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Author Topic: how to set handicap (via rcon)  (Read 15159 times)
davidd
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« on: July 13, 2009, 04:49:57 PM »

I am thinking of handicapping players that score to heavily, like they would do themselves with /handicap 90 or smth
is this possible in normal Openarena, or do i require a mod?

David.
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Falkland
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« Reply #1 on: July 13, 2009, 05:40:13 PM »

I am thinking of handicapping players that score to heavily, like they would do themselves with /handicap 90 or smth
is this possible in normal Openarena, or do i require a mod?

David.

But handicapped players receive also less damage, I guess ...
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chaoticsoldier
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« Reply #2 on: July 14, 2009, 01:27:42 AM »

It sounds like an interesting plan. You might have to do some math perhaps - try to find a correlation between how much a player pwns by and how much of a handicap they would need in order to bring them down to a certain level or at least make them within reach of the next best players on the server.

It could be complicated if you want to perfect it. Too much handicap and the player loses all the time - too little and they still win, just not by as much..


But handicapped players receive also less damage, I guess ...
I didn't think this was the case. They just have less base health, but the damage they will receive remains the same. The damage they can deal is reduced though.
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schlorri
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« Reply #3 on: July 14, 2009, 05:42:40 AM »

Hum, this should converge to an fixed point:

Client Frags someone -> handicap - 5
Client get fragged -> handicap +5 ( max 100 )

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Falkland
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« Reply #4 on: July 14, 2009, 11:35:17 AM »

But handicapped players receive also less damage, I guess ...
I didn't think this was the case. They just have less base health, but the damage they will receive remains the same. The damage they can deal is reduced though.

I meant : if it was possible to assign handicap via rcon , as now .... handicap = less weapon/ambient damage

anyway 5 hp ( if I understand exactly what u mean ) is too much because a skilled player will reach the lower limit in a few , but I confess that I'd not like at all a change like that ... it's better balancing weapon damage or at least increasing health/armor decay when a player reach a number of frags in a certain time range ( eg more than x frags in y seconds ) ... but I'm still thinking that reducing ista-weapons damage is a better idea.
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davidd
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« Reply #5 on: July 15, 2009, 05:27:03 AM »

So not possible yet?

i cant force certain parts of the infostring?
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yasha
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« Reply #6 on: July 21, 2009, 01:16:20 AM »

Well, in q3config its
Code:
seta handicap "100"
I never change something via rcon.

I think it would be best to put handicap depending on somebody's kill/death ratio. If he has 25 kills and 5 death its 5.0 ratio and his health would go to 75. So it would go 100-<ratio>^2. Why ^2? Because guy with ratio 10.0 is much better than somebody with 2.0. Yet min would be 50, with less hp you can't play.
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SharpestTool
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« Reply #7 on: July 23, 2009, 07:18:07 PM »

First...rcon sucks...its clumsy...over used/abused.

Second, no it doesnt exist yet.  Handicap is set client side, and there isn't yet any sort of command to tell the client to change the "cvar."  Personally I think handicap ought to be server side...leave more up to the server operators.

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dash9
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« Reply #8 on: July 30, 2009, 05:02:04 AM »

Well, in q3config its
Code:
seta handicap "100"
I never change something via rcon.

I think it would be best to put handicap depending on somebody's kill/death ratio. If he has 25 kills and 5 death its 5.0 ratio and his health would go to 75. So it would go 100-<ratio>^2. Why ^2? Because guy with ratio 10.0 is much better than somebody with 2.0. Yet min would be 50, with less hp you can't play.
It would be interesting if the server suggests a handicap, based on all the player's performance, but to set one.. does not make sense. What do you expect to accomplish with this feature, davidd?
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