sago007
Posts a lot
Cakes 62
Posts: 1664
Open Arena Developer
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« Reply #25 on: June 12, 2009, 06:43:43 PM » |
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I did not notice but after analyzing the problem I found that it was introduced in revision 108 (while working on the vote system - completly unrelated code). It should have been fixed in revision 113.
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There are nothing offending in my posts.
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schlorri
i lurk the board index every minute!!!!
Lesser Nub
Cakes -51
Posts: 149
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« Reply #26 on: June 13, 2009, 07:03:16 PM » |
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I've added the cvar g_joinWhenReady (jeah, crappy name again) and the only Join when ready feature. You get ready with the USE_BUTTON(not with attack, maybe you want to follow someone without getting ready), uve got min 5 seconds to do this. Its a bit unstylish, im sorry for that!
have fun!
schlorri
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pulchr
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Cakes 34
Posts: 625
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« Reply #27 on: June 14, 2009, 04:28:27 AM » |
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is this similar to the "/ready" command found in OSP for example?
i don't even know what bind i have for "use_button". is it possible to add a line beneath "ready!/not ready!" to show the players bind for use_button?
"Not ready! Press K to ready/unready"
where K is the player's bind in the loaded config.
or something similar?
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schlorri
i lurk the board index every minute!!!!
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Cakes -51
Posts: 149
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« Reply #28 on: June 14, 2009, 05:50:40 AM » |
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is this similar to the "/ready" command found in OSP for example?
i don't even know what bind i have for "use_button". is it possible to add a line beneath "ready!/not ready!" to show the players bind for use_button?
"Not ready! Press K to ready/unready"
where K is the player's bind in the loaded config.
or something similar?
I dont know how to do this at the moment, Maybe ppl should be able to get ready with any button, because this is only a afk test ? Spectators can use the SPECTATOR_SCOREBOARD option. Or with attack? I really need suggestions schlorri
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pulchr
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Cakes 34
Posts: 625
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« Reply #29 on: June 14, 2009, 06:11:14 AM » |
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oh, i think i get it now. it's some kind of function for the tournament mode where you only join if you're actually there - ready to play?
i thought it was meant for all players in a team game to set their ready status - and when all players on both teams are ready the match starts.
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schlorri
i lurk the board index every minute!!!!
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Cakes -51
Posts: 149
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« Reply #30 on: June 14, 2009, 06:22:26 AM » |
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oh, i think i get it now. it's some kind of function for the tournament mode where you only join if you're actually there - ready to play?
i thought it was meant for all players in a team game to set their ready status - and when all players on both teams are ready the match starts.
Yeah, but your remark was really good. How to Join a 1v1 game, when i dont know which button to press. What do you think about the "any-button"? The player is not afk then and is ready to join.
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sago007
Posts a lot
Cakes 62
Posts: 1664
Open Arena Developer
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« Reply #31 on: June 14, 2009, 06:25:09 AM » |
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Rather than using SPECTATOR_SCOREBOARD I think it would be better if there was 3 teams: Free, Queue and Spectators. So that dedicated spectators could be easily distinguished from players in the queue.
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schlorri
i lurk the board index every minute!!!!
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Cakes -51
Posts: 149
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« Reply #32 on: June 14, 2009, 06:39:31 AM » |
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Rather than using SPECTATOR_SCOREBOARD I think it would be better if there was 3 teams: Free, Queue and Spectators. So that dedicated spectators could be easily distinguished from players in the queue.
Thats a great idea! This is only one change in the join menu i think? Queue-> TEAM_SPECTATOR Spectator-> TEAM_SPECTATOR + SPECTATOR_SCOREBOARD And then change the Scoreboard to see whos in the queue can you implement the join-menu in tourney mode? I think you can do something like this in 2 minutes(i would spend 1 hour )! schlorri
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sago007
Posts a lot
Cakes 62
Posts: 1664
Open Arena Developer
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« Reply #33 on: June 14, 2009, 06:44:22 AM » |
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The join menu is not a problem.
I am not goind to touch the code anymore before OAX beta 40 is out. I am waiting for SharpestTool to finish up the admin stuff and I am going to release oaxB40 Monday.
The changelog for B39a->B40 is long enough at the moment (longest ever)
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schlorri
i lurk the board index every minute!!!!
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Cakes -51
Posts: 149
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« Reply #34 on: June 14, 2009, 06:50:38 AM » |
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The join menu is not a problem.
I am not goind to touch the code anymore before OAX beta 40 is out. I am waiting for SharpestTool to finish up the admin stuff and I am going to release oaxB40 Monday.
The changelog for B39a->B40 is long enough at the moment (longest ever)
Ok, i think this can wait. Is the OAX beta 40 build on the current svn ?
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sago007
Posts a lot
Cakes 62
Posts: 1664
Open Arena Developer
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« Reply #35 on: June 14, 2009, 07:25:31 AM » |
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Ok, i think this can wait. Is the OAX beta 40 build on the current svn ?
Yes... there is just a few days feature freeze while bugs are squeezed. I don't know if there are any bugs to squeeze but if there are the weekend is a good time to do so.
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There are nothing offending in my posts.
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schlorri
i lurk the board index every minute!!!!
Lesser Nub
Cakes -51
Posts: 149
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« Reply #36 on: June 14, 2009, 08:26:00 AM » |
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In Elemination: when the round starts it appears $NAME1$ was killed by TEAMMATE $NAME2$. Dont think its a big bug...
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sago007
Posts a lot
Cakes 62
Posts: 1664
Open Arena Developer
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« Reply #37 on: June 14, 2009, 08:51:54 AM » |
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It is the telefragging when there are too few spawnpoints. The kills don't count. It has always been like that except that previous versions did not write TEAMMATE when you killed a teammate so you did not notice. Should not be that hard to fix.
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There are nothing offending in my posts.
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schlorri
i lurk the board index every minute!!!!
Lesser Nub
Cakes -51
Posts: 149
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« Reply #38 on: June 14, 2009, 02:05:04 PM » |
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It is the telefragging when there are too few spawnpoints. The kills don't count. It has always been like that except that previous versions did not write TEAMMATE when you killed a teammate so you did not notice. Should not be that hard to fix.
Ah, ok. Now i know why it only happens on small maps. Why can i see the ^1 .. ^6 colorcodes in the servernames (serverbrowser)?
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sago007
Posts a lot
Cakes 62
Posts: 1664
Open Arena Developer
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« Reply #39 on: June 14, 2009, 02:44:02 PM » |
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Why can i see the ^1 .. ^6 colorcodes in the servernames (serverbrowser)?
Because the server admins uses too many escape characters to workaround a bug that became a feature. Quake 3 tried to remove color codes but only parsed the string once so server admins just double escaped the strings like this: My^^44Server the game would remove the color code and the result would be: My^4Server With correct color code. This is just stupid either one would remove all color codes or none. beast improved the server browser to correctly display colors (it was broken pre 0.7.6) so I decided to not remove them. If beast had not improved the serverlist I would have removed the colors completly. I can't find the topic at the moment.
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There are nothing offending in my posts.
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Nambi
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« Reply #40 on: June 14, 2009, 05:42:21 PM » |
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Just thought I'd throw in some of my suggestions
- Sniper rifles - Sliding
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schlorri
i lurk the board index every minute!!!!
Lesser Nub
Cakes -51
Posts: 149
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« Reply #41 on: June 14, 2009, 05:55:39 PM » |
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Just thought I'd throw in some of my suggestions
- Sniper rifles - Sliding
No Gameplay changes! The game would be really empty with a modified gameplay! You like UrbanTerror ?
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MIOW
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Cakes 5
Posts: 141
I play to win.
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« Reply #42 on: June 16, 2009, 12:29:06 AM » |
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Would be nice to have cvar to adjust different mouse sensitivity to use with +zoom
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cosmo
Member
Cakes 18
Posts: 372
on a dead horse
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« Reply #43 on: June 16, 2009, 01:21:02 AM » |
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lei: As Neon Knight removed sleekgrinder from SP campaign I'd suggest to attic it as long as there is no complete overhaul on it. Sorry, I didn't follow the golden rule: Never release your first map!
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fromhell
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« Reply #44 on: June 16, 2009, 02:16:22 AM » |
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aww but I liked sleekgrinder.
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Ivan_D
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« Reply #45 on: June 16, 2009, 03:37:15 AM » |
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2. I like the idea of an scaleable "you fragged" message. I think it will look a lot better with a smaller font. We could implement a cvar for this. (fps count and timer too?) nice! great! 3. In tourney-mode afk-players should not be able to join the match, only "ready" players should do this. Maybe another cvar? even greater! I like the ideas and really looking forward to try them.
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In Soviet Russia OpenArena plays you!
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chaoticsoldier
Member
Cakes 18
Posts: 375
This space intentionally left blank.
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« Reply #46 on: June 16, 2009, 06:58:29 AM » |
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lei: As Neon Knight removed sleekgrinder from SP campaign I'd suggest to attic it as long as there is no complete overhaul on it. Sorry, I didn't follow the golden rule: Never release your first map!
Nooooooooooooooooooooooooooooooooooooooooooooooooooo! Sleekgrinder rules!
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Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
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« Reply #47 on: June 16, 2009, 07:05:14 AM » |
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lei: As Neon Knight removed sleekgrinder from SP campaign I'd suggest to attic it as long as there is no complete overhaul on it. Sorry, I didn't follow the golden rule: Never release your first map!
Hey! I don't think sleekgrinder should be atticed. It's a nice map after all. Just it's very labyrintic. :/ (I don't know if that's the word lol) And look, there's actually a bunch of people which likes that map.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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schlorri
i lurk the board index every minute!!!!
Lesser Nub
Cakes -51
Posts: 149
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« Reply #48 on: June 16, 2009, 07:39:13 AM » |
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Hello,
Ivan: You can test it with the OAX40Beta if you like.
I think it would be nice to forbid the one-char names. I hate it to see the " . " or " - " players.
The crosshairHealth-option is not working for me, can someone confirm that?
An cvar to center the weapons would be really nice!
Would it be possible to create a buildin-tourney-ladder? I know that's not easy, but i would rise the amount of players heavily.
What do you think?
schlorri
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Graion Dilach
Member
Cakes 12
Posts: 403
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« Reply #49 on: June 16, 2009, 01:27:10 PM » |
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New vote for keeping Sleekgrinder.
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One shall remind what have he left behind... to actually realize that it's still cool.
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