Open Arena Scripts
BlankA.:
@Corvette I think Pulchr is right about the 180.
Try these:
// 180 degree turn script @ 43fps
// Key
bind x vstr turn
// Script
set com_maxfps 43
set turn "cl_yawspeed 1575; +right; wait 10; -right; cl_yawspeed 140"
echo ^0> ^7Yvo^0'^7s 180 degree turn script ^0@ ^743 fps loaded^0!
// 180 degree turn script @ 76fps
// Key
bind x vstr turn
// Script
set com_maxfps 76
set turn "cl_yawspeed 1550; +right; wait 18; -right; cl_yawspeed 140"
echo ^0> ^7Yvo^0'^7s 180 degree turn script ^0@ ^776 fps loaded^0!
// 180 degree turn script @ 125fps
// Key
bind x vstr turn
// Script
set com_maxfps 125
set turn "cl_yawspeed 1725; +right; wait 26; -right; cl_yawspeed 140"
echo ^0> ^7Yvo^0'^7s 180 degree turn script ^0@ ^7125 fps loaded^0!
Falkland:
Code:
--- code/client/cl_main.c 2009-11-11 13:52:54.000000000 +0100
+++ code/client/cl_main.c.new 2010-04-13 23:51:29.000000000 +0200
@@ -3109,8 +3109,8 @@
rconAddress = Cvar_Get ("rconAddress", "", 0);
- cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", CVAR_ARCHIVE);
- cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "140", CVAR_ARCHIVE);
+ cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", CVAR_CHEAT);
+ cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "140", CVAR_CHEAT);
cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", 0);
cl_maxpackets = Cvar_Get ("cl_maxpackets", "30", CVAR_ARCHIVE );
This code will close your "issue" for ever.
Corvette:
The problem with all these scripts is that they create a too many cvar error. I have to re-do them without creating so many cvars I guess. I'm too lazy right now though.
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