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Author Topic: Sound info?  (Read 8079 times)
Rizimar
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« on: April 20, 2009, 12:25:43 PM »

Lately, I've been thinking about making music and replacing sound effects for OpenArena, mostly to practice. Unfortunately, I tend to compose things very slowly, so I've been focusing more on the effects.

The filenames for the sounds in the .pak files, in some cases, aren't enough for me to really tell what they are specifically (I'm a modding noob). For example, in pak0.pk3\sound\player\footsteps\, are the "flesh" files for characters with bare feet? In the sarge directory, are the numbers in the "pain" files (pain25_1, pain50_1, etc) indicative of how much damage is being taken or how much is left?

Thank you
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Cacatoes
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« Reply #1 on: April 20, 2009, 02:30:47 PM »

Hi Wink
- Player\footsteps is the default for every model, unless one is specified inside the model. (to confirm)
- painxx is indicative of how much is left.

You may also have an eye on this file : http://svn.icculus.org/quake3/tags/1.34-rc4/code/cgame/cg_main.c?revision=1128&view=markup it gives hints in how sounds are played by the engine.

Good luck
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Rizimar
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« Reply #2 on: April 20, 2009, 03:33:00 PM »

Cool. Thanks for the tips! Cheesy
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fromhell
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« Reply #3 on: April 22, 2009, 10:48:10 PM »

footsteps sounds depend on either surface of the player's standing on (water, or metal) or their own feet (energy skates, barefoot (flesh), boots (marines), normal )
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