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Author Topic: TrueCombat realism Mod  (Read 15959 times)
De@thByBl@st
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« on: April 11, 2009, 09:39:37 PM »

Just currious how many have seen/tried this mod, I have always felt it seemed/seems more realistic than Urban Terror, even today IMO, though it seems to have been abandoned, it's still highly usable as is and plays pretty well on OA.

True Combat is an action packed realism mod where big jumps, fancy strafing and fantasy weapons are no where to be seen. Expect hard fought team-based objective battles where staying alive is only the first challenge you will face. 

•Tactical mode wherein you aim using the iron sights of the actual gun; read: no crosshairs.
•Two teams, different mission objectives, emphasising realistic team tactics.
•Scriptable mission objectives in maps.
•The ability for different weapons to penetrate different objects with varying degrees of success.
•Realistic sounds for both enviroment and player.
•The addition of C4 and smoke grenades to your arsenal.
•New attachment system for weapon upgrades (scopes, silencers, laser sights, etc.).
•Brand spankin' new models for the weapons and player.
•A host of new animations for weapon reloads, player movement, etc.
•Realistic lens flares, glare, and flash blend effects.
•Multilayer bullet penetration system.
•Freeclimb
•Voice commands for quick communication with teammates.
•The choice between 4 different huds, including the old-school flavor from previous builds."


More...

Download


Example server.cfg:
Code:
// Server Options - Change as Needed 
// Last modified on 04-07-25 by bs

//set net_ip                      ""              //Your Server IP, Leave Empty for Dynamic IPs
set net_port                    "27960"                     //Default Port
 
set gamename                    "truecombat"
set game                        "truecombat"
set sv_strictAuth   "0"
pb_sv_disable
set bot_enable                  "1"                         //Set to "1" to enable bots
set bot_minplayers              "2"                         //Set # of bots (In TDM # will be on each team)
set public                      "1"
set sv_maxRate                  "3200"                     //Server Rate Allowed to Client
set sv_hostname                 "moddb.com/mods/true-combat"           //Server Name
set sv_pure                     "1"                         //Set to "0" for Non-Pure
set rconpassword                ""       //Set Password for Remote Access
set sv_privateclients           "0"                         //Private Player Slots
set sv_privatepassword          ""                   //Set Private Password
set sv_timeout                  "120"                       //Client Timeout in Seconds
set sv_zombietime      "2"       //Time in minutes before a frozen character is removed
set sv_floodprotect             "1"                         //Server Flood Protection
set sv_maxclients               "16"                        //Number of Players Allowed
set sv_fps                      "30"                        //Frames Allowed to Client
set sv_master1 "dpmaster.deathmask.net"    // OpenArena Master
//set sv_master2                  "master3.idsoftware.com"    //ID Master Server
//set sv_master3                  "master0.gamespy.com"       //Gamespy Master Server

set g_TeamBlue                  "BETA"                      //TA setting not used in TC at this time
set g_TeamRed                   "ALPHA"

//LOG

set g_log                       "games.log"                 //Name of Server Logfile
set g_logsync                   "0"
set g_logroll                   "0"
set logfile                    "3"

set g_password                  ""                          //Only use if a Private Server and g_needpass is "1"
set g_needpass                  "0"
set g_maxgameclients            "16"                        //Number that can join Game - All others stay Spec 
set g_friendlyfire              "1"
set g_teamautojoin              "1"
set g_forceteambalance          "1"
set g_forcerespawn              "1"
set g_filterban                 "1"                         //Enable IP Banning
set g_banips                    ""           //Enter Your Banned IP's Here
set g_handleCheaters "2"
set g_doWarmup                  "0"                         //Enable Pre-Game Warmup
set g_warmup                    "0"                        //Warmup Time In Seconds
set g_allowvote                 "1"                         //Enable Client Voting on Server
set g_nospectalk           "1"       //Spectators and ghost cant talk or chat to the living.

//Voting

set novote_map_restart   "1"   //voting
set novote_nextmap "0"   //voting
set novote_map "1"   //voting
set novote_g_gametype   "1"   //voting
set novote_kick   "1"   //voting
set novote_clientkick   "0"   //voting
set novote_g_doWarmup   "1"   //voting
set novote_timelimit "1"   //voting
set novote_fraglimit "1"   //voting
set novote_capturelimit   "1"   //voting
set novote_g_swapteam   "1"   //voting
set novote_g_roundSwapteam   "1"   //voting
set novote_g_rounds          "1"

set novote_m_scriptrounds      "1"
set novote_m_scriplives        "1"
set novote_g_maxlives          "1"

set novote_g_spawnpro      "1"   //voting

set novote_g_rotation      "1"   //voting

// Game specific.

set g_maxlives "0"   // TC gamevars
set g_rounds     "0"   // TC gamevars
set g_roundwarmup        "0"   // TC gamevars
set g_roundtimelimit   "0"   // TC gamevars
set g_roundfraglimit "0"   // TC gamevars
set m_scriptRounds   "0"   // TC gamevars
set m_scripttimelimit   "0"
set g_spawnpro   "1"   // TC gamevars
set g_rotation   "1"   // TC gamevars
set g_forcefollow     "1"
set g_modms   "0"       //[1] stops global means of death messages.
set g_nametags   "2"       //0-3 [2] 0 No names, 1 both names, 2 team names only,
      //3 just playing around. both, very small range/text and same colors.
// Game Details

set g_synchronousclients        "0"
set g_motd                      "Welcome to True Combat 1.2 on OpenArena!"               //Your Message of the Day
set g_gametype                  "5"  //GameType "5" is CTF, "?" is Reverse CTF, "0" is FFA, "7" is Mission CRASHES, "?" is TeamDM
set g_smoothclients             "0"                             
set g_inactivity                "120"                           
                           
set timelimit                   "0"
set fraglimit                   "0"
set capturelimit                "1"

// COM

set com_hunkmegs                "128"                       //Memory Allowed for Quake 3
set com_zonemegs                "32"
set com_soundmegs               "24"

//Server info.

sets email                      ""                    //Email of Server Admin
sets admin                      ""                         //Admin Name
sets location                   ""
sets OS                         ""                             
sets specs                      ""       //Server Specs
sets connection                 ""

// Init.

set vm_game "0"
set vm_cgame "0"
set vm_ui "0"

// Downloads.

set sv_allowDownload "0" // Enables downloading maps from server
set sv_wwwDownload "1" // Enables the http redirect
set sv_dlURL "http://URL TRUNCATION IS BANNED HERE, THIS IS NOT TWITTER!.com/czzdhn" // sets the location of the files
set sv_wwwDlDisconnected "1" // disconnects the client while it's downloading the files
set cl_wwwDownload "0" // connects the client again when the download is finished

exec mapcycle.cfg

Example mapcycle.cfg:

WARNING: May be broken with some gametypes, adjust as needed and note that other maps are available.

Code:

set map1"map tc_rdistrict2;set nextmap vstr map2"
set map2"map ctc_cityheat;set nextmap vstr map3"
set map3"map ctc_fortress;set nextmap vstr map4"
set map4"map ctc_gunstoremx;set nextmap vstr map5"
set map5"map ctc_mansion;set nextmap vstr map6"
set map6"map tc_fracture;set nextmap vstr map7"
set map7"map tc_nuke2;set nextmap vstr map8"
set map8"map tc_bahamut2;set nextmap vstr map9"
set map9"map tc_deadlyxmas;set nextmap vstr map10"
set map10"map tc_harbour2;set nextmap vstr map11"
set map11"map tc_closecombat;set nextmap vstr map12" 
set map12"map tc_prison;set nextmap vstr map13"
set map13"map ctc_skirmish;set nextmap vstr map14"
set map14"map ctc_snowbridge;set nextmap vstr map1"



vstr map1


Home page: http://hosted.planetquake.gamespy.com/q3t/content/
Community: http://q3.truecombat.com/forum/
« Last Edit: April 11, 2009, 11:39:48 PM by De@thByBl@st » Logged
SharpestTool
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« Reply #1 on: April 23, 2009, 06:54:18 PM »

This mod is dead because 80-90% of the team built it over again for the RTCW:ET engine...

It's now known as True Combat:Elite...
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0kelvin
I LEFT THE FORUM BY EDITING ALL MY POSTS OUT!!! HAHAHA!!! TAKE THAT, INTERNET!
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« Reply #2 on: April 23, 2009, 07:22:17 PM »

openarena
« Last Edit: August 06, 2010, 01:06:56 PM by 0kelvin » Logged
Chaos
Ok i've posted twice!


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« Reply #3 on: April 26, 2009, 10:28:23 AM »

I've heard about it. Im downloading it now to try it out.
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BrainChemistry
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« Reply #4 on: May 04, 2009, 07:09:01 AM »

Also the TrueCombat:Elite project is dead now. The original developers are at founding a new project not based on the q3 engine. Also there are two other projects trying it to rebirth. Well, we will see what happens.
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BCH32
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« Reply #5 on: June 17, 2009, 03:16:46 AM »

I'm just very fan of this mod and sometime I have a Server with moddified skin pack on...
But now I want to have statistic from my server but all parser I found (aestat or TCStat) don't do the job correctly.
As I all work under windows and I'm not very well with php orsuch stuff I'm quite lost.
If any Ideas I take...
Thanks
BCH
EDIT : I found TrueStat , http://www.drakanor.de/truestats/ I think it work well.
and I use this map also : http://sj-views.cisco.com/qj/TC/SAS-MAPS/retro-pack.pk3
« Last Edit: June 18, 2009, 03:33:42 AM by BCH32 » Logged
befno
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« Reply #6 on: June 22, 2009, 03:35:24 AM »

Also the TrueCombat:Elite project is dead now. The original developers are at founding a new project not based on the q3 engine. Also there are two other projects trying it to rebirth. Well, we will see what happens.

Do you know the name of that non-q3 based new project they are working on?
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Udi
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« Reply #7 on: June 23, 2009, 03:04:36 AM »

Do you know the name of that non-q3 based new project they are working on?

It's called Code 43: Urban Warfare.
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http://udionline.hu/en/projektek/openarena/
Todo list: 1. q3dm17 textures replacement (95% done)
MIOW
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« Reply #8 on: June 24, 2009, 05:23:00 AM »

Promising Smiley
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BCH32
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« Reply #9 on: June 25, 2009, 03:36:29 AM »

Do you know the name of that non-q3 based new project they are working on?

It's called Code 43: Urban Warfare.
Look like to be still a Q3 engine game :
Quote
XreaL will be a non-commercial multiplayer only first person shooter based on a heavily modified Quake 3 Arena engine (id Tech 3). The aim is to push the rendering technology until it can be compared with current commercial titles and then to produce a playable Total Conversion.
So it's stay in the familly Smiley
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Udi
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« Reply #10 on: June 25, 2009, 06:09:09 AM »

Look like to be still a Q3 engine game

Yes, but I think the engine only makes half the difference. If the original True Combat had open source content on some public version controlling system than the sources wouldn't have been wasted. And now they could make a standalone version with ioQuake3. But instead they made a game on a free but not open source engine, with the content closed sourced again. And now they decide to move to a GPLed engine which is cool, but again they need to make content. But hopefully this time the game will be fully GPL, the sourceforge repository suggest so, but they have an "All rights reserved by Team C43" label on the website which is confusing. Game engine without content is not at all interesting, see the Navy Seals covert operations project: their engine and game code is released under GPL, but where's the content? "People interested in continuing the development of NS:CO gold should contact Team Mirage" I hate these temporary, copyright holding teams Sad.
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http://udionline.hu/en/projektek/openarena/
Todo list: 1. q3dm17 textures replacement (95% done)
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