Noob Sauce
Lesser Nub
Cakes 1
Posts: 107
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« on: January 05, 2009, 10:56:33 PM » |
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Grapple Gun model - Texture by Snickersnack
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fufinha
stop making alt accounts and self-termination
Member
Cakes 7
Posts: 584
retired
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« Reply #1 on: January 20, 2009, 08:15:31 PM » |
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http://allowdl.com/files/zz-mb.zip (rename to .pk3) I modified the gaunt award to look more like an award. Also included are a few sounds which are modified oa sounds but nothing too different
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fromhell
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« Reply #2 on: January 29, 2009, 02:05:47 AM » |
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Committed all but Grapple Gun model - Texture by Snickersnack
No .blend, no license modified oa sounds but nothing too different
and Doom/Quake3 sounds? Not trusting; not committing. - Redone teleporters
with some non-Free Q3-derived textures. Not committing.
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« Last Edit: January 29, 2009, 02:17:49 AM by leilol »
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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fufinha
stop making alt accounts and self-termination
Member
Cakes 7
Posts: 584
retired
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« Reply #3 on: January 29, 2009, 05:05:09 AM » |
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what? so oa has q3 sounds? i used vst's to do these
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #4 on: January 29, 2009, 02:34:46 PM » |
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« Last Edit: January 30, 2009, 06:14:08 AM by Neon_Knight »
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #5 on: January 30, 2009, 03:28:06 PM » |
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« Last Edit: January 31, 2009, 06:16:54 PM by Neon_Knight »
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #6 on: January 30, 2009, 09:28:06 PM » |
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« Last Edit: January 31, 2009, 06:16:56 PM by Neon_Knight »
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #7 on: January 30, 2009, 10:54:49 PM » |
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« Last Edit: January 31, 2009, 06:16:54 PM by Neon_Knight »
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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fufinha
stop making alt accounts and self-termination
Member
Cakes 7
Posts: 584
retired
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« Reply #8 on: February 20, 2009, 08:40:41 PM » |
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Replacement plasma gun sounds, much less clanky sounding Original OA plasma sounds were edited using Soundforge (Waves MetaFlanger) http://allowdl.com/files/plasma.pk3
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fufinha
stop making alt accounts and self-termination
Member
Cakes 7
Posts: 584
retired
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« Reply #9 on: February 26, 2009, 10:36:41 PM » |
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Why have Neon_Knight's posts been deleted? Also, if anyone feels that submissions are not up to expectations, then please explain or provide feedback. Be fair.. or leave.
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« Last Edit: February 26, 2009, 10:39:18 PM by missbehaving »
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fufinha
stop making alt accounts and self-termination
Member
Cakes 7
Posts: 584
retired
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« Reply #10 on: February 26, 2009, 11:31:34 PM » |
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http://allowdl.com/files/zz-sound-missb.pk3more media.. rocket impact hit fixed which is also used for the grenade explosion. It may still sound a little close to the rocket fire sound but can adjust this if necessary
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fromhell
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« Reply #11 on: February 27, 2009, 12:26:20 AM » |
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AGAIN NO Q3A/DOOM SOUNDS!!!! Jesus.
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« Last Edit: February 27, 2009, 12:28:17 AM by leilol »
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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fufinha
stop making alt accounts and self-termination
Member
Cakes 7
Posts: 584
retired
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« Reply #12 on: February 27, 2009, 04:31:54 AM » |
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I cant help it if my sounds rock so much :/ I havent even played doom and if anyone finds one q3 sound I send them 100 quid. I spent alot of time on these The rocket sound is actually using part of the shotgun sound which was time stretched and pasted/mixed over the OA sound, then graphic eq was used as well as the max bass plugin
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« Last Edit: February 27, 2009, 04:34:22 AM by missbehaving »
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #13 on: February 27, 2009, 05:28:27 AM » |
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I asked for those posts of mine to be deleted. Also these had old versions, the new ones (the ones with the links ) still are in the SVNC thread. I won't touch those maps until 0.8.2 has come or there's a very, VERY important issue like an unbalance that I didn't saw.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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fufinha
stop making alt accounts and self-termination
Member
Cakes 7
Posts: 584
retired
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« Reply #14 on: February 27, 2009, 05:41:59 AM » |
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ok ok.. here is some 2 minute example of how I done the hyperblaster sound on my desktop - using the original OA plasma sound. It's a 15mb avi which I recorded in about two mins. The ones I submitted have variations of one sound pasted over the modified ones which give even better results. I even had some of the sounds sounding very very close to q3 sounds, in which case I modified them to sound unique. If you actually try them on a map you will find they are wide ranging so you can hear more clearly who is shooting and the direction of the hits. http://q3eu.com/site/flash/plasma.avi
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pulchr
Member
Cakes 34
Posts: 625
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« Reply #15 on: February 27, 2009, 12:55:47 PM » |
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give it up missbehaving, that's clearly copied directly from quake 3 arena. blatant steal!!111oneoenoeneo
:DD
"jk"
lol
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fromhell
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« Reply #16 on: February 27, 2009, 03:02:53 PM » |
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I even had some of the sounds sounding very very close to q3 sounds, in which case I modified them to sound unique.
BS, they ARE Q3/Doom sounds. I don't trust you anymore. You're banned from submitting SVN commits!
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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pulchr
Member
Cakes 34
Posts: 625
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« Reply #17 on: February 27, 2009, 03:49:44 PM » |
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it was several years since i played doom 1 & 2, but have to say that the "fstrun.wav" sound familiar. i played some videos on youtube that had the chainsaw but the sound effect does not seem to be the same. it's sounds so familiar that it's disturbing
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70MM13
Nub
Cakes 1
Posts: 7
Member
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« Reply #18 on: May 24, 2009, 04:23:21 AM » |
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weapon sounds...
homemade, yours to use. call it gpl or whatever you like, you have my permission.
70MM13
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fromhell
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« Reply #19 on: May 24, 2009, 07:21:36 AM » |
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hmm, a counter-strike cock in the shotgun firing and a sound generals familiar zap derived in the gauntlet buzz... can't trust.
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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70MM13
Nub
Cakes 1
Posts: 7
Member
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« Reply #20 on: May 24, 2009, 04:41:40 PM » |
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the cocking sound of a shotgun is hardly a sticky point. if you don't like it, don't use it.
the jacob's ladder sample i used for the lightning gun is public domain. google it if you don't believe it. that one is hardly rocket science.
the plasma and railgun sounds are purely synthetic, completely custom made using virtual synths. those are the ones that i actually put a bit of time into. they are not sample based, they are synthetic.
if you dont like or "trust" any particular sound, don't ignore the rest based on that crap.
but, hey, it's up to you. i'm offering these for your benefit, not mine.
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