shrewd.user
Nub
Cakes 0
Posts: 10
Member
|
 |
« on: December 27, 2006, 01:40:56 AM » |
|
i would love to see an open source FPS with counter strike style game play... i like some CTF and DM like the next man, but by far my favourite way to play is a team based tactical style gameplay... 
|
|
|
Logged
|
|
|
|
white haired boy
Half-Nub
Cakes 0
Posts: 84
Member
|
 |
« Reply #1 on: December 27, 2006, 06:05:03 AM » |
|
hi shrewd.user,
good news, openarena does have a team deathmatch mode.
if you want to play against bots, click single player, then select the skirmish button at the base of the screen, on the page this takes you to is a line the "game type" option followed by "free for all". if you click on free for all it will take you through the various gametypes, one of which is "team deathmatch"
if you choose multiplayer you can either select "create" and start your own server. the gametype can be set to team deathmatch in the same way as for single player. or you may be able to find and join a team deathmatch server online.
enjoy. white haired boy.
|
|
|
Logged
|
|
|
|
shrewd.user
Nub
Cakes 0
Posts: 10
Member
|
 |
« Reply #2 on: December 27, 2006, 06:16:01 AM » |
|
thanks for the reply, but team deathmatch isn't exactly what i'm after in an open source FPS...
have you ever played counter-strike?
i not really expecting anyone to try and make a clone or anything, just testing the water to see what kind of a response the idea generates from open source gaming groups...
thanks.
|
|
|
Logged
|
|
|
|
dmn_clown
Posts a lot
Cakes 1
Posts: 1324
|
 |
« Reply #3 on: December 27, 2006, 10:07:26 AM » |
|
Counterstrike is for sissies.
|
|
|
Logged
|
|
|
|
Greywhind
Nub
Cakes 0
Posts: 4
Member
|
 |
« Reply #4 on: December 27, 2006, 11:35:11 AM » |
|
Well, if you want free but don't mind closed-source, the Enemy Territory mod called True Combat: Elite would be what you're looking for.
Otherwise, I don't know of any.
|
|
|
Logged
|
|
|
|
Ylle
Nub
Cakes 0
Posts: 25
Member
|
 |
« Reply #5 on: December 27, 2006, 02:16:44 PM » |
|
Well, it wouldn't be hard to engineer such gameplay. Kick health down to 15, make weapons spread like hell when continously firing and going in a straight line when shooting a single bullet at a time, much more spread when jumping...the one that gets me stumped is the whole "buy stuff" thing...
|
|
« Last Edit: December 27, 2006, 02:21:18 PM by Ylle »
|
Logged
|
|
|
|
Keet
Half-Nub
Cakes 0
Posts: 76
"Violent, stingy, schizophrenic..."
|
 |
« Reply #6 on: December 27, 2006, 04:51:46 PM » |
|
There are plenty of mods that will work for Open Arena which are for realism teamplay. You could try Reaction Quake 3 (not my favorite, but you could try it), or perhaps Urban Terror. I like True Combat for Quake 3 the best...never really tried TC:E for Wolfenstein ET.
|
|
|
Logged
|
Pronouns are evil! "Violent, stingy, schizophrenic... It sounds... like me!" ~~B.B. Hood  
|
|
|
shrewd.user
Nub
Cakes 0
Posts: 10
Member
|
 |
« Reply #7 on: December 27, 2006, 06:08:00 PM » |
|
thanks for the replies guys, i was kind of expecting a lot of poeple who aren't into the whole CS thing...
TCE has a few problems which really stop it being a good cross platform counter strike replacement: it's not open source, it's not standalone...
as for many other suggestions, their level of quality isn't up to par and they're also not open source.... there's a million quake-like open source FPS which recreate the quake game modes (probably thanks to the fact that ID released the source, and the fact that open source coders seem to prefer the style of gameplay) but nobodies tried to do more...
it would be great to find some open source stuff out there and try to implement them as game modes in one stand alone open source game... i'm mainly thinking a game mode like CS and maybe one like Team Fortress.... i'm sure there are heaps of models out there which are licensed under the creative commons... (there are literally millions of model replacement packs for games like CS)
I think adding these game types would attract more developers and more cross development as well as appeal to a broader community...
|
|
|
Logged
|
|
|
|
white haired boy
Half-Nub
Cakes 0
Posts: 84
Member
|
 |
« Reply #8 on: December 27, 2006, 06:49:08 PM » |
|
hello again, shrewd.user,
when i pointed out that there was a team deathmatch mode in openarena i wasn't suggesting that it would provide the type of gameplay you were talking about, but it does cover the "team based" part of what you are looking for.
the strategic gameplay is a very different matter. i have played a little bit of counterstrike in my time and i think the maps are the crucial difference here. so far, openarena maps have tended to be tight and twisty, which is perfect for fast deathmatches, but the matches in counterstrike tended to feature a lot more open spaces and buildings, where strategic gameplay becomes not only possible, but necessary. i think if these type of maps were added to openarena then the strategic gameplay would follow.
i've been dabbing with a bit of character modelling, but it's mapping that i'm really interested in. i'd be interested in your input on this one because i haven't played enough strategic first person shooters to understand what makes a good map for this type of game. if you could share some thoughts on this it would be a great help.
thanks. white haired boy.
|
|
|
Logged
|
|
|
|
shrewd.user
Nub
Cakes 0
Posts: 10
Member
|
 |
« Reply #9 on: December 27, 2006, 07:09:47 PM » |
|
i would be happy to help, my brother and i are somewhat veterans of the genre, and understand the issues you raised well.... i would love to see openArena try out many differen't game modes and styles of play, as this would really make it open and accessible. heck maybe one day even a type of advanced CTF like battlefield could be done with largish outdoor environments and vehicles.... for now i think it would be easiest to extend the gameplay slightly and include a TeamFortress style mode of play (and have corresponding maps named Ft_* for fortress?) this type of game play/ game rules wouldn't be hard to implement, it just needs some player classes and some symmetrical levels (all of the original team fortress maps already exsist for the q3 engine...) thanks for listening... 
|
|
|
Logged
|
|
|
|
shrewd.user
Nub
Cakes 0
Posts: 10
Member
|
 |
« Reply #10 on: December 29, 2006, 03:45:56 PM » |
|
never mind guys, i just read in the wiki that this game will never implement new game modes or change the gameplay...
|
|
|
Logged
|
|
|
|
white haired boy
Half-Nub
Cakes 0
Posts: 84
Member
|
 |
« Reply #11 on: December 29, 2006, 04:21:11 PM » |
|
hello shrewd.user, where did you find this wiki? i had a look on the homepage ( http://openarena.ws) and i didn't see any links to it. white haired boy.
|
|
|
Logged
|
|
|
|
white haired boy
Half-Nub
Cakes 0
Posts: 84
Member
|
 |
« Reply #12 on: December 29, 2006, 07:17:00 PM » |
|
hello shrewd.user, found the wiki, it was one of the links on the wikipedia page. i think the page you were referring to might have been this one.... http://scratchpad.wikia.com/wiki/OpenArena/NOTTODO...where they posted a list of things they "possibly can not do, due to limitations of the engine", one of which was change the gameplay. ok, it was awkwardly worded, but the way i read it they were warning people that due to limitations of the engine there was a possibility that they might not be able to change the gameplay. that doesn't neccesarily mean that they are against the idea of changing the gameplay, so don't give up hope yet. even if no-one on the openarena team was interested in adding new types of gameplay to openarena that doesn't mean you can't do it. remember openarena is an entirely gpl game, which means that you bits of it and incorporate them into a new game, as long as that new game is also gpl. i've never played team fortress before, but i've had a look at some wikipedia articles and i've got the general idea, different players have different weaponary and skills. i wouldn't know how to re-write the gameplay to acheive this, but a good start would be to make maps without weapon pickups and make the players choose a weapon at the start of the fight. the machine gun could be beefed up a bit to be the heavy weapon, the rail gun could be the weapon for snipers, the grenade launcher could be used for clearing bunkers, etc. it would only be a temporary hack until something better was produced, but it would be a step in the right direction. i've also been putting some thought into larger scale tactical maps, but i really don't know where to start. i'm going to have a look and see if i can find any tutorials on designing maps, if you know of any good ones could you post some links. also, is there any chance you could do a bit of brainstorming with people you game with and come up with a few guidelines to what makes a good tactical map. thanks. white haired boy. thanks. white haired boy.
|
|
|
Logged
|
|
|
|
fromhell
|
 |
« Reply #13 on: December 29, 2006, 07:20:47 PM » |
|
It's called modding. For the sake of compatibility, the gameplay will be as vanilla as possible.
|
|
|
Logged
|
asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
|
|
|
shrewd.user
Nub
Cakes 0
Posts: 10
Member
|
 |
« Reply #14 on: December 30, 2006, 01:13:48 AM » |
|
*sigh* there's plenty of open source quake like games... plenty...
|
|
|
Logged
|
|
|
|
MilesTeg
Lesser Nub
Cakes 0
Posts: 144
|
 |
« Reply #15 on: December 30, 2006, 02:24:52 AM » |
|
@shrewd.user: as leileilol said the project "openarena" needs to stay a pure q3 game so that it is compatible with all released mods out there. BUT this is an opensource game and everyone can alter the gameplay in everyway you want and release it as a new game. Actually with OA as a base it is easier than ever to create an open source counterstrike game (all content is already there) - but it won't be called OA.
cheers MilesTeg
|
|
|
Logged
|
"We are all connected"
|
|
|
shrewd.user
Nub
Cakes 0
Posts: 10
Member
|
 |
« Reply #16 on: January 03, 2007, 09:59:54 AM » |
|
i didn't mean to waste people's time, i just didn't realise the purpose of this game (now i realise its sort of like freedoom)
|
|
|
Logged
|
|
|
|
raynorpat
Nub
Cakes 0
Posts: 13
Member
|
 |
« Reply #17 on: January 03, 2007, 06:53:34 PM » |
|
<pimp> There's always Fortress Evolution http://evolution.quakedev.comIts still under development though. </pimp>
|
|
|
Logged
|
|
|
|
Smithamax
Half-Nub
Cakes 0
Posts: 67
Member
|
 |
« Reply #18 on: January 04, 2007, 12:18:04 AM » |
|
TCE has a few problems which really stop it being a good cross platform counter strike replacement: it's not open source, it's not standalone...
one of the reasons for openarena being kept the same as Q3 is so you can use thinks like TCE without Q3. also the people who make mods like TCE can make a standalone game by using openarena as a base
|
|
|
Logged
|
|
|
|
white haired boy
Half-Nub
Cakes 0
Posts: 84
Member
|
 |
« Reply #19 on: January 04, 2007, 11:09:57 AM » |
|
raynorpat- nice link. gorgeous looking game. i'll be keeping an eye on this one.
smithamax- i don't think tce isn opensource, so i'm fairly sure they couldn't actually incorporate openarena into a standalone game. nothing to stop them providing an openarena download link and some explanations on their site though.
|
|
|
Logged
|
|
|
|
Ferk
Half-Nub
Cakes 0
Posts: 58
|
 |
« Reply #20 on: January 04, 2007, 12:02:54 PM » |
|
TCE has a few problems which really stop it being a good cross platform counter strike replacement: it's not open source, it's not standalone...
one of the reasons for openarena being kept the same as Q3 is so you can use thinks like TCE without Q3. also the people who make mods like TCE can make a standalone game by using openarena as a base The bad thing about that is that, unlike freedoom, you cant play mods like TCE in multiplayer with people that use the original content. So you can't enter to the big community within each individual mod if they keep using the original quake3. Maybe the OA enchanced mod is a good idea.
|
|
« Last Edit: January 04, 2007, 12:08:15 PM by Ferk »
|
Logged
|
sorry for my english
|
|
|
Keet
Half-Nub
Cakes 0
Posts: 76
"Violent, stingy, schizophrenic..."
|
 |
« Reply #21 on: January 04, 2007, 07:46:35 PM » |
|
Uh...just so you guys know, TC:E is a RTCW:ET mod, not a Quake 3 mod. You guys are referring to the original True Combat.
...anyhow, carry on, just wanted to mention that...
|
|
|
Logged
|
Pronouns are evil! "Violent, stingy, schizophrenic... It sounds... like me!" ~~B.B. Hood  
|
|
|
dmn_clown
Posts a lot
Cakes 1
Posts: 1324
|
 |
« Reply #22 on: January 05, 2007, 07:28:27 AM » |
|
It was a Q3 mod before they decided to go with ET.
|
|
|
Logged
|
|
|
|
Keet
Half-Nub
Cakes 0
Posts: 76
"Violent, stingy, schizophrenic..."
|
 |
« Reply #23 on: January 08, 2007, 07:54:15 PM » |
|
I know it was. Just saying that you can't refer to TC:E as a Quake 3 mod, since it isn't. That's all I'm saying
|
|
|
Logged
|
Pronouns are evil! "Violent, stingy, schizophrenic... It sounds... like me!" ~~B.B. Hood  
|
|
|
atphalix
Nub
Cakes 2
Posts: 45
|
 |
« Reply #24 on: May 05, 2007, 03:25:47 AM » |
|
i would love to see an open source FPS with counter strike style game play... i like some CTF and DM like the next man, but by far my favourite way to play is a team based tactical style gameplay...  I'm working at making a free and opensource alternative mod to Urban Terror(wich is an counter strike like) based on OA. if anyone can help.. either by proposing idea, graphics, codes..
|
|
|
Logged
|
|
|
|
|