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Author Topic: feliz's Hideout - alfa 1 release  (Read 3181 times)

Cakes -2
Posts: 65

« on: April 15, 2009, 09:26:53 am »

Here come my 1st alfa release of Feliz's hideout

sorry, no screenies :S

no textures, lights or details yet... im trying to make it playable first...

I have in the todo list:
 - make some nicer space floor
 - make a nicer corner where u jump on the jumper in the down floor
 - campers with mg (platform upthere) u can't reach that platform now btw
 - maybe a 3rd route to bring the flag?
 - compile for bots
 - make middel platforms bigger (is where teams meet)

PS: rename .zip to .pk3

Whatever i say in this post is true unless fromhell said otherway. In that case I disagree with what I just wrote. I meant to write what fromhell said.
I also would like to add that im not a chick. I use this model coz i like the thong of the sorceress when i die (witch rarely happens) Smiley

Cakes 18
Posts: 372

on a dead horse

« Reply #1 on: April 24, 2009, 11:40:02 am »

Please provide screenshots on next release. No aas files included so quick playability is not possible.

You added many jumppads which are pretty inaccurate to collect the floating items. What is that pillar/place behind the flag high above? It would help if you start drawing a rough scheme of the map you want to create and think about possible ways between items, flags, and so on.

Besides that it's another open space CTF map. Can't get enough of it?

- HUNT HIGHSCORES - mapping - xmpp://
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