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Author Topic: some suggestions for openarena  (Read 213704 times)
sago007
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« Reply #25 on: June 12, 2009, 06:43:43 PM »

I did not notice but after analyzing the problem I found that it was introduced in revision 108 (while working on the vote system - completly unrelated code). It should have been fixed in revision 113.
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schlorri
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« Reply #26 on: June 13, 2009, 07:03:16 PM »

I've added the cvar g_joinWhenReady (jeah, crappy name again) and the only Join when ready feature. You get ready with the USE_BUTTON(not with attack, maybe you want to follow someone without getting ready), uve got min 5 seconds to do this. Its a bit unstylish, im sorry for that!

have fun!

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« Reply #27 on: June 14, 2009, 04:28:27 AM »

is this similar to the "/ready" command found in OSP for example?

i don't even know what bind i have for "use_button". is it possible to add a line beneath "ready!/not ready!" to show the players bind for use_button?

"Not ready!
Press K to ready/unready"

where K is the player's bind in the loaded config.

or something similar?
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schlorri
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« Reply #28 on: June 14, 2009, 05:50:40 AM »

is this similar to the "/ready" command found in OSP for example?

i don't even know what bind i have for "use_button". is it possible to add a line beneath "ready!/not ready!" to show the players bind for use_button?

"Not ready!
Press K to ready/unready"

where K is the player's bind in the loaded config.

or something similar?


I dont know how to do this at the moment,
Maybe ppl should be able to get ready with any button,  because this is only a afk test ? Spectators can use the SPECTATOR_SCOREBOARD option.
Or with attack?
I really need suggestions

schlorri

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« Reply #29 on: June 14, 2009, 06:11:14 AM »

oh, i think i get it now. it's some kind of function for the tournament mode where you only join if you're actually there - ready to play?

i thought it was meant for all players in a team game to set their ready status - and when all players on both teams are ready the match starts.
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schlorri
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« Reply #30 on: June 14, 2009, 06:22:26 AM »

oh, i think i get it now. it's some kind of function for the tournament mode where you only join if you're actually there - ready to play?

i thought it was meant for all players in a team game to set their ready status - and when all players on both teams are ready the match starts.

Yeah, but your remark was really good. How to Join a 1v1 game, when i dont know which button to press. What do you think about the "any-button"? The player is not afk then and is ready to join.
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sago007
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« Reply #31 on: June 14, 2009, 06:25:09 AM »

Rather than using SPECTATOR_SCOREBOARD I think it would be better if there was 3 teams: Free, Queue and Spectators. So that dedicated spectators could be easily distinguished from players in the queue.
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schlorri
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« Reply #32 on: June 14, 2009, 06:39:31 AM »

Rather than using SPECTATOR_SCOREBOARD I think it would be better if there was 3 teams: Free, Queue and Spectators. So that dedicated spectators could be easily distinguished from players in the queue.

Thats a great idea! This is only one change in the join menu i think?

Queue-> TEAM_SPECTATOR
Spectator-> TEAM_SPECTATOR + SPECTATOR_SCOREBOARD

And then change the Scoreboard to see whos in the queue

can you implement the join-menu in tourney mode? I think you can do something like this in 2 minutes(i would spend 1 hour  Sad )!

schlorri
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« Reply #33 on: June 14, 2009, 06:44:22 AM »

The join menu is not a problem.

I am not goind to touch the code anymore before OAX beta 40 is out. I am waiting for SharpestTool to finish up the admin stuff and I am going to release oaxB40 Monday.

The changelog for B39a->B40 is long enough at the moment (longest ever)
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schlorri
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« Reply #34 on: June 14, 2009, 06:50:38 AM »

The join menu is not a problem.

I am not goind to touch the code anymore before OAX beta 40 is out. I am waiting for SharpestTool to finish up the admin stuff and I am going to release oaxB40 Monday.

The changelog for B39a->B40 is long enough at the moment (longest ever)

Ok, i think this can wait. Is the OAX beta 40 build on the current svn ?
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« Reply #35 on: June 14, 2009, 07:25:31 AM »

Ok, i think this can wait. Is the OAX beta 40 build on the current svn ?
Yes... there is just a few days feature freeze while bugs are squeezed. I don't know if there are any bugs to squeeze but if there are the weekend is a good time to do so.
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« Reply #36 on: June 14, 2009, 08:26:00 AM »

In Elemination: when the round starts it appears $NAME1$ was killed by TEAMMATE $NAME2$. Dont think its a big bug...
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sago007
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« Reply #37 on: June 14, 2009, 08:51:54 AM »

It is the telefragging when there are too few spawnpoints. The kills don't count. It has always been like that except that previous versions did not write TEAMMATE when you killed a teammate so you did not notice. Should not be that hard to fix.
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« Reply #38 on: June 14, 2009, 02:05:04 PM »

It is the telefragging when there are too few spawnpoints. The kills don't count. It has always been like that except that previous versions did not write TEAMMATE when you killed a teammate so you did not notice. Should not be that hard to fix.

Ah, ok. Now i know why it only happens on small maps.

Why can i see the ^1 .. ^6 colorcodes in the servernames (serverbrowser)?
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sago007
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« Reply #39 on: June 14, 2009, 02:44:02 PM »

Why can i see the ^1 .. ^6 colorcodes in the servernames (serverbrowser)?
Because the server admins uses too many escape characters to workaround a bug that became a feature.

Quake 3 tried to remove color codes but only parsed the string once so server admins just double escaped the strings like this:

My^^44Server
the game would remove the color code and the result would be:

My^4Server
With correct color code.

This is just stupid either one would remove all color codes or none. beast improved the server browser to correctly display colors (it was broken pre 0.7.6) so I decided to not remove them. If beast had not improved the serverlist I would have removed the colors completly.

I can't find the topic at the moment.
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Nambi
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« Reply #40 on: June 14, 2009, 05:42:21 PM »

Just thought I'd throw in some of my suggestions

- Sniper rifles
- Sliding
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schlorri
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« Reply #41 on: June 14, 2009, 05:55:39 PM »

Just thought I'd throw in some of my suggestions

- Sniper rifles
- Sliding


No Gameplay changes! The game would be really empty with a modified gameplay!
You like UrbanTerror Cheesy ?
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« Reply #42 on: June 16, 2009, 12:29:06 AM »

Would be nice to have cvar to adjust different mouse sensitivity to use with +zoom Smiley
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« Reply #43 on: June 16, 2009, 01:21:02 AM »

lei: As Neon Knight removed sleekgrinder from SP campaign I'd suggest to attic it as long as there is no complete overhaul on it. Sorry, I didn't follow the golden rule: Never release your first map!
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« Reply #44 on: June 16, 2009, 02:16:22 AM »

aww but I liked sleekgrinder. Sad
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« Reply #45 on: June 16, 2009, 03:37:15 AM »

Quote
2. I like the idea of an scaleable "you fragged" message. I think it will look a lot better with a smaller font. We could implement a cvar for this. (fps count and timer too?)

nice!

Quote

great!

Quote
3. In tourney-mode afk-players should not be able to join the match, only "ready" players  should do this. Maybe another cvar?

even greater!

I like the ideas and really looking forward to try them.
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« Reply #46 on: June 16, 2009, 06:58:29 AM »

lei: As Neon Knight removed sleekgrinder from SP campaign I'd suggest to attic it as long as there is no complete overhaul on it. Sorry, I didn't follow the golden rule: Never release your first map!

Nooooooooooooooooooooooooooooooooooooooooooooooooooo!

Sleekgrinder rules!
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Neon_Knight
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« Reply #47 on: June 16, 2009, 07:05:14 AM »

lei: As Neon Knight removed sleekgrinder from SP campaign I'd suggest to attic it as long as there is no complete overhaul on it. Sorry, I didn't follow the golden rule: Never release your first map!
Hey! I don't think sleekgrinder should be atticed. It's a nice map after all. Just it's very labyrintic. :/ (I don't know if that's the word lol)

And look, there's actually a bunch of people which likes that map. Smiley
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schlorri
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« Reply #48 on: June 16, 2009, 07:39:13 AM »

Hello,

Ivan: You can test it with the OAX40Beta if you like.

I think it would be nice to forbid the one-char names. I hate it to see the " . " or  " - " players.

The crosshairHealth-option is not working for me, can someone confirm that?

An cvar to center the weapons would be really nice!

Would it be possible to create a buildin-tourney-ladder? I know that's not easy, but i would rise the amount of players heavily.


What do you think?

schlorri




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Graion Dilach
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« Reply #49 on: June 16, 2009, 01:27:10 PM »

New vote for keeping Sleekgrinder.
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