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Author Topic: random character concept thread  (Read 88836 times)
fromhell
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« on: December 26, 2006, 04:30:42 PM »

This is what I had in mind for Oa's own orbb

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Jeric Hikari
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« Reply #1 on: December 27, 2006, 02:11:00 AM »

Better be a Pink Fish in there....

If it can be modeled by the folks that're donating time. Go for it!
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dmn_clown
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« Reply #2 on: December 29, 2006, 11:19:08 AM »

Interesting, though how is the fish controlling the robotic legs? 
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fromhell
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« Reply #3 on: December 29, 2006, 11:29:08 AM »

i don't even know about that
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
dmn_clown
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« Reply #4 on: December 29, 2006, 01:19:21 PM »

I think manual controls would be a bit much and probably wouldn't render well in game (Though the idea of a fish sitting in a chair holding a joystick is amusing).  It might be better to just wire the fish's head into the base of the legs, if you use the idea.
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white haired boy
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« Reply #5 on: December 29, 2006, 04:17:18 PM »

"It might be better to just wire the fish's head into the base of the legs"

cool. it could be done in a matrix "plug in the back of the head" style. there could even be a slight pink tinge to the water in the tank to mimic the tanks from the film.  :-)
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Jeric Hikari
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« Reply #6 on: December 29, 2006, 08:45:45 PM »

It'd be better if you went for a standard water look, possibly bluish tinted. The pink look would blend too well with the fish if we're going for pinkfish too.I do like the idea of the matrixplug, simplifies animation if its one giant cable rather than a bunch of little wires, though I'm not sure if you could slow down the actual fish/wire movement while walking/getting hit/ect to reflect the fact it's actually in water, and thus would move differently.
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white haired boy
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« Reply #7 on: December 30, 2006, 06:20:33 AM »

thinking about the fish animation, a nice little touch would be if the tail wagged from left to right with the motion of the legs.

white haired boy.
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Ferk
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« Reply #8 on: December 30, 2006, 12:13:39 PM »

I wrote about that character concept on the wiki, how nice that someone found it useful. The sketch looks great

About the wires in the fish, I'm not sure if that would look that good, although maybe I'm wrong. Anyway, I guess the fish itself would be the head of the model, so it maybe wont allow animations other than moving when you look around. We could say that the fish has some psychic abilities to control the mechanical armor ^^U ..or that it has a chip within his head that sends electromagnetic pulses through the water.

edit: my english sucks Tongue  ..a slight misunderstanding corrected
« Last Edit: January 02, 2007, 10:00:50 AM by Ferk » Logged

sorry for my english
dmn_clown
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« Reply #9 on: December 30, 2006, 01:50:37 PM »

You could animate the fish via the use of shaders, I would assume the bowl would be somewhat transparent.

*shrugs*

A psychic fish?
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Jeric Hikari
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« Reply #10 on: December 30, 2006, 01:54:59 PM »

No less odd of a concept than a walking skeleton, or a giant eyeball.

Lets face it, the stock Q3 models are a fairly oddball bunch. Logic be damned, lets have fun with this!
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Fuddl
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« Reply #11 on: December 30, 2006, 02:40:48 PM »

yeah! yeah! yeah! i also like funny/weird characters!

hm... perhaps, one could place a deer head on top of the fish-orbb? Wink
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Jove Chiere
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« Reply #12 on: December 31, 2006, 01:50:18 PM »

Great concept…

Today, I have had desire to model it, and thus this so far…
http://temp.grafosyakuza.com/fishshot001.jpg
Version 0.01 // 1500 Polys +-

Happy year 2007
« Last Edit: January 16, 2007, 12:17:41 PM by Jove Chiere » Logged

Excuse my Engrish... Wink
Sindwiller
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« Reply #13 on: December 31, 2006, 02:17:35 PM »

Hehe, looks interseting Smiley
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white haired boy
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« Reply #14 on: December 31, 2006, 02:53:46 PM »

beautiful work jove.

happy new year.
white haired boy.
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diizy
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« Reply #15 on: December 31, 2006, 05:25:51 PM »

hi jove, that is awsome!

i hope that you keep working on it, please release it sometime!
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fromhell
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« Reply #16 on: December 31, 2006, 06:11:56 PM »

Brilliant Smiley  You interpreted my concept better than I could!

The circle under the eyes was supposed to be a mouth, btw. You can safely delete that little thing there

« Last Edit: December 31, 2006, 06:14:11 PM by leileilol » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
jdodson
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« Reply #17 on: January 01, 2007, 06:14:02 PM »

This fish idea is awesome. 

I don't think there need to be any wires connecting the fish to the robot.  All you need is story.

You could call the fish something like psycod and provide some lore that basically states that psycod was genetically manipulated to control things with his mind.  So the fish could be controlling the robot with its mind.

Then someone could build a model of a professor with a large head that built it. 
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dmn_clown
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« Reply #18 on: January 02, 2007, 11:50:46 PM »

Just to clarify, I am not against weirdness in characters (reading the current chat conversations in game should be more than enough proof of that and they are probably going to get a bit more weird as I am re-writing both Grism's and Gargoyle's chat scripts to make them less generic and less repetitive).

I just have no clue as to what kind of personality Psycod the Magnificant:  Slayer of the 19 Cats of Doom should have... any ideas?
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jdodson
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« Reply #19 on: January 03, 2007, 06:53:36 PM »

Just to clarify, I am not against weirdness in characters (reading the current chat conversations in game should be more than enough proof of that and they are probably going to get a bit more weird as I am re-writing both Grism's and Gargoyle's chat scripts to make them less generic and less repetitive).

I just have no clue as to what kind of personality Psycod the Magnificant:  Slayer of the 19 Cats of Doom should have... any ideas?

Hmmmm, how bout intellegent and somewhat soft spoken.  So a bot message may be something like:

"Blub, blug, gargle."

A really pissed fish would say something like:

"Garble, garble, blug, glorb, bubble."

Hope that helps.

And if people need some voice audio files to fill in for when he kills, takes a hit or dies let me know.  I have been running some ideas in my head about recording some shit underwater in my bathtub.  Like laughing, screaming, etc.  Not sure if it would be cool but I could mix it up with some synth shit maybe to make it sound extra ESP fish like.
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dmn_clown
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« Reply #20 on: January 03, 2007, 11:21:54 PM »

On the bright side I've got one drowning phrase worked out:

"Can someone please explain how a fish can drown?"

I guess it matches Bone's meaty gibs in iD's game.
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Jove Chiere
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« Reply #21 on: January 05, 2007, 04:03:05 PM »

UVmap finish...
http://temp.grafosyakuza.com/fishshot002.jpg
1*512x512 (leg+torso) + 2*256x256 (cristal, fish)

dmn_clown:
Best name "Psycod the Magnificant:  Slayer of the 19 Cats of Doom" Shocked
« Last Edit: January 16, 2007, 12:17:54 PM by Jove Chiere » Logged

Excuse my Engrish... Wink
Jeric Hikari
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« Reply #22 on: January 05, 2007, 04:07:47 PM »

I like! Keep up the good work man....and the psycod shall live!
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baconfish
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« Reply #23 on: January 05, 2007, 05:58:23 PM »

Looks good, but... what is it... ah! It needs bacon! Cheesy

Really, impressive work
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Jove Chiere
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« Reply #24 on: January 06, 2007, 06:34:40 PM »

Texture WIP!
http://temp.grafosyakuza.com/fishshot003.jpg
http://temp.grafosyakuza.com/fishshot004.jpg
suggestions?

Interested in making a version of the textures? Send a private me
« Last Edit: January 16, 2007, 12:18:07 PM by Jove Chiere » Logged

Excuse my Engrish... Wink
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