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Author Topic: Limited download rates from server...  (Read 7467 times)
Sumfvm
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« on: December 23, 2006, 04:33:26 PM »

Hi all.

This message because I got 100 Mb/s bandwidth on my server and I note that peole who download maps from it seems to be limited to about 15 ko/s...

Any issues about that? Is it link to the master server conexion?

Regards,

(sorry for my poor english, I'm french Wink )
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Sumfvm
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« Reply #1 on: December 29, 2006, 04:34:48 AM »

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Airw0lf
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« Reply #2 on: January 04, 2007, 11:21:28 PM »

Hi all.

This message because I got 100 Mb/s bandwidth on my server and I note that peole who download maps from it seems to be limited to about 15 ko/s...

Any issues about that? Is it link to the master server conexion?

Regards,

(sorry for my poor english, I'm french Wink )

Yeah something weird is going on there. I was downloading a map from a server today (v0.6.0), and the speed seemed to be capped at something like 2kb/s. I'm on a 2 MBit line...
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moodydeath
THIS ONE POST HERE SHOULD DO IT.


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« Reply #3 on: January 05, 2007, 01:50:27 PM »

i think the server limits the mapdownload speed somehow related to the setting "seta sv_maxRate" in the serverconfig ... dunno what it is default, but i set it to 10000 ... so mapdownload is about 1-2 kb/s ... which sucks Cheesy

i think a possible solution would be to host the files you have to download on an extra webserver...

i was not able to test it, but i think in games with quake engine it's something like that in the config-file:
UPDATED version
set sv_allowDownload "1" // enables downloading maps from server
set sv_wwwDownload "1" // enables the http redirect
set sv_dlURL "http://www.url-to-your-files.com" // sets the location of the files
set sv_wwwDlDisconnected "1" // disconnects the client while it's downloading the files
set cl_wwwDownload "1" // connects the client again when the download is finished

i think the last two options are not necassery, but i think it would be better to disconnect the client, if it has to download aaaa loooooot of files Wink ... so that the slot will be opened on the server again ... if you only have to dl some megabyte you should set it to 0

update: the setting to locate the files is sv_dlURL ... changed it ... it works on my server now for me ... dunno if it's working for everybody
if you want to test it: openarena.moodydeath.de:27960 ... servername is oa-fraghouse #1
« Last Edit: January 05, 2007, 03:23:23 PM by moodydeath » Logged
Fragjooski
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« Reply #4 on: January 12, 2007, 09:18:50 AM »

set sv_allowDownload "1" // enables downloading maps from server
set sv_wwwDownload "1" // enables the http redirect
set sv_dlURL "http://www.url-to-your-files.com" // sets the location of the files
set sv_wwwDlDisconnected "1" // disconnects the client while it's downloading the files
set cl_wwwDownload "1" // connects the client again when the download is finished

i think the last two options are not necassery, but i think it would be better to disconnect the client, if it has to download aaaa loooooot of files Wink ... so that the slot will be opened on the server again ... if you only have to dl some megabyte you should set it to 0

update: the setting to locate the files is sv_dlURL ... changed it ... it works on my server now for me ... dunno if it's working for everybody
if you want to test it: openarena.moodydeath.de:27960 ... servername is oa-fraghouse #1

Well, you're almost right....

set sv_allowDownload "1" // enables downloading maps from server
set sv_wwwDownload "1" // enables the http redirect
set sv_dlURL "http://www.url-to-your-files.com" // sets the location of the files

EDIT:

(under your DocRoot your map files should reside in folder baseoa and your mod files should reside in a folder with the same name as your mod dir)  this is important so that you can still play maps on various mods rather then just downloading maps into a specific mod folder


set sv_wwwDlDisconnected "1" // disconnects the client while it's downloading the files

EDIT:  This actually disconnects your client after downloading the file, and then reconnects you to the server.

set cl_wwwDownload "1" // connects the client again when the download is finished

EDIT:  This is actually very important if you want to be able to download files faster.  This must be in your local configs ie. ~/.openarena/baseoa/q3config.cfg and ~/.openarena/insert-mod-here/q3config.cfg if you want to be able to download maps.  This has absolutely nothing to do with connecting a client when a download is finished.

So:

seta cl_wwwDownload "1" // allows client to download via ftp and http from server


If you'd like to see this in action load up openarena, go to /connect remitech.org:27961

The freezedt mod should load into your ~/.openarena/freezedt folder.  (a period precedes openarena as this is a hidden folder in your home directory and the folder that stores your settings, q3key, maps, and mods.

Any custom maps from that server will save to ~/.openarena/baseoa  (i set this up by design so you don't have maps loading in your freezedt folder.  otherwise you wouldn't be able to play the maps in other mods or in baseoa without another copy).
« Last Edit: January 12, 2007, 09:26:41 AM by Fragjooski » Logged
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