Pages: [1]
  Print  
Author Topic: Quake III: Arena Mods not working.  (Read 5204 times)
Unlucky_Furball
Nub


Cakes 0
Posts: 4


« on: August 08, 2009, 05:59:36 PM »

OpenArena: Latest (8.1, isn't it?)
OS: Mac OSX 10.5.1 PPC
Mods active: Alternate Fire 2.0
Mods in question: Animal Arena, Jail Break 2.0, Freeze Tag.

Problems:

Animal Arena - I attempt to load this mod, and It just reloads the game with nothing different.

Jail Break 2.0 - Can customize servers, but can't hit the big, red 'Fight' button that wants me to press it so dearly.

Freeze Tag - Not really sure how to use. I gathered that you activate it, and play 'Team Deathmatch'. The problem in question is that when loading a game, it gets to loading the second last player, then returns me to the main menu.
Logged
fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« Reply #1 on: August 08, 2009, 11:02:28 PM »

Animal Arena depends on Q3 player models last time i've checked.
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Unlucky_Furball
Nub


Cakes 0
Posts: 4


« Reply #2 on: August 09, 2009, 12:59:39 AM »

Well, I didn't know that. Thanks.
Logged
Cacatoes
Banned for leasing own account
Posts a lot
*

Cakes 73
Posts: 1427


also banned for baiting another to violate rules


« Reply #3 on: August 09, 2009, 03:25:12 AM »

Check this wiki page : (DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/ModCompat
If you click on the mod name on the page, there should be instructions on how to set up the mod, but most of them require nothing special ...

I already tried Animal Arena and it worked ...
I think some guys made freezetag working on OA too.
And I don't know for jailbreak.


Logged

Todo: Walk the cat.
Falkland
Member


Cakes 6
Posts: 590


« Reply #4 on: August 10, 2009, 10:19:33 AM »

Freeze Tag - Not really sure how to use. I gathered that you activate it, and play 'Team Deathmatch'. The problem in question is that when loading a game, it gets to loading the second last player, then returns me to the main menu.

I've successfully ported FreezeTag151 to ioquake3 VM (I've tested only TDM FreezeTag ) and produced an updated archive ( starting for q3freeze151b.zip - which it took ages to me finding it :/ because the original site doesn't exist anymore - , I've extracted the full archive , replaced the VM files with the new ones and zipped all again in  ioq3-freeze151b.zip ) , but I've got no luck with OAX because of conflicts with the other added GAMETYPE ( eg Elimination ... ) ... of course no luck also for integrating freezetag GAMETYPE ( it should require also a free replacement for some gfx and sounds )

I've attached the new archive and also the diff I've used for producing the new VM ( baseq3 + missionpack )

At least u can use ultra freezetag (ufreeze) mod : http://alternatefire.planetquake.gamespy.com/
And here some documentation : http://alternatefire.planetquake.gamespy.com/files/quake3/uft-variables.html
« Last Edit: September 26, 2009, 08:55:30 AM by Falkland » Logged
Pages: [1]
  Print  
 
Jump to: