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Author Topic: random character concept thread  (Read 88834 times)
MilesTeg
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« Reply #25 on: January 06, 2007, 06:45:35 PM »

nice! but the greenish color of the mechanics and the blue fish glass don't seem like a good combination
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Keet
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« Reply #26 on: January 06, 2007, 07:15:50 PM »

Looks awesome...though the fish reminds me of that old rainbow fish thing that I always read (and despised) in kindergarten XD. I'll have fun using this model in OA.

It kind of reminds me of one of the ginormic, huge-antic models in Code Red: Alien Arena. I think it was the War model...
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fromhell
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« Reply #27 on: January 07, 2007, 03:21:33 AM »

not really concepts, but i practiced at anime figure drawing. The following links has some nudity so be warned!

http://openarena.ws/concepts/crap/anfig1.jpg
http://openarena.ws/concepts/crap/anfig2.jpg
http://openarena.ws/concepts/crap/anfig3.jpg

they're actually traces of another model not made for OA, but it's a very messy model and such (and alot more dressed than this)

A base model like this would be cool heh
« Last Edit: January 07, 2007, 03:24:06 AM by leileilol » Logged

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dmn_clown
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« Reply #28 on: January 07, 2007, 06:39:53 AM »

The hands seem overly large.  And they'll need a good chiropractor before they hit middle age...
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jdodson
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« Reply #29 on: January 07, 2007, 01:56:53 PM »

Texture WIP!


suggestions?

Interested in making a version of the textures? Send a private me

Looks good!  Maybe we could make a yellow and green fish for different skins of the fish like we have differing colors of other models.

Also, it would be pretty badass to have a small shark in the bowl too.  Just some ideas if you have some time.
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white haired boy
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« Reply #30 on: January 07, 2007, 02:11:40 PM »

Quote
The hands seem overly large.  And they'll need a good chiropractor before they hit middle age...

agreed. i do a lot of massage and i've noticed a definite correlation between chest size and back pain.

white haired boy.
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Jove Chiere
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« Reply #31 on: January 07, 2007, 02:34:14 PM »

For Team skins, I have thus thought something…
http://temp.grafosyakuza.com/fishshot005.jpg

Aside from the 3 basic versions, the rest I hope that somebody is interested in painting them…
« Last Edit: January 16, 2007, 12:18:28 PM by Jove Chiere » Logged

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jdodson
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« Reply #32 on: January 07, 2007, 02:48:20 PM »

For Team skins, I have thus thought something
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Keet
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« Reply #33 on: January 07, 2007, 07:31:45 PM »

Awesome...I really want to play with this model now XD
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enki
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« Reply #34 on: January 08, 2007, 02:09:51 PM »

very nice !

I would paint a skin for it too, if I had enough time :/
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Jeric Hikari
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« Reply #35 on: January 10, 2007, 12:59:27 AM »

dude....just....

I like that model. Oddball looking yet, somehow, it fels like it could work.
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Jove Chiere
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« Reply #36 on: January 10, 2007, 01:38:12 PM »

Beginning the animation.
http://temp.grafosyakuza.com/fishshot006.jpg
(using Fragmotion)
« Last Edit: January 16, 2007, 12:18:39 PM by Jove Chiere » Logged

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fromhell
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« Reply #37 on: January 10, 2007, 01:53:29 PM »

...but fragmotion is non-free and doesn't even export md3 Sad
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Jove Chiere
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« Reply #38 on: January 10, 2007, 02:17:44 PM »

Misfit model 3D is free and multiplatform, but he is not friendly to animate…
When it has the animation finished in Fragmotion (single cost 20$), already import in MM3D 1.3.1. Wink
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Jeric Hikari
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« Reply #39 on: January 12, 2007, 09:56:38 PM »

To get back to 'random character concepts' Here is my own submission.

'Grunt'(I know there's already a grunt, but that's just a reskinned gargoyal:


Front:


Back:


« Last Edit: January 12, 2007, 10:00:59 PM by Jeric Hikari » Logged
Keet
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« Reply #40 on: January 12, 2007, 11:17:56 PM »

Interesting. I'd love to see this in OA.

I could never ever draw mechs in my life. I do have a few sketches I could share for possible character concepts, but nothing like this...
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Jeric Hikari
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« Reply #41 on: January 13, 2007, 12:10:12 AM »

Thing is this was created for a game concept I've had for close to a year now and have only, through linux gaming tome, just now found a place(here) that has most of what I need already.

Now if only I could get a few of the true combat type mods to gpl their source code. Afterwards has most of what i need, but its incompatible with OA's licensing. However that is neither here nor there I suppose and would be better under a mod thread/subforum.
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fromhell
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« Reply #42 on: January 13, 2007, 03:37:55 AM »

You can't possibly GPL code based on the original Quake3 code SDK.
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asking when OA3 will be done won't get OA3 done.
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Jeric Hikari
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« Reply #43 on: January 13, 2007, 08:36:11 AM »

Right then, moving on.


Lets review. We have Fish(really uber groovy), we have somebody working on the hunter esque lady, and we have a merman. Anything else in the works?
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kit89
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« Reply #44 on: January 13, 2007, 12:49:43 PM »

I'm working on some weird freaky monster, although I didnt do any concept design so I'm not all too happy with him.

Heres a screenshot of him anyway.

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kit89
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« Reply #45 on: January 13, 2007, 02:59:32 PM »

I re-did the head. Looks better. Smiley



Time to modify it, to look swollen and ugly. Tongue
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fromhell
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« Reply #46 on: January 13, 2007, 03:02:32 PM »

It does look better Smiley

Dunno about the lack of an ear though!
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asking when OA3 will be done won't get OA3 done.
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new code development on github
kit89
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« Reply #47 on: January 13, 2007, 03:05:22 PM »

Quote
Dunno about the lack of an ear though!

Hehe, monsters don't have ears. Wink

I'll add the ears...
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kit89
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« Reply #48 on: January 13, 2007, 03:20:07 PM »

Okay added some ears. Looking better already. Smiley


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Jeric Hikari
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« Reply #49 on: January 13, 2007, 03:44:53 PM »

I like! Thing is, is there any way to make the human arm look graphted on, or the tentical arm look like some sort of deseased growth? Something to help explain why this guy has mismatching limbs.
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