schlorri
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« on: May 08, 2009, 08:32:36 AM » |
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Hi, i ve made some visible armor icons. In my opinion the original icons are tiny and unseeable. I know my icons dont look that good, but here they are. Rename z-icons.pk3.zip to z-icons.pk3 and put it in your baseoa dir. schlorri edit: redone icons, looks better now! edit2:redone again, 'cause nobody likes it
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« Last Edit: May 10, 2009, 06:54:17 AM by schlorri »
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schlorri
i lurk the board index every minute!!!!
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« Reply #1 on: May 10, 2009, 06:50:39 AM » |
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Hi, i ve made some visible armor icons. In my opinion the original icons are tiny and unseeable. I know my icons dont look that good, but here they are. Rename z-icons.pk3.zip to z-icons.pk3 and put it in your baseoa dir. schlorri edit: redone icons, looks better now! edit2:redone again, 'cause nobody likes it edit: ah sorry...wrong button
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feidi
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« Reply #2 on: May 10, 2009, 07:31:43 AM » |
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Perhaps some sort of distinctive feature (in shape) for the RA/YA would be good, rather than relying solely on colour?
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pulchr
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« Reply #3 on: May 10, 2009, 08:36:46 AM » |
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i like your icons. maybe you can add a little gap between the shoulderpads and the rest of the armour - just a narrow line. it might make it more recognizable as to what it is? if you're keen on creating more, i really think we need new icons for medikit and regeneration. they are similar in design and not very good looking, imo. it might be a bit boring - but my first thought of the medikit was to maybe have some kind of resemblance to the star of life symbol. not that much detail though...
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schlorri
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« Reply #4 on: May 10, 2009, 09:22:46 AM » |
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Thanks for your reply, added some gaps(thanks pulchr, in my opinion it looks much better)
I'll try to add some protection to Red Armor(maybe arm-proctection?) feidi
PS: the star of life symbol would be an nice medikit!
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« Last Edit: May 10, 2009, 09:35:04 AM by schlorri »
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Marble of Doom
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« Reply #5 on: May 10, 2009, 09:26:16 AM » |
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now it looks good
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schlorri
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« Reply #6 on: May 10, 2009, 09:34:24 AM » |
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Thanks a lot, now ive added some arm protection. I dont think it looks good
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feidi
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« Reply #7 on: May 10, 2009, 10:24:00 AM » |
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Perhaps smaller shoulder pads for YA instead (and not as round as the RA ones)?
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schlorri
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« Reply #8 on: May 10, 2009, 10:54:07 AM » |
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like that?
cannot see much difference
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pulchr
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« Reply #9 on: May 10, 2009, 11:04:43 AM » |
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i don't think you need different symbols for YA / RA. it used the same symbol in q3a and it worked fine. the colours are so different it will work anyway. i liked the line, made the shoulderpads stand out more. the sleeves made it look some kind of hockey gear
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schlorri
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« Reply #10 on: May 10, 2009, 11:09:03 AM » |
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yes, youre right. And i dont think fromhell want to support monochrome graphics in OA486
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pulchr
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« Reply #11 on: May 10, 2009, 11:45:10 AM » |
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the lines on the syringe look a bit thin compared to the circle. maybe the syringe is a bit too see-through, how about filling it up with some liquid that isn't. the regeneration symbol look too much like the one linked above. also i don't like the square around - the symbol should be clear enough to be on it's own. also the thin white lines just inside the symbol might be better as thicker edges. i don't know crap about licensing - but here's the link to the wikimedia file: http://en.wikipedia.org/wiki/File:Star_of_life2.svgthe image is public domain and can be used etc. seems ok to me good work schlorri i'll take another shot and request a new teleporter symbol.
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schlorri
i lurk the board index every minute!!!!
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« Reply #12 on: May 10, 2009, 12:28:57 PM » |
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Had the same idea,
now spyringe is a bit thicker and medicine is in it.(transparency...is it supported?)
edit: new Regen-Symbol(Quake3-Style)
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« Last Edit: May 10, 2009, 05:52:59 PM by schlorri »
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pulchr
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« Reply #13 on: May 12, 2009, 01:10:08 PM » |
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i put the icons in a pk3 and tried them out in quake 3. here are some screens of how they appeared. the yellow armour can be seen in the background. i like how they turned out.
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schlorri
i lurk the board index every minute!!!!
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« Reply #14 on: May 12, 2009, 01:42:57 PM » |
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Thank you pulchr, tested the icons in OA too, but dont know a map with regeneration . In OA the medikit looks not so streched( your second picture). schlorri
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pulchr
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« Reply #15 on: May 12, 2009, 02:36:07 PM » |
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i don't know what happened to the medikit in the inventory. hmmm
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schlorri
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« Reply #16 on: May 12, 2009, 02:49:05 PM » |
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thats the look in OA
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sago007
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« Reply #17 on: May 12, 2009, 03:02:33 PM » |
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Couldn't the icons not just be pictures of the 3d models? What would give them a retro look (from the time pickups was simple items)
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There are nothing offending in my posts.
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schlorri
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« Reply #18 on: May 12, 2009, 03:27:46 PM » |
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But they would not be so visible i think. And i like the Quake3 Style edit: added quad icon...i like the quake style, u know
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« Last Edit: May 13, 2009, 01:47:26 PM by schlorri »
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schlorri
i lurk the board index every minute!!!!
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« Reply #19 on: July 19, 2009, 08:48:31 AM » |
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Upload of Armor, Regen and Medikit pk3 for Ivan(and others)! here you go PS: i dont like the armprotection
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« Last Edit: July 19, 2009, 10:45:08 AM by schlorri »
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Neon_Knight
In the year 3000
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« Reply #20 on: July 19, 2009, 09:00:56 AM » |
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Could you do the rest of the GFX as well? P.S: tested the icons in OA too, but dont know a map with regeneration . ps37ctf? czest3ctf? (underwater) EDIT2: Those GFX reps should came with new item models too IMHO.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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cosmo
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on a dead horse
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« Reply #21 on: July 19, 2009, 11:38:06 AM » |
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