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Author Topic: *DISCONTINUED* DM4ISH: The topic  (Read 19919 times)
Neon_Knight
In the year 3000
***

Cakes 49
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Trickster God.


« Reply #25 on: August 21, 2009, 07:17:43 pm »

With the map style, I've converted this map to castle theme to make it fit in its tier on the SP. It was either this map turned this way, or ce1m7. All the maps on the planned SP follows a specific theme, that's the reason many of the maps I've made/touched had X theme, many others had Y theme and many others had Z theme.
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"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
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Udi
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Cakes 25
Posts: 536


i do my own stunts


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« Reply #26 on: August 22, 2009, 04:23:54 am »

With the map style, I've converted this map to castle theme to make it fit in its tier on the SP.

Okay, but forcing a previous map to be something other just to fit into SP reduces variety of the maps. If a map don't fits, why don't you extend your SP? If you need another map to fill the gaps why don't you make another completely new?

[offtopic list removed]
« Last Edit: August 22, 2009, 08:08:56 am by Udi » Logged

http://udionline.hu/en/projektek/openarena/
Todo list: 1. q3dm17 textures replacement (95% done)
Neon_Knight
In the year 3000
***

Cakes 49
Posts: 3657


Trickster God.


« Reply #27 on: August 22, 2009, 08:04:47 am »

Let's follow the discussion about the SP in its topic. Wink
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"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
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