Hello openarena peeps!
I've been working on a new quake 3 content project, called xArena, which is based on a few observations:
There is lots of Quake 3 content, all free to distribute unmodified electronically in any way, but can't be put on CD (wierd license).
OpenArena's map quality is the major letdown: the maps just don't suit high level play.
High level players force enemy models, and use high pi_c_mi_p to see clearer: which means all those 500mb of textures are just pi_c_mi_p_pedaway.
So, xArena will be a quake 3 version targeted at high-level tournament vanilla quake 3 gameplay. All the map textures are basically single-colour; some well-known non-id-created tournament maps, such as blood run ztn3tourney1, will be distributed. The content license is anything that will let us redistribute, so not strictly GPL. The gun and effect models and sounds is either new-made, copied from openarena.
The program base will be ioquake3, and clan arena (rocket arena) and stuff like that maybe added later.
To sum it up, this is a not-so-GPL-arena-for-tournament-play.
This means, it is a fully quake 3 compatible content, just all the textures are non-existent

. This means it should be compatible with quake 3 mods.
Also, as a feature, quake live content can be decrypted and thrown in (quakelive content is copyrighted and NOT distributed, you can merely just chuck pk3s in from your existing quake live folder), and it will load the content.
I'd like to see if the community could be interested in something like this.

bloodrun map

quake live content copy pasted in