boring. The easier pads are much more fun in vq3 because you learn alot about control and movment Smiley

example and shameless self plug : http://www.youtube.com/watch?v=5nKcBl2WVR8
« Last Edit: February 25, 2009, 11:19:21 AM by missbehaving » Logged
menganito
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« Reply #12 on: February 25, 2009, 11:22:41 AM »

Quote
example and shameless self plug : http://www.youtube.com/watch?v=5nKcBl2WVR8
Is 30 FPS another magical number (like 125, 333 or 75)?
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fufinha
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« Reply #13 on: February 25, 2009, 11:34:32 AM »

No. I had fps set at 125.

I used a program called fraps which records the demo playback at whatever fps you choose. If you recorded a demo at 125fps the file size would be huge
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Ivan_D
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« Reply #14 on: February 25, 2009, 12:48:59 PM »

Quote
example and shameless self plug : http://www.youtube.com/watch?v=5nKcBl2WVR8
"I love chicken too" Cheesy
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« Reply #15 on: February 25, 2009, 01:13:53 PM »

hehe.. you have no choice Cheesy i've removed all that stuff.. it was experimental and you just happened to be there at the right time (or for you.. the wrong time) Cheesy
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RAZ3R
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« Reply #16 on: February 25, 2009, 02:09:22 PM »

I'm as cooooold as ice...

=)

Is 30 FPS another magical number (like 125, 333 or 75)?

No, the games so jerky at 30 fps you won't be able to improve a lot no matter what it does to you jump height. Also 333 _ISN'T_ a magic number, peopel need to stop setting this in their config =). 333 decreases gravity more than 125, though at such high fps the q3 engine fucks up and you end up with very little acceleration, so no good for actualy playing.

One other magic number is 144, for a different reason to the others - it make gravity extremly heavy so you fall faster, and also you jump height is an ob so you can gain just as much speed as with 125, only you can't jump as far.

I use 166 though as I go under the assumption online servers have pmove_fixed set, along with other correct physics settings, so my fps shouldn't matter, and with a 75Hz monitor 166fps is smoothest I think.
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fufinha
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« Reply #17 on: February 25, 2009, 02:15:45 PM »

Yea, and fps at 333 also means you might be able to jump on ledges you wouldn't normally do.. but as stated, you won't move forward as far. That's why pmove_fixed enforces fair play..

quote from Mav (i removed pmove_accurate settings since oa dont have that) :

Quote
The purpose of using  pmove_fixed is to even the playing field such that anyone playing, regardless of their own fps on their computer, will get consistent physics in the game.

The following settings will produce nearly the same in-game physics for everyone (it will feel like fps=125)
pmove_fixed 1 + pmove_msec 8
OR


If you want everyone to feel fps=250 then:
pmove_fixed 1 + pmove_msec 4


If you want everyone to feel fps=333 then:
pmove_fixed 1 + pmove_msec 3
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Fitacus
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« Reply #18 on: February 27, 2009, 01:10:17 PM »

with a 75Hz monitor 166fps is smoothest I think.

Aww luv my CRT which I run with Vsync on (i.e. 125 HZ <=> 125 FPS) x)
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RAZ3R
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« Reply #19 on: February 27, 2009, 04:25:34 PM »

vsyn adds a delay to the image you're actualy seeing though, if you have a 125Hz monitor you should have com_maxfps 125 without vsync.
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menganito
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« Reply #20 on: February 28, 2009, 03:49:33 AM »

What ybout 75? My PC cannot maintain a stable 125 no matter what, so I'm using 75, I read somewhere it should be damn close (physics wise) to 125. I feel I cannot fly that far (ctf2 strafe-to-flag is very difficult @ 75 FPS for me) tho, or is it just my lameness?
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fromhell
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« Reply #21 on: February 28, 2009, 04:43:51 AM »

no you're doing it wrong you're supposed to do it like the proffesionals that is picmip 635 and maxfps 2146 thats the magic numbers to make you win at games because playing games is all about winning and not about the fun

and yes i can go that high, going over 1000 gives me flashing 'connection interrupted's and I play at max detail with lightmaps and all that jazz and i'm not a 'pro' Smiley
« Last Edit: February 28, 2009, 04:46:52 AM by leilol » Logged

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RAZ3R
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« Reply #22 on: February 28, 2009, 05:42:39 AM »

fromhell's lying, she's uber pro.

menganito: 76 fps is very close to 125 fps, but there are other settings that are important also; make sure you have sv_fps 125, pmove_fixed 1, pmove_msec 8... then if you still can't airstrafe to flag in ctf2 it's just your lameness =).
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zuma
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« Reply #23 on: February 28, 2009, 01:22:45 PM »

What the hell. I set pmove 1 and sv_fps 125 and i can do oa_ctf2 airstrafe each time, but I cant do it online, never. I know that stable 125 is the way to go... but i never experienced my jumps being low due to fps in OA (seems fine on sago).
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RAZ3R
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« Reply #24 on: February 28, 2009, 04:59:43 PM »

What the hell. I set pmove 1 and sv_fps 125 and i can do oa_ctf2 airstrafe each time, but I cant do it online, never. I know that stable 125 is the way to go... but i never experienced my jumps being low due to fps in OA (seems fine on sago).

Because the server admins don't know how to set up their servers correctly. On some servers you will find everyone on the server is playing with different physics to everyone else even.

[plug]That's why you should play on RN| servers =).[/plug]
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