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2D improvement package
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Topic: 2D improvement package (Read 10129 times)
Graion Dilach
Member
Cakes 13
Posts: 398
Re: 2D improvement package
«
Reply #50 on:
February 10, 2010, 02:24:58 pm »
Quote from: Udi on February 10, 2010, 03:49:24 am
Quote from: Graion Dilach on February 10, 2010, 01:59:28 am
I don't know. I still prefer
this.
Do you both mean the
icons Joshua posted
? Pyrarrows images are gone, does anybody have them?
No and yes. Pyararrows's icons are what became part of my general installation. And if you use this idea, then it won't change. Sorry, personal.
Logged
To-do: Bot writing manual.
andrewj
Member
Cakes 22
Posts: 472
Re: 2D improvement package
«
Reply #51 on:
February 10, 2010, 08:00:44 pm »
Udi those icons look great, closest to what I had in mind (better actually).
I think the colors should be the same as in 0.8.1 -- for no other reason than it is what people are used to.
How would it look with the skill digit appended? i.e. BOT5 = Nightmare and BOT1 = I Can Win.
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fromhell
because leilei is trademarked
Administrator
GET A LIFE!
Cakes 1201
Posts: 13498
Re: 2D improvement package
«
Reply #52 on:
February 10, 2010, 08:09:37 pm »
after a while i've grown to dislike the 'steel' hud numbers, they're darker, and look bad for 'score plums'.
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NEVER ASK AN INDIE DEV WHEN IT'S DONE
TWITER.
STEAM GROUP
Udi
Member
Cakes 26
Posts: 536
i do my own stunts
Re: 2D improvement package
«
Reply #53 on:
February 11, 2010, 09:19:11 am »
Here are all the versions, so all of you can pimp your OA versions however you like:
Levelcomplete version:
z_botsk-levelcompl.pk3
(
screenshot
)
BOT text version 1:
z_botsk-text_v1.pk3
(
screenshot
)
BOT text version 2:
z_botsk-text_v2.pk3
(
screenshot
)
Pyrarrow's version 1:
z_botsk-pyra_v1.pk3
(
screenshot
)
Pyrarrow's version 2:
z_botsk-pyra_v2.pk3
(
screenshot
)
Sources and GPLv2 license included. How should we decide which one goes into the next version: caber tossing or banjo duel
? Of course there's still space for improvements and ideas, suggestions are welcome.
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http://udionline.hu/en/projektek/openarena/
Todo list:
1.
q3dm17 textures replacement (95% done)
fromhell
because leilei is trademarked
Administrator
GET A LIFE!
Cakes 1201
Posts: 13498
Re: 2D improvement package
«
Reply #54 on:
February 11, 2010, 05:00:48 pm »
I only like the Levelcomplete version and the Pyrarrows v1 version.
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TWITER.
STEAM GROUP
schlorri
i lurk the board index every minute!!!!
Lesser Nub
Cakes -49
Posts: 149
Re: 2D improvement package
«
Reply #55 on:
February 11, 2010, 05:46:58 pm »
Quote
I only like the Levelcomplete version and the Pyrarrows v1 version.
Same here, and to make it consistent you should use the same as levelcomplete imo( you can use the Pyrarrows for that too...lets test it )
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chaoticsoldier
Member
Cakes 18
Posts: 376
This space intentionally left blank.
Re: 2D improvement package
«
Reply #56 on:
February 11, 2010, 11:24:19 pm »
Between fromhell's choices, I'd have to go for the levelcomplete version.
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Marble of Doom
Bigger member
Cakes 4
Posts: 151
Caketastic
Re: 2D improvement package
«
Reply #57 on:
February 12, 2010, 12:47:07 am »
Quote from: chaoticsoldier on February 11, 2010, 11:24:19 pm
Between fromhell's choices, I'd have to go for the levelcomplete version.
Agreed, same here.
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fromhell
because leilei is trademarked
Administrator
GET A LIFE!
Cakes 1201
Posts: 13498
Re: 2D improvement package
«
Reply #58 on:
September 19, 2010, 07:47:35 am »
Did I ever mention I don't like the new numbers?
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TWITER.
STEAM GROUP
Udi
Member
Cakes 26
Posts: 536
i do my own stunts
Re: 2D improvement package
«
Reply #59 on:
September 19, 2010, 10:03:22 am »
Quote from: fromhell on September 19, 2010, 07:47:35 am
Did I ever mention I don't like the new numbers?
Yeah.
Wasn't posted in the commit thread, I kinda forgot it
.
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http://udionline.hu/en/projektek/openarena/
Todo list:
1.
q3dm17 textures replacement (95% done)
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