Open Arena Scripts

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PopeJo:
here's a demo replay script (thx to RAZ3R):
you can use the arrows to alter playback

Code:

// demo replay script
set  time0 "timescale 0.10; set timeup vstr time1"
set  time1 "timescale 0.25; set timedown vstr time0; set timeup vstr time2"
set  time2 "timescale 0.50; set timedown vstr time1; set timeup vstr time3"
set  time3 "timescale 0.75; set timedown vstr time2; set timeup vstr time4"
set  time4 "timescale 1.00; set timedown vstr time3; set timeup vstr time5"
set  time5 "timescale 2.00; set timedown vstr time4; set timeup vstr time6"
set  time6 "timescale 5.00; set timedown vstr time5; set timeup vstr time7"
set  time7 "timescale 10.0; set timedown vstr time6; set timeup vstr time8"
set  time8 "timescale 25.0; set timedown vstr time7; set timeup vstr time9"
set  time9 "timescale 50.0; set timedown vstr time8; set timeup vstr time10"
set  time10 "timescale 100;  set timedown vstr time9"
vstr time4
bind leftarrow "vstr timedown"
bind rightarrow "vstr timeup"
bind uparrow "+scores"
bind downarrow "vstr time4"


here's a "view weapon" toggle script
you can just draw the weapon bar instead of the gun, thus gaining more map-visibility without really loosing visual contact to your beloved gun,
Code:

// weapon hud script

set seepure "set cg_alwaysWeaponBar 1 ; set cg_drawGun 0 ; set see vstr seeall"
set seeall "set cg_alwaysWeaponBar 0 ; set cg_drawGun 1 ; set see vstr seepure"

set see vstr seepure
bind ALT "vstr see"

btw, I love the gamma script from aanti :)

Corvette:
Thanks everyone for your scripts.

"i hope i don't see a ROCKET JUMPAN alias here because those are so dumb lol. a key to rocket jump!!?!" (posted by fromhell).

Ok, you did ask for it.

Quote

seta rocketjump "centerview; cl_pitchspeed 99990000; +lookdown; +moveup; +attack; wait 2; -lookdown; -moveup; -attack; cl_pitchspeed 140; centerview"

bind f5 vstr rocketjump


Unfortunately, this script doesn't do perfect rocket jumps, as I am able to rocket jump slightly higher than this script. Still, it does a pretty decent rocket jump (I got this script from some other forum or website, I didn't write it).

Corvette:
I still have to write something to control for the fact that your weapon changes every time you get killed. Maybe if I assigned a button that you can press when that happens.

Name of file : spinrj.cfg

Quote

set togglespin vstr spinleft

set spinleft  "cl_yawspeed 9999; +left; set togglespin vstr spinoff1"
set spinright "cl_yawspeed 9999; +right; set togglespin vstr spinoff2"

set spinoff1 "cl_yawspeed 140; -left; -right; set togglespin vstr spinright"
set spinoff2 "cl_yawspeed 140; -left; -right; set togglespin vstr spinleft"

bind s "vstr togglespin1"

set togglespin1 "set togglespin vstr spinleft; vstr togglespin; bind s vstr togglespin"

bind i "weapon 1; bind i vstr w1s1; bind h vstr rocketswitch"
bind d "weapon 2; bind i vstr w2s2; bind h vstr rocketswitch"
bind r "weapon 8; bind i vstr w8s3; bind h vstr rocketswitch"

set w1s1 "weapon 1; vstr spinoff1; bind i vstr w1s2; bind d vstr w2s1; bind r vstr w8s1; bind h vstr rocketswitch"
set w2s1 "weapon 2; vstr spinoff1; bind d vstr w2s2; bind i vstr w1s1; bind r vstr w8s1; bind h vstr rocketswitch"
set w8s1 "weapon 8; vstr spinoff1; bind r vstr w8s2; bind i vstr w1s1; bind d vstr w2s1; bind h vstr rocketswitch"

set w1s2 "weapon 1; vstr togglespin; bind h vstr rocketswitch"
set w2s2 "weapon 2; vstr togglespin; bind h vstr rocketswitch"
set w8s2 "weapon 8; vstr togglespin; bind h vstr rocketswitch"

bind u "weapnext; set togglespin vstr spinoff1; bind s vstr togglespin1; bind h vstr rocketswitch"
bind t "weapprev; set togglespin vstr spinoff2; bind s vstr togglespin1; bind h vstr rocketswitch"

bind v "weapon 3;  set togglespin vstr spinoff1; bind s vstr togglespin1; bind h vstr rocketswitch"
bind k "weapon 4;  set togglespin vstr spinoff1; bind s vstr togglespin1; bind h vstr rocketswitch"
bind h "weapon 5;  set togglespin vstr spinoff1; bind s vstr togglespin1; vstr rocketswitch"
bind m "weapon 6;  set togglespin vstr spinoff1; bind s vstr togglespin1; bind h vstr rocketswitch"
bind n "weapon 7;; set togglespin vstr spinoff1; bind s vstr togglespin1; bind h vstr rocketswitch"
bind l "weapon 9;; set togglespin vstr spinoff1; bind s vstr togglespin1; bind h vstr rocketswitch"
bind 0 "weapon 11; set togglespin vstr spinoff1; bind s vstr togglespin1; bind h vstr rocketswitch"
bind x "weapon 12; set togglespin vstr spinoff1; bind s vstr togglespin1; bind h vstr rocketswitch"
bind c "weapon 13; set togglespin vstr spinoff1; bind s vstr togglespin1; bind h vstr rocketswitch"

set rocketswitch "weapon 5; bind h vstr rcktjmp; set togglespin vstr spinoff1; bind s vstr togglespin1"
set rcktjmp "exec rjump.cfg"


Name of file : rjump.cfg

Quote

//rocket jumps



//http://snipplr.com/view/11241/tweaked-quake-3-arena-autoexeccfg/

seta rocketjump "centerview; cl_pitchspeed 99990000; +lookdown; +moveup; +attack; wait 2; -lookdown; -moveup; -attack; cl_pitchspeed 140; centerview"
vstr rocketjump


//http://www.NOYOUFILTHYDAMNPIRATE/bg2/modules/smartsection/item.php?itemid=17

//cl_pitchspeed 9999
//set rjump "+lookdown;wait;wait;+attack;+moveup;wait;wait;-attack;-moveup;-lookdown;wait;wait;centerview"

//vstr rjump
//cl_pitchspeed 140

jessicaRA:
the most useful small ones to me so far:

loud/normal toggle

bind ctrl "vstr catears"
seta catearson "seta s_volume 1.8; seta s_algain 5; seta catears vstr catearsoff; echo nekomimi mode on!"
seta catearsoff "seta s_volume 1; seta s_algain 0.8; seta catears vstr catearson; echo nekomimi mode off!"

zoom to level in one movement (you may want to swap wheel up and wheel down..  its technically easier that way to stay accurate)

bind mwheeldown "cg_fov 112; sensitivity 1.5"
bind mwheelup "cg_fov 56; sensitivity 0.75"
bind mouse3 "cg_fov 28; sensitivity 0.375"

another useful thing is the thin lightning trick(add -zoom to every other weapon bind or use zoom fov to change zoom in/out with +zoom on every weapon, the zoom fov way i find is less disorientating but i don't use the thin lightning any more except in cpma):

bind mouse5 "cg_fov 250; cg_zoomfov 56; +zoom; weapon 6"

Corvette:
Hey, why does OA version .8.5. make it so that my 180 degree turn script no longer works. It doesn't turn 180 degrees and it seems to turn a different amount every time as if on purpose just to prevent me from making a new 180 degree turn script. I hope the OA developers did not ruin my script on purpose :( .

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