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Author Topic: oabattle mod  (Read 8832 times)
davidd
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« on: June 28, 2009, 08:01:05 AM »

one of the rofl server is running a instagib mod that allows railjumping.
I downloaded the mod from the server, and i am now trying to find out how to allow the railjumping on my own server.

any clues?
It was really hard googling about this, so if anyone could give me a link to the documentation i would be helped.

I put it online for fast download from the server at www.zvdk.nl/oabattle
(these are the files i downloaded when connecting to the rofl server

David.
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Falkland
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« Reply #1 on: June 28, 2009, 09:50:04 AM »

http://q3eu.com/docs-xbattle/

http://www.clan-x-treme.de/

EDIT : added the homepage of the project ( it's the homepage of the q3/4 clan that made the mod indeed )
« Last Edit: June 28, 2009, 11:07:34 AM by Falkland » Logged
davidd
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« Reply #2 on: June 29, 2009, 05:24:12 AM »

well i tried what i think was in the manual

/g_instagib 2
/insta_railjumping 2

The first command seems to work, it says server changed g_instagib to "2"
the second command is like a say it doesnt get recognised.

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davidd
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« Reply #3 on: June 29, 2009, 05:28:24 AM »

A mate said it should be enabled by something like :
/callvote g_instagib 1.2.3
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Falkland
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« Reply #4 on: June 29, 2009, 09:42:26 AM »

Corkscrew mod is another instagib mod only , but binary version is built against q3 1.27 q3 1.29h (*) and it has unlagged version 1.

I found the source code of the mod here : http://www.vgfort.com/dsplus/m.php?p=corkscrew216_source.zip

Maybe someone could be interested / have time to port some of its features in OA and/or to make the mod fully compatible with OA081 ( so to make happy some ppl that love playing this mod - no ... not me )

EDIT : (*)

Code:
// corkscrew216-src/game/q_shared.h
...
#ifndef __Q_SHARED_H
#define __Q_SHARED_H

// q_shared.h -- included first by ALL program modules.
// A user mod should never modify this file

#define Q3_VERSION "Q3 1.29h"

...
« Last Edit: June 30, 2009, 10:36:11 AM by Falkland » Logged
davidd
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« Reply #5 on: June 29, 2009, 10:36:32 AM »

ok i did it.

Stupid mistake.
before i put the oabattle map in the openarena install dir
now i put them in my homedir in .openarena/
 
now it all works. rail bouncing and stuff
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MIOW
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« Reply #6 on: June 29, 2009, 11:10:09 AM »

Maybe someone could be interested / have time to port some of its features in OA and/or to make the mod fully compatible with OA081 ( so to make happy some ppl that love playing this mod - no ... not me )
Would be awesome, so it could raise current OA instantgib mode to a higher level.
Same goes to FreezeTag mod.
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vindimy
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« Reply #7 on: June 29, 2009, 11:16:14 AM »

If you're trying to start an Openarena server with specific mod, you need to use fs_game command line option:

Code:
/var/oa/openarena-0.8.1/oa_ded.i386 +set fs_basepath /var/oa/openarena-0.8.1/ +set fs_game baseoa +set dedicated 2 +set net_ip 74.82.5.104 +set net_port 27960

In this case, fs_game is "baseoa" which is the regular Openarena. If you change it to "xbattle" and you have an xbattle folder in your Openarena directory, then that mod will be loaded.
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Falkland
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« Reply #8 on: June 29, 2009, 11:33:50 AM »

Would be awesome, so it could raise current OA instantgib mode to a higher level.
Same goes to FreezeTag mod.

FreezeTag source code is available here : http://www.vgfort.com/dsplus/m.php?p=freeze151bsrc.zip

EDIT : also FreezeTag source code is based on q3 1.29h
« Last Edit: July 01, 2009, 07:51:51 AM by Falkland » Logged
pulchr
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« Reply #9 on: June 29, 2009, 12:21:14 PM »

freezetag in openarena would be awesome, is that possible?
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Falkland
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« Reply #10 on: June 29, 2009, 12:53:06 PM »

What about the creation of an all-in-one separate section ( as missionpack ) for corkscrew , freezetag or any other instagib mod ?

Corkscrew , freezetag ... etc ... modes could be selectable as now Harverster , Overload .... etc  ... are selectable in the missionpack.
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fromhell
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GET A LIFE!
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« Reply #11 on: July 01, 2009, 12:07:14 AM »

freezetag in openarena would be awesome, is that possible?
I want this as well. Now that I gave the idea of freezetag a blessing you might have a bit of hope!

I just need to make some shaders. like

'shiny ice 1'

'shiny ice red' (team game)

'shiny ice blue' (team game)

'drops of melting ice'

'ice break stuff'
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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